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cuberite-2a/src/Bindings/LuaState.cpp

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C++

// LuaState.cpp
// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
#include "Globals.h"
#include "LuaState.h"
#include "lua/src/lualib.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "Bindings.h"
#include "ManualBindings.h"
#include "DeprecatedBindings.h"
#include "LuaJson.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"
#include "../DeadlockDetect.h"
#include "../UUID.h"
// Hotpatching the Macro to prevent a Clang Warning (0 for pointer used)
#undef lua_tostring
#define lua_tostring(L, i) lua_tolstring(L, (i), nullptr)
// fwd: "SQLite/lsqlite3.cpp"
int luaopen_lsqlite3(lua_State * L);
// fwd: "LuaExpat/lxplib.cpp":
int luaopen_lxp(lua_State * L);
const cLuaState::cRet cLuaState::Return = {};
const cLuaState::cNil cLuaState::Nil = {};
////////////////////////////////////////////////////////////////////////////////
// cCanonLuaStates:
/** Tracks the canon cLuaState instances for each lua_State pointer.
Used for tracked refs - the ref needs to be tracked by a single cLuaState (the canon state), despite being created from a different (attached) cLuaState.
The canon state must be available without accessing the Lua state itself (so it cannot be stored within Lua). */
class cCanonLuaStates
{
public:
/** Returns the canon Lua state for the specified lua_State pointer. */
static cLuaState * GetCanonState(lua_State * a_LuaState)
{
auto & inst = GetInstance();
cCSLock lock(inst.m_CS);
auto itr = inst.m_CanonStates.find(a_LuaState);
if (itr == inst.m_CanonStates.end())
{
return nullptr;
}
return itr->second;
}
/** Adds a new canon cLuaState instance to the map.
Used when a new Lua state is created, this informs the map that a new canon Lua state should be tracked. */
static void Add(cLuaState & a_LuaState)
{
auto & inst = GetInstance();
cCSLock lock(inst.m_CS);
ASSERT(inst.m_CanonStates.find(a_LuaState) == inst.m_CanonStates.end());
inst.m_CanonStates[a_LuaState.operator lua_State *()] = &a_LuaState;
}
/** Removes the bindings between the specified canon state and its lua_State pointer.
Used when a Lua state is being closed. */
static void Remove(cLuaState & a_LuaState)
{
auto & inst = GetInstance();
cCSLock lock(inst.m_CS);
auto itr = inst.m_CanonStates.find(a_LuaState);
ASSERT(itr != inst.m_CanonStates.end());
inst.m_CanonStates.erase(itr);
}
protected:
/** The mutex protecting m_CanonStates against multithreaded access. */
cCriticalSection m_CS;
/** Map of lua_State pointers to their canon cLuaState instances. */
std::map<lua_State *, cLuaState *> m_CanonStates;
/** Returns the singleton instance of this class. */
static cCanonLuaStates & GetInstance(void)
{
static cCanonLuaStates canonLuaStates;
return canonLuaStates;
}
};
////////////////////////////////////////////////////////////////////////////////
// cLuaStateTracker:
void cLuaStateTracker::Add(cLuaState & a_LuaState)
{
auto & Instance = Get();
cCSLock Lock(Instance.m_CSLuaStates);
Instance.m_LuaStates.push_back(&a_LuaState);
}
void cLuaStateTracker::Del(cLuaState & a_LuaState)
{
auto & Instance = Get();
cCSLock Lock(Instance.m_CSLuaStates);
Instance.m_LuaStates.erase(
std::remove_if(
Instance.m_LuaStates.begin(), Instance.m_LuaStates.end(),
[&a_LuaState](cLuaStatePtr a_StoredLuaState)
{
return (&a_LuaState == a_StoredLuaState);
}
),
Instance.m_LuaStates.end()
);
}
AString cLuaStateTracker::GetStats(void)
{
auto & Instance = Get();
cCSLock Lock(Instance.m_CSLuaStates);
AString res;
int Total = 0;
for (auto state: Instance.m_LuaStates)
{
int Mem = 0;
if (!state->Call("collectgarbage", "count", cLuaState::Return, Mem))
{
res.append(Printf("Cannot query memory for state \"%s\"\n", state->GetSubsystemName().c_str()));
}
else
{
res.append(Printf("State \"%s\" is using %d KiB of memory\n", state->GetSubsystemName().c_str(), Mem));
Total += Mem;
}
}
res.append(Printf("Total memory used by Lua: %d KiB\n", Total));
return res;
}
cLuaStateTracker & cLuaStateTracker::Get(void)
{
static cLuaStateTracker Inst; // The singleton
return Inst;
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cTrackedRef:
cLuaState::cTrackedRef::cTrackedRef(void):
m_CS(nullptr)
{
}
bool cLuaState::cTrackedRef::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
// Clear any previous callback:
Clear();
// Add self to LuaState's callback-tracking:
auto canonState = a_LuaState.QueryCanonLuaState();
canonState->TrackRef(*this);
// Store the new callback:
m_CS = &(canonState->m_CS);
m_Ref.RefStack(*canonState, a_StackPos);
return true;
}
void cLuaState::cTrackedRef::Clear(void)
{
// Free the reference:
lua_State * luaState = nullptr;
{
auto cs = m_CS.load();
if (cs != nullptr)
{
cCSLock Lock(*cs);
if (!m_Ref.IsValid())
{
return;
}
luaState = m_Ref.GetLuaState();
m_Ref.UnRef();
}
}
m_CS = nullptr;
// Remove from LuaState's callback-tracking:
if (luaState == nullptr)
{
return;
}
cLuaState(luaState).UntrackRef(*this);
}
bool cLuaState::cTrackedRef::IsValid(void)
{
auto cs = m_CS.load();
if (cs == nullptr)
{
return false;
}
cCSLock lock(*cs);
return m_Ref.IsValid();
}
bool cLuaState::cTrackedRef::IsSameLuaState(cLuaState & a_LuaState)
{
auto cs = m_CS.load();
if (cs == nullptr)
{
return false;
}
cCSLock lock(*cs);
if (!m_Ref.IsValid())
{
return false;
}
auto canonState = a_LuaState.QueryCanonLuaState();
if (canonState == nullptr)
{
return false;
}
return (m_Ref.GetLuaState() == static_cast<lua_State *>(*canonState));
}
void cLuaState::cTrackedRef::Invalidate(void)
{
auto cs = m_CS.load();
if (cs == nullptr)
{
// Already invalid
return;
}
cCSLock Lock(*cs);
if (!m_Ref.IsValid())
{
LOGD("%s: Inconsistent callback at %p, has a CS but an invalid Ref. This should not happen",
__FUNCTION__, static_cast<void *>(this)
);
return;
}
m_Ref.UnRef();
m_CS = nullptr;
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cCallback:
bool cLuaState::cCallback::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
// Check if the stack contains a function:
if (!lua_isfunction(a_LuaState, a_StackPos))
{
return false;
}
return Super::RefStack(a_LuaState, a_StackPos);
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cOptionalCallback:
bool cLuaState::cOptionalCallback::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
