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cuberite-2a/src/Protocol/Protocol_1_10.cpp
peterbell10 e6634ed26c
Update submodules (#4727)
Closes #4708

This updates jsoncpp, mbedtls, TCLAP and SQLiteCpp to their latest stable release. A few additional changes were needed:

* jsoncpp deprecated Reader, FastWriter and StyledWriter which I've replaced
  with some helper functions in JsonUtils.cpp

* SQLiteCpp changed how it builds with external sqlite libraries, now expecting
  them to be installed. The simplest path was to remove sqlite from cuberite's
  submodule and just use SQLiteCpp's internal version.
2020-05-09 15:51:15 +01:00

1048 lines
27 KiB
C++

// Protocol_1_10.cpp
/*
Implements the 1.10 protocol classes:
- cProtocol_1_10_0
- release 1.10 protocol (#210), also used by 1.10.1 and 1.10.2
*/
#include "Globals.h"
#include "Protocol_1_10.h"
#include "Packetizer.h"
#include "json/json.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../JsonUtils.h"
#include "../WorldStorage/FastNBT.h"
#include "../Entities/Boat.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Bindings/PluginManager.h"
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
do { \
if (!ByteBuf.Proc(Var))\
{\
return;\
} \
} while (false)
// The disabled error is intended, since the Metadata have overlapping indexes
// based on the type of the Entity.
//
// IMPORTANT: The enum is used to automate the sequential counting of the
// Metadata indexes. Adding a new enum value causes the following values to
// increase their index. Therefore the ordering of the enum values is VERY important!
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wduplicate-enum"
#endif
namespace Metadata
{
enum Metadata_Index
{
// Entity
ENTITY_FLAGS,
ENTITY_AIR,
ENTITY_CUSTOM_NAME,
ENTITY_CUSTOM_NAME_VISIBLE,
ENTITY_SILENT,
ENTITY_NO_GRAVITY,
_ENTITY_NEXT, // Used by descendants
// Potion
POTION_THROWN = _ENTITY_NEXT,
// FallingBlock
FALLING_BLOCK_POSITION = _ENTITY_NEXT,
// AreaEffectCloud
AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT,
AREA_EFFECT_CLOUD_COLOR,
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
AREA_EFFECT_CLOUD_PARTICLE_ID,
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1,
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
// Arrow
ARROW_CRITICAL = _ENTITY_NEXT,
_ARROW_NEXT,
// TippedArrow
TIPPED_ARROW_COLOR = _ARROW_NEXT,
// Boat
BOAT_LAST_HIT_TIME = _ENTITY_NEXT,
BOAT_FORWARD_DIRECTION,
BOAT_DAMAGE_TAKEN,
BOAT_TYPE,
BOAT_RIGHT_PADDLE_TURNING,
BOAT_LEFT_PADDLE_TURNING,
// EnderCrystal
ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
ENDER_CRYSTAL_SHOW_BOTTOM,
// Fireball
_FIREBALL_NEXT = _ENTITY_NEXT,
// WitherSkull
WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT,
// Fireworks
FIREWORK_INFO = _ENTITY_NEXT,
// Hanging
_HANGING_NEXT = _ENTITY_NEXT,
// ItemFrame
ITEM_FRAME_ITEM = _HANGING_NEXT,
ITEM_FRAME_ROTATION,
// Item
ITEM_ITEM = _ENTITY_NEXT,
// Living
LIVING_ACTIVE_HAND = _ENTITY_NEXT,
LIVING_HEALTH,
LIVING_POTION_EFFECT_COLOR,
LIVING_POTION_EFFECT_AMBIENT,
LIVING_NUMBER_OF_ARROWS,
_LIVING_NEXT,
// Player
PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT,
PLAYER_SCORE,
PLAYER_DISPLAYED_SKIN_PARTS,
PLAYER_MAIN_HAND,
// ArmorStand
ARMOR_STAND_STATUS = _LIVING_NEXT,
ARMOR_STAND_HEAD_ROTATION,
ARMOR_STAND_BODY_ROTATION,
ARMOR_STAND_LEFT_ARM_ROTATION,
ARMOR_STAND_RIGHT_ARM_ROTATION,
ARMOR_STAND_LEFT_LEG_ROTATION,
ARMOR_STAND_RIGHT_LEG_ROTATION,
// Insentient
INSENTIENT_STATUS = _LIVING_NEXT,
_INSENTIENT_NEXT,
// Ambient
_AMBIENT_NEXT = _INSENTIENT_NEXT,
// Bat
BAT_HANGING = _AMBIENT_NEXT,
// Creature
_CREATURE_NEXT = _INSENTIENT_NEXT,
// Ageable
AGEABLE_BABY = _CREATURE_NEXT,
_AGEABLE_NEXT,
// PolarBear
POLAR_BEAR_STANDING = _AGEABLE_NEXT,
// Animal
_ANIMAL_NEXT = _AGEABLE_NEXT,
