e8f230f24e
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
33 lines
574 B
C++
33 lines
574 B
C++
#include "cCow.h"
|
|
|
|
//TODO: Milk Cow
|
|
|
|
cCow::cCow()
|
|
{
|
|
m_MobType = 92;
|
|
GetMonsterConfig("Cow");
|
|
}
|
|
|
|
cCow::~cCow()
|
|
{
|
|
}
|
|
|
|
bool cCow::IsA( const char* a_EntityType )
|
|
{
|
|
if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
|
|
return cMonster::IsA( a_EntityType );
|
|
}
|
|
|
|
void cCow::KilledBy( cEntity* a_Killer )
|
|
{
|
|
//Drops 0-2 Lether
|
|
cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
|
|
|
|
//Drops 1-3 Raw beefs
|
|
cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3);
|
|
|
|
//TODO: Check wheather burning and drop 1-3 steak instead
|
|
|
|
cMonster::KilledBy( a_Killer );
|
|
}
|