// If the stack pos is nil, make this an empty callback:
if (lua_isnil(a_LuaState, a_StackPos))
{
Clear();
return true;
}
// Use default cCallback implementation:
return Super::RefStack(a_LuaState, a_StackPos);
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cTableRef:
bool cLuaState::cTableRef::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
// Check if the stack contains a table:
if (!lua_istable(a_LuaState, a_StackPos))
{
return false;
}
return Super::RefStack(a_LuaState, a_StackPos);
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cStackTable:
cLuaState::cStackTable::cStackTable(cLuaState & a_LuaState, int a_StackPos):
m_LuaState(a_LuaState),
m_StackPos(a_StackPos)
{
ASSERT(lua_istable(a_LuaState, a_StackPos));
}
void cLuaState::cStackTable::ForEachArrayElement(cFunctionRef<bool(cLuaState & a_LuaState, int a_Index)> a_ElementCallback) const
{
const auto numElements = luaL_getn(m_LuaState, m_StackPos);
[[maybe_unused]] const auto stackTop = lua_gettop(m_LuaState);
for (int idx = 1; idx <= numElements; idx++)
{
// Push the idx-th element of the array onto stack top and call the callback:
lua_rawgeti(m_LuaState, m_StackPos, idx);
auto shouldAbort = a_ElementCallback(m_LuaState, idx);
ASSERT(lua_gettop(m_LuaState) == stackTop + 1); // The element callback must not change the Lua stack below the value
lua_pop(m_LuaState, 1);
if (shouldAbort)
{
// The callback wants to abort
return;
}
}
}
void cLuaState::cStackTable::ForEachElement(cFunctionRef<bool(cLuaState & a_LuaState)> a_ElementCallback) const
{
[[maybe_unused]] const auto stackTop = lua_gettop(m_LuaState);
lua_pushvalue(m_LuaState, m_StackPos); // Stk: <table>
lua_pushnil(m_LuaState); // Stk: <table> nil
while (lua_next(m_LuaState, -2)) // Stk: <table> <key> <val>
{
auto shouldAbort = a_ElementCallback(m_LuaState);
ASSERT(lua_gettop(m_LuaState) == stackTop + 3); // The element callback must not change the Lua stack below the value
lua_pop(m_LuaState, 1); // Stk: <table> <key>
if (shouldAbort)
{
// The callback wants to abort
lua_pop(m_LuaState, 2); // Stk: empty
return;
}
}
// Stk: <table>
lua_pop(m_LuaState, 1); // Stk: empty
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState:
cLuaState::cLuaState(const AString & a_SubsystemName) :
m_LuaState(nullptr),
m_IsOwned(false),
m_SubsystemName(a_SubsystemName),
m_NumCurrentFunctionArgs(-1)
{
}
cLuaState::cLuaState(lua_State * a_AttachState) :
m_LuaState(a_AttachState),
m_IsOwned(false),
m_SubsystemName("<attached>"),
m_NumCurrentFunctionArgs(-1)
{
}
cLuaState::~cLuaState()
{
if (IsValid())
{
if (m_IsOwned)
{
Close();
}
else
{
Detach();
}
}
}
void cLuaState::Create(void)
{
if (m_LuaState != nullptr)
{
LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__);
return;
}
m_LuaState = lua_open();
luaL_openlibs(m_LuaState);
m_IsOwned = true;
cLuaStateTracker::Add(*this);
cCanonLuaStates::Add(*this);
}
void cLuaState::RegisterAPILibs(void)
{
auto top = lua_gettop(m_LuaState);
tolua_AllToLua_open(m_LuaState);
ASSERT(top == lua_gettop(m_LuaState));
cManualBindings::Bind(m_LuaState);
ASSERT(top == lua_gettop(m_LuaState));
DeprecatedBindings::Bind(m_LuaState);
ASSERT(top == lua_gettop(m_LuaState));
cLuaJson::Bind(*this);
ASSERT(top == lua_gettop(m_LuaState));
luaopen_lsqlite3(m_LuaState);
if (top == lua_gettop(m_LuaState) - 1)
{
// lsqlite3 left the "sqlite3" table on the stack, pop it:
lua_pop(m_LuaState, 1);
}
ASSERT(top == lua_gettop(m_LuaState));
luaopen_lxp(m_LuaState);
if (top == lua_gettop(m_LuaState) - 1)
{
// lxp left the unregistered "lxp" table on the stack, register and pop it (#3304):
lua_setglobal(m_LuaState, "lxp");
}
ASSERT(top == lua_gettop(m_LuaState));
}
void cLuaState::Close(void)
{
if (m_LuaState == nullptr)
{
LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__);
return;
}
if (!m_IsOwned)
{
LOGWARNING(
"%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.",
__FUNCTION__, static_cast<void *>(m_LuaState)
);
Detach();
return;
}
// Invalidate all tracked refs:
{
cCSLock Lock(m_CSTrackedRefs);
for (auto & r: m_TrackedRefs)
{
r->Invalidate();
}
m_TrackedRefs.clear();
}
cCanonLuaStates::Remove(*this);
cLuaStateTracker::Del(*this);
lua_close(m_LuaState);
m_LuaState = nullptr;
m_IsOwned = false;
}
void cLuaState::Attach(lua_State * a_State)
{
if (m_LuaState != nullptr)
{
LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, static_cast<void *>(m_LuaState));
if (m_IsOwned)
{
Close();
}
else
{
Detach();
}
}
m_LuaState = a_State;
m_IsOwned = false;
}
void cLuaState::Detach(void)
{
if (m_LuaState == nullptr)
{
return;
}
if (m_IsOwned)
{
LOGWARNING(
"%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).",
__FUNCTION__, static_cast<void *>(m_LuaState)
);
Close();
return;
}
m_LuaState = nullptr;
}
void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a_Path)
{
ASSERT_LUA_STACK_BALANCE(m_LuaState);
// Get the current path:
lua_getfield(m_LuaState, LUA_GLOBALSINDEX, "package"); // Stk: <package>
lua_getfield(m_LuaState, -1, a_PathVariable.c_str()); // Stk: <package> <package.path>
size_t len = 0;
const char * PackagePath = lua_tolstring(m_LuaState, -1, &len);
// Append the new path:
AString NewPackagePath(PackagePath, len);
NewPackagePath.append(LUA_PATHSEP);
NewPackagePath.append(a_Path);
// Set the new path to the environment:
lua_pop(m_LuaState, 1); // Stk: <package>
lua_pushlstring(m_LuaState, NewPackagePath.c_str(), NewPackagePath.length()); // Stk: <package> <NewPackagePath>
lua_setfield(m_LuaState, -2, a_PathVariable.c_str()); // Stk: <package>
lua_pop(m_LuaState, 1); // Stk: -
}
bool cLuaState::LoadFile(const AString & a_FileName, bool a_LogWarnings)
{
ASSERT(IsValid());
ASSERT_LUA_STACK_BALANCE(m_LuaState);
// Load the file:
int s = luaL_loadfile(m_LuaState, a_FileName.c_str());
if (s != 0)
{
if (a_LogWarnings)
{
LOGWARNING("Can't load %s because of a load error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
}
lua_pop(m_LuaState, 1);
return false;
}
// Execute the globals:
s = lua_pcall(m_LuaState, 0, 0, 0);
if (s != 0)
{
if (a_LogWarnings)
{
LOGWARNING("Can't load %s because of an initialization error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
}
lua_pop(m_LuaState, 1);
return false;
}
return true;
}
bool cLuaState::LoadString(const AString & a_StringToLoad, const AString & a_FileName, bool a_LogWarnings)