// Horse
HORSE_STATUS = _ANIMAL_NEXT,
HORSE_TYPE,
HORSE_VARIANT,
HORSE_OWNER,
HORSE_ARMOR,
// Pig
PIG_HAS_SADDLE = _ANIMAL_NEXT,
// Rabbit
RABBIT_TYPE = _ANIMAL_NEXT,
// Sheep
SHEEP_STATUS = _ANIMAL_NEXT,
// TameableAnimal
TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
TAMEABLE_ANIMAL_OWNER,
_TAMEABLE_NEXT,
// Ocelot
OCELOT_TYPE = _TAMEABLE_NEXT,
// Wolf
WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
WOLF_BEGGING,
WOLF_COLLAR_COLOR,
// Villager
VILLAGER_PROFESSION = _AGEABLE_NEXT,
// Golem
_GOLEM_NEXT = _CREATURE_NEXT,
// IronGolem
IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
// Shulker
SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION,
SHULKER_SHIELD_HEIGHT,
// Monster
_MONSTER_NEXT = _CREATURE_NEXT,
// Blaze
BLAZE_ON_FIRE = _MONSTER_NEXT,
// Creeper
CREEPER_STATE = _MONSTER_NEXT,
CREEPER_POWERED,
CREEPER_IGNITED,
// Guardian
GUARDIAN_STATUS = _MONSTER_NEXT,
GUARDIAN_TARGET,
// Skeleton
SKELETON_TYPE = _MONSTER_NEXT,
SKELETON_ARMS_SWINGING,
// Spider
SPIDER_CLIMBING = _MONSTER_NEXT,
// Witch
WITCH_AGGRESIVE = _MONSTER_NEXT,
// Wither
WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
WITHER_SECOND_HEAD_TARGET,
WITHER_THIRD_HEAD_TARGET,
WITHER_INVULNERABLE_TIMER,
// Zombie
ZOMBIE_IS_BABY = _MONSTER_NEXT,
ZOMBIE_TYPE,
ZOMBIE_CONVERTING,
ZOMBIE_HANDS_RISED_UP,
// Enderman
ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT,
ENDERMAN_SCREAMING,
// EnderDragon
ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT,
// Flying
_FLYING_NEXT = _INSENTIENT_NEXT,
// Ghast
GHAST_ATTACKING = _FLYING_NEXT,
// Slime
SLIME_SIZE = _INSENTIENT_NEXT,
// Minecart
MINECART_SHAKING_POWER = _ENTITY_NEXT,
MINECART_SHAKING_DIRECTION,
MINECART_SHAKING_MULTIPLIER,
MINECART_BLOCK_ID_META,
MINECART_BLOCK_Y,
MINECART_SHOW_BLOCK,
_MINECART_NEXT,
// MinecartCommandBlock
MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
MINECART_COMMAND_BLOCK_LAST_OUTPUT,
// MinecartFurnace
MINECART_FURNACE_POWERED = _MINECART_NEXT,
// TNTPrimed
TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT,
};
}
#ifdef __clang__
#pragma clang diagnostic pop // Restore ignored clang errors
#endif
cProtocol_1_10_0::cProtocol_1_10_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(FloorC(a_X * 8.0));
Pkt.WriteBEInt32(FloorC(a_Y * 8.0));
Pkt.WriteBEInt32(FloorC(a_Z * 8.0));
Pkt.WriteBEFloat(a_Volume);
Pkt.WriteBEFloat(a_Pitch);
}
void cProtocol_1_10_0::HandlePacketResourcePackStatus(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
}
void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.10";
Version["protocol"] = 210;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
AString Response = JsonUtils::WriteFastString(ResponseValue);
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
using namespace Metadata;
// Common metadata:
Int8 Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 0x01;
}
if (a_Entity.IsCrouched())
{
Flags |= 0x02;
}
if (a_Entity.IsSprinting())
{
Flags |= 0x08;
}
if (a_Entity.IsRclking())
{
Flags |= 0x10;
}
if (a_Entity.IsInvisible())
{
Flags |= 0x20;
}
a_Pkt.WriteBEUInt8(ENTITY_FLAGS); // Index
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
a_Pkt.WriteBEInt8(Flags);
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer:
{
auto & Player = static_cast<const cPlayer &>(a_Entity);
// TODO Set player custom name to their name.
// Then it's possible to move the custom name of mobs to the entities
// and to remove the "special" player custom name.
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(Player.GetName());
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
break;
}
case cEntity::etPickup:
{
a_Pkt.WriteBEUInt8(ITEM_ITEM);
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, static_cast<const cPickup &>(a_Entity).GetItem());
break;
}
case cEntity::etMinecart:
{
a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
// The following expression makes Minecarts shake more with less health or higher damage taken
auto & Minecart = static_cast<const cMinecart &>(a_Entity);
auto maxHealth = a_Entity.GetMaxHealth();
auto curHealth = a_Entity.GetHealth();
a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION); // (doesn't seem to effect anything)
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(1);
a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER); // or damage taken
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
if (Minecart.GetPayload() == cMinecart::mpNone)
{
auto & RideableMinecart = static_cast<const cRideableMinecart &>(Minecart);
const cItem & MinecartContent = RideableMinecart.GetContent();
if (!MinecartContent.IsEmpty())
{
a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Content = MinecartContent.m_ItemType;
Content |= MinecartContent.m_ItemDamage << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(true);
}
}
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
{
a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(static_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
}
break;
} // case etMinecart
case cEntity::etProjectile:
{
auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
switch (Projectile.GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
a_Pkt.WriteBEUInt8(ARROW_CRITICAL);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(static_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
break;
}
case cProjectileEntity::pkFirework:
{
a_Pkt.WriteBEUInt8(FIREWORK_INFO); // Firework item used for this firework
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, static_cast<const cFireworkEntity &>(Projectile).GetItem());
break;
}
case cProjectileEntity::pkSplashPotion:
{
a_Pkt.WriteBEUInt8(POTION_THROWN); // Potion item which was thrown
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, static_cast<const cSplashPotionEntity &>(Projectile).GetItem());
}
default:
{
break;
}
}
break;
} // case etProjectile
case cEntity::etMonster:
{
WriteMobMetadata(a_Pkt, static_cast<const cMonster &>(a_Entity));
break;
}
case cEntity::etBoat:
{
auto & Boat = static_cast<const cBoat &>(a_Entity);
a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));
a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));
a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN);
a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
a_Pkt.WriteBEInt8(BOAT_TYPE);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING);
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
break;
} // case etBoat
case cEntity::etItemFrame:
{
auto & Frame = static_cast<const cItemFrame &>(a_Entity);
a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM);
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, Frame.GetItem());
a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Frame.GetItemRotation());
break;
} // case etItemFrame
default:
{
break;
}
}
}
void cProtocol_1_10_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_BEACON:
{
auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);
Writer.AddInt("x", BeaconEntity.GetPosX());
Writer.AddInt("y", BeaconEntity.GetPosY());
Writer.AddInt("z", BeaconEntity.GetPosZ());
Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
case E_BLOCK_COMMAND_BLOCK:
{
auto & CommandBlockEntity = static_cast<const cCommandBlockEntity &>(a_BlockEntity);
Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
Writer.AddString("CustomName", "@");
Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
if (!CommandBlockEntity.GetLastOutput().empty())
{
Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
}
break;
}
case E_BLOCK_HEAD:
{
auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
