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cuberite-2a/source/Generating/Noise3DGenerator.h
madmaxoft@gmail.com fb58acf27c New terrain generator - Noise3D.
A testbed for a generator based on 3D noise.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1414 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27 13:38:40 +00:00

40 lines
759 B
C++

// Noise3DGenerator.h
// Generates terrain using 3D noise, rather than composing. Is a test.
#pragma once
#include "ChunkGenerator.h"
#include "ChunkDesc.h"
#include "../Noise.h"
class cNoise3DGenerator :
public cChunkGenerator::cGenerator
{
typedef cChunkGenerator::cGenerator super;
public:
cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cNoise3DGenerator();
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
protected:
cNoise m_Noise1;
cNoise m_Noise2;
} ;