{
ASSERT(IsValid());
ASSERT_LUA_STACK_BALANCE(m_LuaState);
// Load the file:
int s = luaL_loadstring(m_LuaState, a_StringToLoad.c_str());
if (s != 0)
{
if (a_LogWarnings)
{
LOGWARNING("Can't load %s because of a load error in string from \"%s\": %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
}
lua_pop(m_LuaState, 1);
return false;
}
// Execute the globals:
s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
if (s != 0)
{
if (a_LogWarnings)
{
LOGWARNING("Can't load %s because of an initialization error in string from \"%s\": %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
}
lua_pop(m_LuaState, 1);
return false;
}
return true;
}
bool cLuaState::HasFunction(const char * a_FunctionName)
{
if (!IsValid())
{
// This happens if cPlugin::Initialize() fails with an error
return false;
}
ASSERT_LUA_STACK_BALANCE(m_LuaState);
lua_getglobal(m_LuaState, a_FunctionName);
bool res = (!lua_isnil(m_LuaState, -1) && lua_isfunction(m_LuaState, -1));
lua_pop(m_LuaState, 1);
return res;
}
bool cLuaState::PushFunction(const char * a_FunctionName)
{
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
if (!IsValid())
{
// This happens if cPlugin::Initialize() fails with an error
return false;
}
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_getglobal(m_LuaState, a_FunctionName);
if (!lua_isfunction(m_LuaState, -1))
{
LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName);
lua_pop(m_LuaState, 2);
return false;
}
m_CurrentFunctionName.assign(a_FunctionName);
m_NumCurrentFunctionArgs = 0;
return true;
}
bool cLuaState::PushFunction(const cRef & a_FnRef)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, static_cast<int>(a_FnRef)); // same as lua_getref()
if (!lua_isfunction(m_LuaState, -1))
{
lua_pop(m_LuaState, 2);
return false;
}
m_CurrentFunctionName = "<callback>";
m_NumCurrentFunctionArgs = 0;
return true;
}
bool cLuaState::PushFunction(const cRef & a_TableRef, const char * a_FnName)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
if (!a_TableRef.IsValid())
{
return false;
}
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
// Get the function from the table:
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, static_cast<int>(a_TableRef));
if (!lua_istable(m_LuaState, -1))
{
// Not a table, bail out
lua_pop(m_LuaState, 2);
return false;
}
lua_getfield(m_LuaState, -1, a_FnName);
if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
{
// Not a valid function, bail out
lua_pop(m_LuaState, 3);
return false;
}
// Pop the table off the stack:
lua_remove(m_LuaState, -2);
Printf(m_CurrentFunctionName, "<table-callback %s>", a_FnName);
m_NumCurrentFunctionArgs = 0;
return true;
}
void cLuaState::Push(const AString & a_String)
{
ASSERT(IsValid());
lua_pushlstring(m_LuaState, a_String.data(), a_String.size());
}
void cLuaState::Push(const AStringMap & a_Dictionary)
{
ASSERT(IsValid());
lua_createtable(m_LuaState, 0, static_cast<int>(a_Dictionary.size()));
int newTable = lua_gettop(m_LuaState);
for (const auto & item: a_Dictionary)
{
Push(item.first); // key
Push(item.second); // value
lua_rawset(m_LuaState, newTable);
}
}
void cLuaState::Push(const AStringVector & a_Vector)
{
ASSERT(IsValid());
lua_createtable(m_LuaState, static_cast<int>(a_Vector.size()), 0);
int newTable = lua_gettop(m_LuaState);
int index = 1;
for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
{
Push(*itr);
lua_rawseti(m_LuaState, newTable, index);
}
}
void cLuaState::Push(const char * a_Value)
{
ASSERT(IsValid());
tolua_pushstring(m_LuaState, a_Value);
}
void cLuaState::Push(const cItem & a_Item)
{
ASSERT(IsValid());
auto c = new cItem(a_Item);
tolua_pushusertype_and_takeownership(m_LuaState, c, "cItem");
}
void cLuaState::Push(const cNil & a_Nil)
{
ASSERT(IsValid());
lua_pushnil(m_LuaState);
}
void cLuaState::Push(const cLuaState::cRef & a_Ref)
{
ASSERT(IsValid());
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, static_cast<int>(a_Ref));
}
void cLuaState::Push(const ContiguousByteBufferView a_Data)
{
ASSERT(IsValid());
lua_pushlstring(m_LuaState, reinterpret_cast<const char *>(a_Data.data()), a_Data.size());
}
void cLuaState::Push(const Vector3d & a_Vector)
{
ASSERT(IsValid());
auto c = new Vector3d(a_Vector);
tolua_pushusertype_and_takeownership(m_LuaState, c, "Vector3<double>");
}
void cLuaState::Push(const Vector3i & a_Vector)
{
ASSERT(IsValid());
auto c = new Vector3i(a_Vector);
tolua_pushusertype_and_takeownership(m_LuaState, c, "Vector3<int>");
}
void cLuaState::Push(bool a_Value)
{
ASSERT(IsValid());
tolua_pushboolean(m_LuaState, a_Value ? 1 : 0);
}
void cLuaState::Push(const cEntity * a_Entity)
{
// Once we can make Lua understand constness, this function shall receive a corresponding function body
Push(const_cast<cEntity * >(a_Entity));
}
void cLuaState::Push(cEntity * a_Entity)
{
ASSERT(IsValid());
if (a_Entity == nullptr)
{
lua_pushnil(m_LuaState);
}
else
{
const char * ClassName = [&]
{
switch (a_Entity->GetEntityType())
{
case cEntity::etBoat: return "cBoat";
case cEntity::etExpOrb: return "cExpOrb";
case cEntity::etFallingBlock: return "cFallingBlock";
case cEntity::etFloater: return "cFloater";
case cEntity::etItemFrame: return "cItemFrame";
case cEntity::etLeashKnot: return "cLeashKnot";
case cEntity::etPainting: return "cPainting";
case cEntity::etPickup: return "cPickup";
case cEntity::etPlayer: return "cPlayer";
case cEntity::etTNT: return "cTNTEntity";
case cEntity::etMonster:
{
// Don't push specific mob types, as those are not exported in the API:
return "cMonster";
}
case cEntity::etProjectile:
{
// Push the specific projectile type:
return a_Entity->GetClass();
}
case cEntity::etEntity:
case cEntity::etEnderCrystal:
case cEntity::etMinecart:
{
// Push the generic entity class type:
return "cEntity";
}
} // switch (EntityType)
UNREACHABLE("Unsupported entity type");
}();
tolua_pushusertype(m_LuaState, a_Entity, ClassName);
}
}
void cLuaState::Push(cLuaServerHandle * a_ServerHandle)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, a_ServerHandle, "cServerHandle");
}
void cLuaState::Push(cLuaTCPLink * a_TCPLink)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, a_TCPLink, "cTCPLink");
}
void cLuaState::Push(cLuaUDPEndpoint * a_UDPEndpoint)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, a_UDPEndpoint, "cUDPEndpoint");
}
