b58f0cabad
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1533 0a769ca7-a7f5-676a-18bf-c427514a06d6
246 lines
5.1 KiB
C++
246 lines
5.1 KiB
C++
|
|
// DropSpenserEntity.cpp
|
|
|
|
// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
|
|
// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
|
|
|
|
#include "Globals.h"
|
|
#include "DropSpenserEntity.h"
|
|
#include "../Player.h"
|
|
#include "../Chunk.h"
|
|
|
|
|
|
|
|
|
|
|
|
cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
|
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
|
|
m_ShouldDropSpense(false),
|
|
m_IsPowered(false)
|
|
{
|
|
SetBlockEntity(this); // cBlockEntityWindowOwner
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cDropSpenserEntity::~cDropSpenserEntity()
|
|
{
|
|
// Tell window its owner is destroyed
|
|
cWindow * Window = GetWindow();
|
|
if (Window != NULL)
|
|
{
|
|
Window->OwnerDestroyed();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
|
|
{
|
|
switch (a_Direction)
|
|
{
|
|
case E_META_DISPENSER_FACING_YM: a_BlockY--; return;
|
|
case E_META_DISPENSER_FACING_YP: a_BlockY++; return;
|
|
case E_META_DISPENSER_FACING_ZM: a_BlockZ--; return;
|
|
case E_META_DISPENSER_FACING_ZP: a_BlockZ++; return;
|
|
case E_META_DISPENSER_FACING_XM: a_BlockX--; return;
|
|
case E_META_DISPENSER_FACING_XP: a_BlockX++; return;
|
|
}
|
|
LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
|
|
{
|
|
// Pick one of the occupied slots:
|
|
int OccupiedSlots[9];
|
|
int SlotsCnt = 0;
|
|
for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
|
|
{
|
|
if (!m_Contents.GetSlot(i).IsEmpty())
|
|
{
|
|
OccupiedSlots[SlotsCnt] = i;
|
|
SlotsCnt++;
|
|
}
|
|
} // for i - m_Contents[]
|
|
|
|
if (SlotsCnt == 0)
|
|
{
|
|
// Nothing in the dropspenser, play the click sound
|
|
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
|
|
return;
|
|
}
|
|
|
|
int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
|
|
|
|
// DropSpense the item, using the specialized behavior in the subclasses:
|
|
DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
|
|
|
|
// Broadcast a smoke and click effects:
|
|
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
|
|
int SmokeDir = 0;
|
|
switch (Meta)
|
|
{
|
|
case E_META_DISPENSER_FACING_XM: SmokeDir = 3; break;
|
|
case E_META_DISPENSER_FACING_XP: SmokeDir = 5; break;
|
|
case E_META_DISPENSER_FACING_ZM: SmokeDir = 1; break;
|
|
case E_META_DISPENSER_FACING_ZP: SmokeDir = 7; break;
|
|
}
|
|
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
|
|
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
|
|
|
|
// Update the UI window, if open:
|
|
cWindow * Window = GetWindow();
|
|
if (Window != NULL)
|
|
{
|
|
Window->BroadcastWholeWindow();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::Activate(void)
|
|
{
|
|
m_ShouldDropSpense = true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
|
|
{
|
|
if (a_IsPowered && !m_IsPowered)
|
|
{
|
|
Activate();
|
|
}
|
|
m_IsPowered = a_IsPowered;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
|
{
|
|
if (!m_ShouldDropSpense)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_ShouldDropSpense = false;
|
|
DropSpense(a_Chunk);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
|
|
{
|
|
m_PosX = a_Value.get("x", 0).asInt();
|
|
m_PosY = a_Value.get("y", 0).asInt();
|
|
m_PosZ = a_Value.get("z", 0).asInt();
|
|
|
|
Json::Value AllSlots = a_Value.get("Slots", 0);
|
|
int SlotIdx = 0;
|
|
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
|
|
{
|
|
cItem Contents;
|
|
Contents.FromJson(*itr);
|
|
m_Contents.SetSlot(SlotIdx, Contents);
|
|
SlotIdx++;
|
|
if (SlotIdx >= m_Contents.GetNumSlots())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
|
|
{
|
|
a_Value["x"] = m_PosX;
|
|
a_Value["y"] = m_PosY;
|
|
a_Value["z"] = m_PosZ;
|
|
|
|
Json::Value AllSlots;
|
|
int NumSlots = m_Contents.GetNumSlots();
|
|
for (int i = 0; i < NumSlots; i++)
|
|
{
|
|
Json::Value Slot;
|
|
m_Contents.GetSlot(i).GetJson(Slot);
|
|
AllSlots.append(Slot);
|
|
}
|
|
a_Value["Slots"] = AllSlots;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
|
|
{
|
|
// Nothing needs to be sent
|
|
UNUSED(a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
|
|
{
|
|
cWindow * Window = GetWindow();
|
|
if (Window == NULL)
|
|
{
|
|
OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
|
|
Window = GetWindow();
|
|
}
|
|
|
|
if (Window != NULL)
|
|
{
|
|
if (a_Player->GetWindow() != Window)
|
|
{
|
|
a_Player->OpenWindow(Window);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
|
|
{
|
|
int DispX = m_PosX;
|
|
int DispY = m_PosY;
|
|
int DispZ = m_PosZ;
|
|
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
|
|
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
|
|
|
|
cItems Pickups;
|
|
Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
|
|
m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
|
|
}
|
|
|
|
|
|
|
|
|