5c3235ecdc
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
62 lines
1.3 KiB
Plaintext
62 lines
1.3 KiB
Plaintext
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$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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$#include "tolua_base.h"
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// Typedefs from Globals.h, so that we don't have to include that file:
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typedef long long Int64;
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typedef int Int32;
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typedef short Int16;
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typedef unsigned long long UInt64;
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typedef unsigned int UInt32;
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typedef unsigned short UInt16;
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$cfile "ChunkDef.h"
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$cfile "Torch.h"
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$cfile "Stairs.h"
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$cfile "Ladder.h"
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$cfile "Vine.h"
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$cfile "../iniFile/iniFile.h"
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$cfile "BlockID.h"
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$cfile "Defines.h"
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$cfile "LuaFunctions.h"
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$cfile "StringMap.h"
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$cfile "ChatColor.h"
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$cfile "ClientHandle.h"
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$cfile "Entity.h"
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$cfile "Pawn.h"
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$cfile "Player.h"
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$cfile "PluginManager.h"
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$cfile "Plugin.h"
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$cfile "Plugin_NewLua.h"
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$cfile "Server.h"
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$cfile "World.h"
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$cfile "Inventory.h"
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$cfile "Item.h"
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$cfile "ItemGrid.h"
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$cfile "BlockEntity.h"
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$cfile "BlockEntityWithItems.h"
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$cfile "ChestEntity.h"
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$cfile "DropSpenserEntity.h"
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$cfile "DispenserEntity.h"
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$cfile "DropperEntity.h"
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$cfile "WebAdmin.h"
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$cfile "WebPlugin.h"
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$cfile "Pickup.h"
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$cfile "Root.h"
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$cfile "Vector3f.h"
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$cfile "Vector3d.h"
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$cfile "Vector3i.h"
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$cfile "Matrix4f.h"
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$cfile "Cuboid.h"
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$cfile "Tracer.h"
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$cfile "Group.h"
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$cfile "BlockArea.h"
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$cfile "Generating/ChunkDesc.h"
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$cfile "CraftingRecipes.h"
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