void cLuaState::Push(double a_Value)
{
ASSERT(IsValid());
tolua_pushnumber(m_LuaState, a_Value);
}
void cLuaState::Push(int a_Value)
{
ASSERT(IsValid());
tolua_pushnumber(m_LuaState, a_Value);
}
void cLuaState::Push(long a_Value)
{
ASSERT(IsValid());
tolua_pushnumber(m_LuaState, static_cast<lua_Number>(a_Value));
}
void cLuaState::Push(UInt32 a_Value)
{
ASSERT(IsValid());
tolua_pushnumber(m_LuaState, a_Value);
}
void cLuaState::Push(std::chrono::milliseconds a_Value)
{
ASSERT(IsValid());
tolua_pushnumber(m_LuaState, static_cast<lua_Number>(a_Value.count()));
}
void cLuaState::Pop(int a_NumValuesToPop)
{
ASSERT(IsValid());
lua_pop(m_LuaState, a_NumValuesToPop);
}
bool cLuaState::GetStackValue(int a_StackPos, AString & a_Value)
{
size_t len = 0;
const char * data = lua_tolstring(m_LuaState, a_StackPos, &len);
if (data != nullptr)
{
a_Value.assign(data, len);
return true;
}
return false;
}
bool cLuaState::GetStackValue(int a_StackPos, AStringMap & a_Value)
{
// Retrieve all values in a string => string dictionary table:
if (!lua_istable(m_LuaState, a_StackPos))
{
return false;
}
cStackTable tbl(*this, a_StackPos);
bool isValid = true;
tbl.ForEachElement([&isValid, &a_Value](cLuaState & a_LuaState)
{
AString key, val;
if (a_LuaState.GetStackValues(-2, key, val))
{
a_Value[key] = val;
}
else
{
isValid = false;
return true;
}
return false;
}
);
return isValid;
}
bool cLuaState::GetStackValue(int a_StackPos, AStringVector & a_Value)
{
// Retrieve all values in an array of string table:
if (!lua_istable(m_LuaState, a_StackPos))
{
return false;
}
cStackTable tbl(*this, a_StackPos);
bool isValid = true;
tbl.ForEachArrayElement([&](cLuaState & a_LuaState, int a_Index)
{
AString tempStr;
if (a_LuaState.GetStackValue(-1, tempStr))
{
a_Value.push_back(std::move(tempStr));
}
else
{
isValid = false;
return true;
}
return false;
}
);
return isValid;
}
bool cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal)
{
a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
return true;
}
bool cLuaState::GetStackValue(int a_StackPos, cCallback & a_Callback)
{
return a_Callback.RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cCallbackPtr & a_Callback)
{
if (a_Callback == nullptr)
{
a_Callback = std::make_unique<cCallback>();
}
return a_Callback->RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cOptionalCallback & a_Callback)
{
return a_Callback.RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cOptionalCallbackPtr & a_Callback)
{
if (a_Callback == nullptr)
{
a_Callback = std::make_unique<cOptionalCallback>();
}
return a_Callback->RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cCallbackSharedPtr & a_Callback)
{
if (a_Callback == nullptr)
{
a_Callback = std::make_shared<cCallback>();
}
return a_Callback->RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result)
{
if (lua_isnumber(m_LuaState, a_StackPos))
{
a_Result = static_cast<cPluginManager::CommandResult>(static_cast<int>((tolua_tonumber(m_LuaState, a_StackPos, a_Result))));
return true;
}
return false;
}
bool cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref)
{
a_Ref.RefStack(*this, a_StackPos);
return true;
}
bool cLuaState::GetStackValue(int a_StackPos, cStackTablePtr & a_StackTable)
{
// Only allow tables to be stored in a_StackTable:
if (!lua_istable(m_LuaState, a_StackPos))
{
return false;
}
// Assign the StackTable to the specified stack position:
a_StackTable = std::make_unique<cStackTable>(*this, a_StackPos);
return true;
}
bool cLuaState::GetStackValue(int a_StackPos, cTableRef & a_TableRef)
{
return a_TableRef.RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cTableRefPtr & a_TableRef)
{
if (a_TableRef == nullptr)
{
a_TableRef = std::make_unique<cTableRef>();
}
return a_TableRef->RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cTrackedRef & a_Ref)
{
return a_Ref.RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cTrackedRefPtr & a_Ref)
{
if (a_Ref == nullptr)
{
a_Ref = std::make_unique<cTrackedRef>();
}
return a_Ref->RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, cTrackedRefSharedPtr & a_Ref)
{
if (a_Ref == nullptr)
{
a_Ref = std::make_shared<cTrackedRef>();
}
return a_Ref->RefStack(*this, a_StackPos);
}
bool cLuaState::GetStackValue(int a_StackPos, ContiguousByteBuffer & a_Data)
{
size_t Length = 0;
const char * const Data = lua_tolstring(m_LuaState, a_StackPos, &Length);
if (Data != nullptr)
{
a_Data.assign(reinterpret_cast<const std::byte *>(Data), Length);
return true;
}
return false;
}
bool cLuaState::GetStackValue(int a_StackPos, CustomStatistic & a_Value)
{
if (lua_isnumber(m_LuaState, a_StackPos))
{
a_Value = static_cast<CustomStatistic>(static_cast<std::underlying_type_t<CustomStatistic>>(lua_tonumber(m_LuaState, a_StackPos)));
return true;
}
return true;
}
bool cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
{
if (lua_isnumber(m_LuaState, a_StackPos))
{
a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
return true;
}
return false;
}
bool cLuaState::GetStackValue(int a_StackPos, eBlockFace & a_ReturnedVal)
{
if (!lua_isnumber(m_LuaState, a_StackPos))
{
return false;
}
a_ReturnedVal = static_cast<eBlockFace>(Clamp(
static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
static_cast<int>(BLOCK_FACE_MIN), static_cast<int>(BLOCK_FACE_MAX))
);
return true;
}
bool cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
{
if (!lua_isnumber(m_LuaState, a_StackPos))
{
return false;
}
a_ReturnedVal = static_cast<eWeather>(Clamp(
static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
static_cast<int>(wSunny), static_cast<int>(wThunderstorm))
);
return true;
}
bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal)
{
if (lua_isnumber(m_LuaState, a_StackPos))
{
a_ReturnedVal = static_cast<float>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
return true;
}
return false;
}
bool cLuaState::GetStackValue(int a_StackPos, cUUID & a_Value)
{
if (lua_isnil(m_LuaState, a_StackPos))
{
return false;
}
tolua_Error tolua_Err;
if (tolua_isusertype(m_LuaState, a_StackPos, "cUUID", 0, &tolua_Err))
{
// Found a cUUID, copy into output value
cUUID * PtrUUID = nullptr;
GetStackValue(a_StackPos, PtrUUID);
if (PtrUUID == nullptr)
{
return false;
}
a_Value = *PtrUUID;
return true;
}
// Try to get a string and parse as a UUID into the output
AString StrUUID;
