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cuberite-2a/source/AllToLua.pkg
madmaxoft@gmail.com 5c3235ecdc Implemented droppers
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-26 14:39:04 +00:00

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$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
$#include "tolua_base.h"
// Typedefs from Globals.h, so that we don't have to include that file:
typedef long long Int64;
typedef int Int32;
typedef short Int16;
typedef unsigned long long UInt64;
typedef unsigned int UInt32;
typedef unsigned short UInt16;
$cfile "ChunkDef.h"
$cfile "Torch.h"
$cfile "Stairs.h"
$cfile "Ladder.h"
$cfile "Vine.h"
$cfile "../iniFile/iniFile.h"
$cfile "BlockID.h"
$cfile "Defines.h"
$cfile "LuaFunctions.h"
$cfile "StringMap.h"
$cfile "ChatColor.h"
$cfile "ClientHandle.h"
$cfile "Entity.h"
$cfile "Pawn.h"
$cfile "Player.h"
$cfile "PluginManager.h"
$cfile "Plugin.h"
$cfile "Plugin_NewLua.h"
$cfile "Server.h"
$cfile "World.h"
$cfile "Inventory.h"
$cfile "Item.h"
$cfile "ItemGrid.h"
$cfile "BlockEntity.h"
$cfile "BlockEntityWithItems.h"
$cfile "ChestEntity.h"
$cfile "DropSpenserEntity.h"
$cfile "DispenserEntity.h"
$cfile "DropperEntity.h"
$cfile "WebAdmin.h"
$cfile "WebPlugin.h"
$cfile "Pickup.h"
$cfile "Root.h"
$cfile "Vector3f.h"
$cfile "Vector3d.h"
$cfile "Vector3i.h"
$cfile "Matrix4f.h"
$cfile "Cuboid.h"
$cfile "Tracer.h"
$cfile "Group.h"
$cfile "BlockArea.h"
$cfile "Generating/ChunkDesc.h"
$cfile "CraftingRecipes.h"