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faketruth e7ea352f41 Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua
Core now uses ForEachPlayer() to interact with connected players

git-svn-id: http://mc-server.googlecode.com/svn/trunk@260 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 19:14:23 +00:00
..
2011-10-03 19:39:53 +00:00
2011-11-08 01:25:01 +00:00