if (!GetStackValue(a_StackPos, StrUUID))
{
return false;
}
return a_Value.FromString(StrUUID);
}
bool cLuaState::GetStackValue(int a_StackPos, std::string_view & a_Value)
{
size_t Length = 0;
const char * const Value = lua_tolstring(m_LuaState, a_StackPos, &Length);
if (Value != nullptr)
{
a_Value = { Value, Length };
return true;
}
return false;
}
template <typename T>
bool cLuaState::GetStackValue(int a_StackPos, Vector3<T> & a_ReturnedVal)
{
tolua_Error err;
if (lua_isnil(m_LuaState, a_StackPos))
{
return false;
}
if (tolua_isusertype(m_LuaState, a_StackPos, "Vector3<double>", 0, &err))
{
a_ReturnedVal = **(static_cast<const Vector3d **>(lua_touserdata(m_LuaState, a_StackPos)));
return true;
}
if (tolua_isusertype(m_LuaState, a_StackPos, "Vector3<float>", 0, &err))
{
a_ReturnedVal = **(static_cast<const Vector3f **>(lua_touserdata(m_LuaState, a_StackPos)));
return true;
}
if (tolua_isusertype(m_LuaState, a_StackPos, "Vector3<int>", 0, &err))
{
a_ReturnedVal = **(static_cast<const Vector3i **>(lua_touserdata(m_LuaState, a_StackPos)));
return true;
}
// Bonus: Allow simple tables to work as Vector3:
if (lua_istable(m_LuaState, a_StackPos))
{
lua_rawgeti(m_LuaState, a_StackPos, 1);
lua_rawgeti(m_LuaState, a_StackPos, 2);
lua_rawgeti(m_LuaState, a_StackPos, 3);
T x, y, z;
if (!GetStackValues(-3, x, y, z))
{
return false;
}
a_ReturnedVal = Vector3<T>(x, y, z);
return true;
}
return false;
}
// Explicitly instantiate the previous function for all Vector3 types:
template bool cLuaState::GetStackValue(int a_StackPos, Vector3d & a_ReturnedVal);
template bool cLuaState::GetStackValue(int a_StackPos, Vector3f & a_ReturnedVal);
template bool cLuaState::GetStackValue(int a_StackPos, Vector3i & a_ReturnedVal);
cLuaState::cStackValue cLuaState::WalkToValue(const AString & a_Name)
{
// There needs to be at least one value on the stack:
ASSERT(lua_gettop(m_LuaState) > 0);
// Iterate over path and replace the top of the stack with the walked element
lua_pushvalue(m_LuaState, -1); // Copy the stack value into the "working area"
auto path = StringSplit(a_Name, ".");
for (const auto & elem: path)
{
// If the value is not a table, bail out (error):
if (!lua_istable(m_LuaState, -1))
{
lua_pop(m_LuaState, 1);
return cStackValue();
}
// Get the next part of the path:
lua_getfield(m_LuaState, -1, elem.c_str());
// Remove the previous value from the stack (keep only the new one):
lua_remove(m_LuaState, -2);
} // for elem - path[]
if (lua_isnil(m_LuaState, -1))
{
lua_pop(m_LuaState, 1);
return cStackValue();
}
return cStackValue(*this);
}
cLuaState::cStackValue cLuaState::WalkToNamedGlobal(const AString & a_Name)
{
// Iterate over path and replace the top of the stack with the walked element
lua_getglobal(m_LuaState, "_G");
auto path = StringSplit(a_Name, ".");
for (const auto & elem: path)
{
// If the value is not a table, bail out (error):
if (!lua_istable(m_LuaState, -1))
{
lua_pop(m_LuaState, 1);
return cStackValue();
}
// Get the next part of the path:
lua_getfield(m_LuaState, -1, elem.c_str());
// Remove the previous value from the stack (keep only the new one):
lua_remove(m_LuaState, -2);
} // for elem - path[]
if (lua_isnil(m_LuaState, -1))
{
lua_pop(m_LuaState, 1);
return cStackValue();
}
return cStackValue(*this);
}
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); // The function to call
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 2)); // The error handler
// Save the current "stack" state and reset, in case the callback calls another function:
AString CurrentFunctionName;
std::swap(m_CurrentFunctionName, CurrentFunctionName);
int NumArgs = m_NumCurrentFunctionArgs;
m_NumCurrentFunctionArgs = -1;
// Call the function:
int s = lua_pcall(m_LuaState, NumArgs, a_NumResults, -NumArgs - 2);
if (s != 0)
{
// The error has already been printed together with the stacktrace
LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), CurrentFunctionName.c_str());
// Remove the error handler and error message from the stack:
auto top = lua_gettop(m_LuaState);
if (top < 2)
{
LogStackValues(Printf("The Lua stack is in an unexpected state, expected at least two values there, but got %d", top).c_str());
}
lua_pop(m_LuaState, std::min(2, top));
return false;
}
// Remove the error handler from the stack:
lua_remove(m_LuaState, -a_NumResults - 1);
return true;
}
bool cLuaState::CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
tolua_Error tolua_err;
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (tolua_isusertable(m_LuaState, i, a_UserTable, 0, &tolua_err))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
tolua_Error tolua_err;
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (tolua_isusertype(m_LuaState, i, a_UserType, 0, &tolua_err))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
tolua_Error tolua_err;
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (tolua_istable(m_LuaState, i, 0, &tolua_err))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
BreakIntoDebugger(m_LuaState);
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
tolua_Error tolua_err;
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (tolua_isnumber(m_LuaState, i, 0, &tolua_err))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamBool(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
tolua_Error tolua_err;
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (tolua_isboolean(m_LuaState, i, 0, &tolua_err))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
tolua_Error tolua_err;
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (lua_isstring(m_LuaState, i))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
tolua_err.array = 0;
tolua_err.type = "string";
tolua_err.index = i;
AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamFunction(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (lua_isfunction(m_LuaState, i))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
luaL_error(m_LuaState, "Error in function '%s' parameter #%d. Function expected, got %s",
(entry.name != nullptr) ? entry.name : "?", i, GetTypeText(i).c_str()
);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamFunctionOrNil(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
for (int i = a_StartParam; i <= a_EndParam; i++)
{
if (lua_isfunction(m_LuaState, i) || lua_isnil(m_LuaState, i))
{
