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cuberite-2a/source/Simulator/DelayedFluidSimulator.h
2013-03-14 08:00:24 +00:00

68 lines
2.0 KiB
C++

// DelayedFluidSimulator.h
// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
#pragma once
#include "FluidSimulator.h"
class cDelayedFluidSimulatorChunkData :
public cFluidSimulatorData
{
public:
cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData();
/// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
cCoordWithIntVector * m_Slots;
} ;
class cDelayedFluidSimulator :
public cFluidSimulator
{
typedef cFluidSimulator super;
public:
cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
// cSimulator overrides:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
protected:
int m_TickDelay; // Count of the m_Slots array in each ChunkData
int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
/*
Slots:
| 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
adding blocks here ^ | ^ simulating here
*/
/// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
} ;