Writer.AddInt("x", MobHeadEntity.GetPosX());
Writer.AddInt("y", MobHeadEntity.GetPosY());
Writer.AddInt("z", MobHeadEntity.GetPosZ());
Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());
Writer.BeginCompound("Properties");
Writer.BeginList("textures", TAG_Compound);
Writer.BeginCompound("");
Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
Writer.EndCompound();
Writer.EndList();
Writer.EndCompound();
Writer.EndCompound();
break;
}
case E_BLOCK_FLOWER_POT:
{
auto & FlowerPotEntity = static_cast<const cFlowerPotEntity &>(a_BlockEntity);
Writer.AddInt("x", FlowerPotEntity.GetPosX());
Writer.AddInt("y", FlowerPotEntity.GetPosY());
Writer.AddInt("z", FlowerPotEntity.GetPosZ());
Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
case E_BLOCK_MOB_SPAWNER:
{
auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
Writer.BeginCompound("SpawnData");
Writer.AddString("id", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
Writer.EndCompound();
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
Writer.AddString("id", "MobSpawner");
break;
}
default:
{
break;
}
}
Writer.Finish();
a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
using namespace Metadata;
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
{
// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(a_Mob.GetCustomName());
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE); // Custom name always visible
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
}
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
switch (a_Mob.GetMobType())
{
case mtBat:
{
auto & Bat = static_cast<const cBat &>(a_Mob);
a_Pkt.WriteBEUInt8(BAT_HANGING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
break;
} // case mtBat
case mtChicken:
{
auto & Chicken = static_cast<const cChicken &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Chicken.IsBaby());
break;
} // case mtChicken
case mtCow:
{
auto & Cow = static_cast<const cCow &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Cow.IsBaby());
break;
} // case mtCow
case mtCreeper:
{
auto & Creeper = static_cast<const cCreeper &>(a_Mob);
a_Pkt.WriteBEUInt8(CREEPER_STATE); // (idle or "blowing")
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));
a_Pkt.WriteBEUInt8(CREEPER_POWERED);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Creeper.IsCharged());
a_Pkt.WriteBEUInt8(CREEPER_IGNITED);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
break;
} // case mtCreeper
case mtEnderman:
{
auto & Enderman = static_cast<const cEnderman &>(a_Mob);
a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
UInt32 Carried = 0;
Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
Carried |= Enderman.GetCarriedMeta();
a_Pkt.WriteVarInt32(Carried);
a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Enderman.IsScreaming());
break;
} // case mtEnderman
case mtGhast:
{
auto & Ghast = static_cast<const cGhast &>(a_Mob);
a_Pkt.WriteBEUInt8(GHAST_ATTACKING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Ghast.IsCharging());
break;
} // case mtGhast
case mtHorse:
{
auto & Horse = static_cast<const cHorse &>(a_Mob);
Int8 Flags = 0;
if (Horse.IsTame())
{
Flags |= 0x02;
}
if (Horse.IsSaddled())
{
Flags |= 0x04;
}
if (Horse.IsChested())
{
Flags |= 0x08;
}
if (Horse.IsEating())
{
Flags |= 0x20;
}
if (Horse.IsRearing())
{
Flags |= 0x40;
}
if (Horse.IsMthOpen())
{
Flags |= 0x80;
}
a_Pkt.WriteBEUInt8(HORSE_STATUS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(Flags);
a_Pkt.WriteBEUInt8(HORSE_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
a_Pkt.WriteBEUInt8(HORSE_VARIANT); // Color / style
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Appearance = 0;
Appearance = Horse.GetHorseColor();
Appearance |= Horse.GetHorseStyle() << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