continue;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
luaL_error(m_LuaState, "Error in function '%s' parameter #%d. Function expected, got %s",
(entry.name != nullptr) ? entry.name : "?", i, GetTypeText(i).c_str()
);
return false;
} // for i - Param
// All params checked ok
return true;
}
bool cLuaState::CheckParamVector3(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
for (int i = a_StartParam; i <= a_EndParam; ++i)
{
if (IsParamVector3(a_StartParam))
{
continue;
}
ApiParamError("Failed to read parameter #%d. Vector3 expected, got %s", i, GetTypeText(i).c_str());
return false;
}
return true;
}
bool cLuaState::CheckParamUUID(int a_StartParam, int a_EndParam)
{
ASSERT(IsValid());
if (a_EndParam < 0)
{
a_EndParam = a_StartParam;
}
cUUID tempUUID;
AString tempStr;
// Accept either a cUUID or a string that contains a valid UUID
for (int i = a_StartParam; i <= a_EndParam; ++i)
{
tolua_Error err;
if (tolua_isusertype(m_LuaState, i, "cUUID", 0, &err) && !lua_isnil(m_LuaState, i))
{
continue;
}
if (!tolua_iscppstring(m_LuaState, i, 0, &err))
{
ApiParamError("Failed to read parameter #%d. UUID expected, got %s", i, GetTypeText(i).c_str());
return false;
}
// Check string is a valid UUID
GetStackValue(i, tempStr);
if (!tempUUID.FromString(tempStr))
{
ApiParamError("Failed to read parameter #%d. UUID expected, got non-UUID string:\n\t\"%s\"", i, tempStr.c_str());
return false;
}
}
return true;
}
bool cLuaState::CheckParamEnd(int a_Param)
{
tolua_Error tolua_err;
if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err) == 1)
{
return true;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
}
bool cLuaState::CheckParamSelf(const char * a_SelfClassName)
{
tolua_Error tolua_err;
if (tolua_isusertype(m_LuaState, 1, a_SelfClassName, 0, &tolua_err) && !lua_isnil(m_LuaState, 1))
{
return true;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf(
"Error in function '%s'. The 'self' parameter is not of the expected type, \"instance of %s\". " \
"Make sure you're using the correct calling convention (obj:fn() instead of obj.fn()).",
(entry.name != nullptr) ? entry.name : "<unknown>", a_SelfClassName
);
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
}
bool cLuaState::CheckParamStaticSelf(const char * a_SelfClassName)
{
tolua_Error tolua_err;
if (tolua_isusertable(m_LuaState, 1, a_SelfClassName, 0, &tolua_err) && !lua_isnil(m_LuaState, 1))
{
return true;
}
// Not the correct parameter
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
AString ErrMsg = Printf(
"Error in function '%s'. The 'self' parameter is not of the expected type, \"class %s\". " \
"Make sure you're using the correct calling convention (cClassName:fn() instead of cClassName.fn() or obj:fn()).",
(entry.name != nullptr) ? entry.name : "<unknown>", a_SelfClassName
);
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
}
bool cLuaState::IsParamUserType(int a_ParamIdx, const AString & a_UserType)
{
ASSERT(IsValid());
tolua_Error tolua_err;
return (tolua_isusertype(m_LuaState, a_ParamIdx, a_UserType.c_str(), 0, &tolua_err) == 1);
}
bool cLuaState::IsParamNumber(int a_ParamIdx)
{
ASSERT(IsValid());
tolua_Error tolua_err;
return (tolua_isnumber(m_LuaState, a_ParamIdx, 0, &tolua_err) == 1);
}
bool cLuaState::IsParamVector3(int a_ParamIdx)
{
ASSERT(IsValid());
return (
IsParamUserType(a_ParamIdx, "Vector3<double>") ||
IsParamUserType(a_ParamIdx, "Vector3<float>") ||
IsParamUserType(a_ParamIdx, "Vector3<int>") ||
lua_istable(m_LuaState, a_ParamIdx) // Assume any table is good enough
);
}
bool cLuaState::ReportErrors(int a_Status)
{
return ReportErrors(m_LuaState, a_Status);
}
bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
{
if (a_Status == 0)
{
// No error to report
return false;
}
LOGWARNING("LUA: %d - %s", a_Status, lua_tostring(a_LuaState, -1));
lua_pop(a_LuaState, 1);
return true;
}
void cLuaState::LogStackTrace(int a_StartingDepth)
{
LogStackTrace(m_LuaState, a_StartingDepth);
}
void cLuaState::LogStackTrace(lua_State * a_LuaState, int a_StartingDepth)
{
LOGWARNING("Stack trace:");
lua_Debug entry;
int depth = a_StartingDepth;
while (lua_getstack(a_LuaState, depth, &entry))
{
lua_getinfo(a_LuaState, "Sln", &entry);
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "(no name)");
depth++;
}
LOGWARNING("Stack trace end");
}
int cLuaState::ApiParamError(std::string_view a_Msg)
{
// Retrieve current function name
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo(m_LuaState, "n", &entry));
// Compose the error message:
AString errorMsg = fmt::format("{0}: {1}", (entry.name != nullptr) ? entry.name : "<unknown function>", a_Msg);
// Log everything into the console:
LOGWARNING("%s", errorMsg.c_str());
// cLuaState::LogStackTrace(a_LuaState); // Do NOT log stack trace, it is already output as part of the Lua error handling
LogStackValues(m_LuaState, "Parameters on the stack");
// Raise Lua error:
lua_pushstring(m_LuaState, errorMsg.c_str());
return lua_error(m_LuaState);
}
AString cLuaState::GetTypeText(int a_StackPos)
{
return lua_typename(m_LuaState, lua_type(m_LuaState, a_StackPos));
}
int cLuaState::CallFunctionWithForeignParams(
const AString & a_FunctionName,
cLuaState & a_SrcLuaState,
int a_SrcParamStart,
int a_SrcParamEnd
)
{
ASSERT(IsValid());
ASSERT(a_SrcLuaState.IsValid());
// Store the stack position before any changes
int OldTop = lua_gettop(m_LuaState);
// Push the function to call, including the error handler:
if (!PushFunction(a_FunctionName.c_str()))
{
LOGWARNING("Function '%s' not found", a_FunctionName.c_str());
lua_settop(m_LuaState, OldTop);
return -1;
}
// Copy the function parameters to the target state
if (CopyStackFrom(a_SrcLuaState, a_SrcParamStart, a_SrcParamEnd) < 0)
{
// Something went wrong, fix the stack and exit
lua_settop(m_LuaState, OldTop);
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
return -1;
}
// Call the function, with an error handler:
int s = lua_pcall(m_LuaState, a_SrcParamEnd - a_SrcParamStart + 1, LUA_MULTRET, OldTop + 1);
if (ReportErrors(s))
{
LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str());
// Reset the stack:
lua_settop(m_LuaState, OldTop);
// Reset the internal checking mechanisms:
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
// Make Lua think everything is okay and return 0 values, so that plugins continue executing.
