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cuberite-2a/src/MobCensus.cpp
peterbell10 d3c1c626f5
Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.

* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.

* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00

97 lines
2.2 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobCensus.h"
void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance)
{
m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance);
m_MobFamilyCollecter.CollectMob(a_Monster);
}
bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17 x 17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19 * 19) / (17 * 17) = 319
// MG TODO : code the correct count
if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
{
return false;
}
return true;
}
int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
case cMonster::mfHostile: return 79;
case cMonster::mfPassive: return 11;
case cMonster::mfAmbient: return 16;
case cMonster::mfWater: return 5;
case cMonster::mfNoSpawn:
case cMonster::mfUnhandled:
{
ASSERT(!"Unhandled mob family");
return -1;
}
}
UNREACHABLE("Unsupported mob family");
}
void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk)
{
m_EligibleForSpawnChunks.insert(&a_Chunk);
}
int cMobCensus::GetNumChunks(void)
{
return static_cast<int>(m_EligibleForSpawnChunks.size());
}
cMobProximityCounter & cMobCensus::GetProximityCounter(void)
{
return m_ProximityCounter;
}
void cMobCensus::Logd()
{
LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : "");
LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : "");
LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : "");
LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : "");
}