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cuberite-2a/src/WorldStorage/WorldStorage.cpp
Tycho 10e72a122c Removed check for enqueuing a chunk that is already enqueued to be loaded
This remaval is safe as cWorldStorage checks for duplicate chunks when dequeuing
and removes an expensive iteration whilst holding the queue lock
2014-04-08 08:43:28 -07:00

347 lines
6.5 KiB
C++

// WorldStorage.cpp
// Implements the cWorldStorage class representing the chunk loading / saving thread
// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas()
#include "Globals.h"
#include "WorldStorage.h"
#include "WSSCompact.h"
#include "WSSAnvil.h"
#include "../World.h"
#include "../Generating/ChunkGenerator.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"
/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
#define CHUNK_Y_MESSAGE 2
/// Example storage schema - forgets all chunks ;)
class cWSSForgetful :
public cWSSchema
{
public:
cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
protected:
// cWSSchema overrides:
virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
virtual const AString GetName(void) const override {return "forgetful"; }
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldStorage:
cWorldStorage::cWorldStorage(void) :
super("cWorldStorage"),
m_World(NULL),
m_SaveSchema(NULL)
{
}
cWorldStorage::~cWorldStorage()
{
for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
{
delete *itr;
} // for itr - m_Schemas[]
}
bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor )
{
m_World = a_World;
m_StorageSchemaName = a_StorageSchemaName;
InitSchemas(a_StorageCompressionFactor);
return super::Start();
}
void cWorldStorage::Stop(void)
{
WaitForFinish();
}
void cWorldStorage::WaitForFinish(void)
{
LOG("Waiting for the world storage to finish saving");
{
m_LoadQueue.Clear();
}
// Wait for the saving to finish:
WaitForSaveQueueEmpty();
// Wait for the thread to finish:
m_ShouldTerminate = true;
m_Event.Set(); // Wake up the thread if waiting
super::Wait();
LOG("World storage thread finished");
}
void cWorldStorage::WaitForLoadQueueEmpty(void)
{
m_LoadQueue.BlockTillEmpty();
}
void cWorldStorage::WaitForSaveQueueEmpty(void)
{
m_SaveQueue.BlockTillEmpty();
}
size_t cWorldStorage::GetLoadQueueLength(void)
{
return m_LoadQueue.Size();
}
size_t cWorldStorage::GetSaveQueueLength(void)
{
return m_SaveQueue.Size();
}
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
m_Event.Set();
}
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
m_Event.Set();
}
void cWorldStorage::QueueSavedMessage(void)
{
// Pushes a special coord pair into the queue, signalizing a message instead
m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
m_Event.Set();
}
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
}
void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
{
m_SaveQueue.Remove(a_Chunk);
}
void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
{
// The first schema added is considered the default
m_Schemas.push_back(new cWSSAnvil (m_World,a_StorageCompressionFactor));
m_Schemas.push_back(new cWSSCompact (m_World,a_StorageCompressionFactor));
m_Schemas.push_back(new cWSSForgetful(m_World));
// Add new schemas here
if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
{
m_SaveSchema = m_Schemas.front();
return;
}
for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
{
if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0)
{
m_SaveSchema = *itr;
return;
}
} // for itr - m_Schemas[]
// Unknown schema selected, let the admin know:
LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:",
m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str()
);
for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
{
LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
}
m_SaveSchema = m_Schemas.front();
}
void cWorldStorage::Execute(void)
{
while (!m_ShouldTerminate)
{
m_Event.Wait();
// Process both queues until they are empty again:
bool Success;
do
{
Success = false;
if (m_ShouldTerminate)
{
return;
}
Success = LoadOneChunk();
Success |= SaveOneChunk();
} while (Success);
}
}
bool cWorldStorage::LoadOneChunk(void)
{
sChunkLoad ToLoad(0, 0, 0, false);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
{
if (ToLoad.m_Generate)
{
// The chunk couldn't be loaded, generate it:
m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
}
else
{
// TODO: Notify the world that the load has failed:
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
}
}
return ShouldLoad;
}
bool cWorldStorage::SaveOneChunk(void)
{
cChunkCoords ToSave(0, 0, 0);
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
if(ShouldSave) {
if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE)
{
LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
return ShouldSave;
}
if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
if (m_SaveSchema->SaveChunk(ToSave))
{
m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
}
}
}
return ShouldSave;
}
bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
// Already loaded (can happen, since the queue is async)
return true;
}
cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
// First try the schema that is used for saving
if (m_SaveSchema->LoadChunk(Coords))
{
return true;
}
// If it didn't have the chunk, try all the other schemas:
for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
{
if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords))
{
return true;
}
}
// Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
return false;
}