// The failure is indicated by the zero return values.
return 0;
}
// Reset the internal checking mechanisms:
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
// Remove the error handler from the stack:
lua_remove(m_LuaState, OldTop + 1);
// Return the number of return values:
return lua_gettop(m_LuaState) - OldTop;
}
int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_SrcEnd, int a_NumAllowedNestingLevels)
{
/*
// DEBUG:
LOGD("Copying stack values from %d to %d", a_SrcStart, a_SrcEnd);
a_SrcLuaState.LogStack("Src stack before copying:");
LogStack("Dst stack before copying:");
*/
for (int i = a_SrcStart; i <= a_SrcEnd; ++i)
{
if (!CopySingleValueFrom(a_SrcLuaState, i, a_NumAllowedNestingLevels))
{
lua_pop(m_LuaState, i - a_SrcStart);
return -1;
}
}
return a_SrcEnd - a_SrcStart + 1;
}
bool cLuaState::CopyTableFrom(cLuaState & a_SrcLuaState, int a_SrcStackIdx, int a_NumAllowedNestingLevels)
{
[[maybe_unused]] const auto srcTop = lua_gettop(a_SrcLuaState);
[[maybe_unused]] const auto dstTop = lua_gettop(m_LuaState);
// Create the dest table:
lua_createtable(m_LuaState, 0, 0); // DST: <table>
lua_pushvalue(a_SrcLuaState, a_SrcStackIdx); // SRC: <table>
lua_pushnil(a_SrcLuaState); // SRC: <table> <key>
while (lua_next(a_SrcLuaState, -2) != 0) // SRC: <table> <key> <value>
{
ASSERT(lua_gettop(a_SrcLuaState) == srcTop + 3);
ASSERT(lua_gettop(m_LuaState) == dstTop + 1);
// Copy the key:
if (!CopySingleValueFrom(a_SrcLuaState, -2, a_NumAllowedNestingLevels)) // DST: <table> <key>
{
lua_pop(m_LuaState, 1);
lua_pop(a_SrcLuaState, 3);
ASSERT(lua_gettop(a_SrcLuaState) == srcTop);
ASSERT(lua_gettop(m_LuaState) == dstTop);
return false;
}
ASSERT(lua_gettop(a_SrcLuaState) == srcTop + 3);
ASSERT(lua_gettop(m_LuaState) == dstTop + 2);
// Copy the value:
if (!CopySingleValueFrom(a_SrcLuaState, -1, a_NumAllowedNestingLevels - 1)) // DST: <table> <key> <value>
{
lua_pop(m_LuaState, 2); // DST: empty
lua_pop(a_SrcLuaState, 3); // SRC: empty
ASSERT(lua_gettop(a_SrcLuaState) == srcTop);
ASSERT(lua_gettop(m_LuaState) == dstTop);
return false;
}
ASSERT(lua_gettop(a_SrcLuaState) == srcTop + 3);
ASSERT(lua_gettop(m_LuaState) == dstTop + 3);
// Set the value and fix up stacks:
lua_rawset(m_LuaState, -3); // DST: <table>
lua_pop(a_SrcLuaState, 1); // SRC: <table> <key>
ASSERT(lua_gettop(a_SrcLuaState) == srcTop + 2);
ASSERT(lua_gettop(m_LuaState) == dstTop + 1);
}
lua_pop(a_SrcLuaState, 1); // SRC: empty
ASSERT(lua_gettop(a_SrcLuaState) == srcTop);
ASSERT(lua_gettop(m_LuaState) == dstTop + 1);
return true;
}
bool cLuaState::CopySingleValueFrom(cLuaState & a_SrcLuaState, int a_StackIdx, int a_NumAllowedNestingLevels)
{
int t = lua_type(a_SrcLuaState, a_StackIdx);
switch (t)
{
case LUA_TNIL:
{
lua_pushnil(m_LuaState);
return true;
}
case LUA_TSTRING:
{
AString s;
a_SrcLuaState.ToString(a_StackIdx, s);
Push(s);
return true;
}
case LUA_TBOOLEAN:
{
bool b = (tolua_toboolean(a_SrcLuaState, a_StackIdx, false) != 0);
Push(b);
return true;
}
case LUA_TNUMBER:
{
lua_Number d = tolua_tonumber(a_SrcLuaState, a_StackIdx, 0);
Push(d);
return true;
}
case LUA_TUSERDATA:
{
// Get the class name:
const char * type = nullptr;
if (lua_getmetatable(a_SrcLuaState, a_StackIdx) == 0)
{
LOGWARNING("%s: Unknown class in pos %d, cannot copy.", __FUNCTION__, a_StackIdx);
return false;
}
lua_rawget(a_SrcLuaState, LUA_REGISTRYINDEX); // Stack +1
type = lua_tostring(a_SrcLuaState, -1);
lua_pop(a_SrcLuaState, 1); // Stack -1
// Copy the value:
void * ud = tolua_touserdata(a_SrcLuaState, a_StackIdx, nullptr);
tolua_pushusertype(m_LuaState, ud, type);
return true;
}
case LUA_TTABLE:
{
if (!CopyTableFrom(a_SrcLuaState, a_StackIdx, a_NumAllowedNestingLevels - 1))
{
LOGWARNING("%s: Failed to copy table in pos %d.", __FUNCTION__, a_StackIdx);
return false;
}
return true;
}
default:
{
LOGWARNING("%s: Unsupported value: '%s' at stack position %d. Can only copy numbers, strings, bools, classes and simple tables!",
__FUNCTION__, lua_typename(a_SrcLuaState, t), a_StackIdx
);
return false;
}
}
}
void cLuaState::ToString(int a_StackPos, AString & a_String)
{
size_t len;
const char * s = lua_tolstring(m_LuaState, a_StackPos, &len);
if (s != nullptr)
{
a_String.assign(s, len);
}
}
void cLuaState::LogStackValues(const char * a_Header)
{
LogStackValues(m_LuaState, a_Header);
}
void cLuaState::LogStackValues(lua_State * a_LuaState, const char * a_Header)
{
// Format string consisting only of %s is used to appease the compiler
ASSERT_LUA_STACK_BALANCE(a_LuaState, false);
LOG("%s", (a_Header != nullptr) ? a_Header : "Lua C API Stack contents:");