a_Pkt.WriteBEUInt8(HORSE_ARMOR);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Horse.IsBaby());
break;
} // case mtHorse
case mtMagmaCube:
{
auto & MagmaCube = static_cast<const cMagmaCube &>(a_Mob);
a_Pkt.WriteBEUInt8(SLIME_SIZE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
break;
} // case mtMagmaCube
case mtOcelot:
{
auto & Ocelot = static_cast<const cOcelot &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Ocelot.IsBaby());
break;
} // case mtOcelot
case mtPig:
{
auto & Pig = static_cast<const cPig &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsBaby());
a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsSaddled());
break;
} // case mtPig
case mtRabbit:
{
auto & Rabbit = static_cast<const cRabbit &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Rabbit.IsBaby());
a_Pkt.WriteBEUInt8(RABBIT_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
break;
} // case mtRabbit
case mtSheep:
{
auto & Sheep = static_cast<const cSheep &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Sheep.IsBaby());
a_Pkt.WriteBEUInt8(SHEEP_STATUS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
Int8 SheepMetadata = 0;
SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
if (Sheep.IsSheared())
{
SheepMetadata |= 0x10;
}
a_Pkt.WriteBEInt8(SheepMetadata);
break;
} // case mtSheep
case mtSlime:
{
auto & Slime = static_cast<const cSlime &>(a_Mob);
a_Pkt.WriteBEUInt8(SLIME_SIZE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
break;
} // case mtSlime
case mtVillager:
{
auto & Villager = static_cast<const cVillager &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Villager.IsBaby());
a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
break;
} // case mtVillager
case mtWitch:
{
auto & Witch = static_cast<const cWitch &>(a_Mob);
a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Witch.IsAngry());
break;
} // case mtWitch
case mtWither:
{
auto & Wither = static_cast<const cWither &>(a_Mob);
a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
// TODO: Use boss bar packet for health
break;
} // case mtWither
case mtWitherSkeleton:
{
a_Pkt.WriteBEUInt8(SKELETON_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(1); // Is wither skeleton
break;
} // case mtWitherSkeleton
case mtWolf:
{
auto & Wolf = static_cast<const cWolf &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Wolf.IsBaby());
Int8 WolfStatus = 0;
if (Wolf.IsSitting())
{
WolfStatus |= 0x1;
}
if (Wolf.IsAngry())
{
WolfStatus |= 0x2;
}
if (Wolf.IsTame())
{
WolfStatus |= 0x4;
}
a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(WolfStatus);
a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); // TODO Not use the current health
a_Pkt.WriteBEUInt8(WOLF_BEGGING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Wolf.IsBegging());
a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
break;
} // case mtWolf
case mtZombie:
{
auto & Zombie = static_cast<const cZombie &>(a_Mob);
a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Zombie.IsBaby());
a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(0);
a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(false);
break;
} // case mtZombie
case mtZombiePigman:
{
auto & ZombiePigman = static_cast<const cZombiePigman &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombiePigman.IsBaby());
break;
} // case mtZombiePigman
case mtZombieVillager:
{
auto & ZombieVillager = reinterpret_cast<const cZombieVillager &>(a_Mob);
a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombieVillager.IsBaby());
a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(ZombieVillager.GetProfession());
a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombieVillager.ConversionTime() != -1);
break;
} // case mtZombieVillager
default: break;
} // switch (a_Mob.GetType())
}