for (int i = lua_gettop(a_LuaState); i > 0; i--)
{
AString Value;
int Type = lua_type(a_LuaState, i);
switch (Type)
{
case LUA_TBOOLEAN: Value.assign((lua_toboolean(a_LuaState, i) != 0) ? "true" : "false"); break;
case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break;
case LUA_TNUMBER: Printf(Value, "%f", static_cast<double>(lua_tonumber(a_LuaState, i))); break;
case LUA_TSTRING:
{
size_t len;
const char * txt = lua_tolstring(a_LuaState, i, &len);
Value.assign(txt, std::min<size_t>(len, 50)); // Only log up to 50 characters of the string
break;
}
case LUA_TTABLE: Printf(Value, "%p", lua_topointer(a_LuaState, i)); break;
case LUA_TFUNCTION: Printf(Value, "%p", lua_topointer(a_LuaState, i)); break;
case LUA_TUSERDATA:
{
Printf(Value, "%p (%s)", lua_touserdata(a_LuaState, i), tolua_typename(a_LuaState, i));
// tolua_typename pushes the string onto Lua stack, pop it off again:
lua_pop(a_LuaState, 1);
break;
}
default: break;
}
LOGD(" Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str());
} // for i - stack idx
}
cLuaState * cLuaState::QueryCanonLuaState(void) const
{
return cCanonLuaStates::GetCanonState(m_LuaState);
}
void cLuaState::LogApiCallParamFailure(const char * a_FnName, const char * a_ParamNames)
{
LOGWARNING("%s: Cannot read params: %s, bailing out.", a_FnName, a_ParamNames);
LogStackTrace();
LogStackValues("Values on the stack");
}
void cLuaState::TrackInDeadlockDetect(cDeadlockDetect & a_DeadlockDetect)
{
a_DeadlockDetect.TrackCriticalSection(m_CS, Printf("cLuaState %s", m_SubsystemName.c_str()));
}
void cLuaState::UntrackInDeadlockDetect(cDeadlockDetect & a_DeadlockDetect)
{
a_DeadlockDetect.UntrackCriticalSection(m_CS);
}
int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
{
LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1));
LogStackTrace(a_LuaState, 1);
BreakIntoDebugger(a_LuaState);
return 1; // We left the error message on the stack as the return value
}
int cLuaState::BreakIntoDebugger(lua_State * a_LuaState)
{
ASSERT_LUA_STACK_BALANCE(a_LuaState);
// Call the BreakIntoDebugger function, if available:
lua_getglobal(a_LuaState, "BreakIntoDebugger");
if (!lua_isfunction(a_LuaState, -1))
{
LOGD("LUA: BreakIntoDebugger() not found / not a function");
lua_pop(a_LuaState, 1);
return 1;
}
lua_pushvalue(a_LuaState, -2); // Copy the string that has been passed to us
LOGD("Calling BreakIntoDebugger()...");
lua_call(a_LuaState, 1, 0);
LOGD("Returned from BreakIntoDebugger().");
return 0;
}
void cLuaState::TrackRef(cTrackedRef & a_Ref)
{
// Get the CanonLuaState global from Lua:
auto canonState = QueryCanonLuaState();
if (canonState == nullptr)
{
LOGWARNING("%s: Lua state %p has invalid CanonLuaState!", __FUNCTION__, static_cast<void *>(m_LuaState));
return;
}
// Add the callback:
cCSLock Lock(canonState->m_CSTrackedRefs);
canonState->m_TrackedRefs.push_back(&a_Ref);
}
void cLuaState::UntrackRef(cTrackedRef & a_Ref)
{
// Get the CanonLuaState global from Lua:
auto canonState = QueryCanonLuaState();
if (canonState == nullptr)
{
LOGWARNING("%s: Lua state %p has invalid CanonLuaState!", __FUNCTION__, static_cast<void *>(m_LuaState));
return;
}
// Remove the callback (note that another thread may have cleared the callbacks by closing the LuaState):
cCSLock Lock(canonState->m_CSTrackedRefs);
auto & trackedRefs = canonState->m_TrackedRefs;
for (auto itr = trackedRefs.begin(), end = trackedRefs.end(); itr != end; ++itr)
{
if (*itr == &a_Ref)
{
trackedRefs.erase(itr);
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cRef:
cLuaState::cRef::cRef(void) :
m_LuaState(nullptr),
m_Ref(LUA_REFNIL)
{
}
cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
m_LuaState(nullptr),
m_Ref(LUA_REFNIL)
{
RefStack(a_LuaState, a_StackPos);
}
cLuaState::cRef::cRef(cRef && a_FromRef):
m_LuaState(a_FromRef.m_LuaState),
m_Ref(a_FromRef.m_Ref)
{
a_FromRef.m_LuaState = nullptr;
a_FromRef.m_Ref = LUA_REFNIL;
}
cLuaState::cRef::~cRef()
{
if (m_LuaState != nullptr)
{
UnRef();
}
}
void cLuaState::cRef::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
ASSERT(a_LuaState.IsValid());
if (m_LuaState != nullptr)
{
UnRef();
}
ASSERT(cCanonLuaStates::GetCanonState(a_LuaState)->m_CS.IsLockedByCurrentThread());
m_LuaState = a_LuaState;
lua_pushvalue(a_LuaState, a_StackPos); // Push a copy of the value at a_StackPos onto the stack
m_Ref = luaL_ref(a_LuaState, LUA_REGISTRYINDEX);
}
void cLuaState::cRef::UnRef(void)
{
if (IsValid())
{
ASSERT(cCanonLuaStates::GetCanonState(m_LuaState)->m_CS.IsLockedByCurrentThread());
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref);
}
m_LuaState = nullptr;
m_Ref = LUA_REFNIL;
}