2a05d8870d
The warning is still emitted for jsoncpp and libevent, but not for Cuberite anymore.
292 lines
11 KiB
CMake
292 lines
11 KiB
CMake
cmake_minimum_required (VERSION 2.8.7)
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if (POLICY CMP0054)
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cmake_policy(SET CMP0054 NEW)
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endif()
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# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
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enable_language(CXX C)
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# Enable the support for solution folders in MSVC
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if (MSVC)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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endif()
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# These env variables are used for configuring Travis CI builds.
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if(DEFINED ENV{TRAVIS_CUBERITE_BUILD_TYPE})
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message("Setting build type to $ENV{TRAVIS_CUBERITE_BUILD_TYPE}")
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set(CMAKE_BUILD_TYPE $ENV{TRAVIS_CUBERITE_BUILD_TYPE})
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endif()
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if(DEFINED ENV{TRAVIS_CUBERITE_FORCE32})
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set(FORCE32 $ENV{TRAVIS_CUBERITE_FORCE32})
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endif()
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if(DEFINED ENV{TRAVIS_BUILD_WITH_COVERAGE})
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set(BUILD_WITH_COVERAGE $ENV{TRAVIS_BUILD_WITH_COVERAGE})
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endif()
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if(DEFINED ENV{CUBERITE_BUILD_ID})
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# The build info is defined by the build system (Travis / Jenkins)
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set(BUILD_ID $ENV{CUBERITE_BUILD_ID})
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set(BUILD_SERIES_NAME $ENV{CUBERITE_BUILD_SERIES_NAME})
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set(BUILD_DATETIME $ENV{CUBERITE_BUILD_DATETIME})
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if(DEFINED ENV{CUBERITE_BUILD_COMMIT_ID})
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set(BUILD_COMMIT_ID $ENV{CUBERITE_BUILD_COMMIT_ID})
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else()
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message("Commit id not set, attempting to determine id from git")
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execute_process(
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COMMAND git rev-parse HEAD
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
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RESULT_VARIABLE GIT_EXECUTED
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OUTPUT_VARIABLE BUILD_COMMIT_ID
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)
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string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID)
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if (NOT (GIT_EXECUTED EQUAL 0))
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message(FATAL_ERROR "Could not identifiy git commit id")
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endif()
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endif()
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else()
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# This is a local build, stuff in some basic info:
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set(BUILD_ID "Unknown")
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set(BUILD_SERIES_NAME "local build")
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execute_process(
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COMMAND git rev-parse HEAD
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
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RESULT_VARIABLE GIT_EXECUTED
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OUTPUT_VARIABLE BUILD_COMMIT_ID
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)
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if (NOT(GIT_EXECUTED EQUAL 0))
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set(BUILD_COMMIT_ID "Unknown")
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endif()
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string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID)
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execute_process(
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COMMAND git log -1 --date=iso --pretty=format:%ai
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
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RESULT_VARIABLE GIT_EXECUTED
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OUTPUT_VARIABLE BUILD_DATETIME
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)
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if (NOT(GIT_EXECUTED EQUAL 0))
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set(BUILD_DATETIME "Unknown")
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endif()
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string(STRIP ${BUILD_DATETIME} BUILD_DATETIME)
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# The BUILD_COMMIT_ID and BUILD_DATETIME aren't updated on each repo pull
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# They are only updated when cmake re-configures the project
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# Therefore mark them as "approx: "
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set(BUILD_COMMIT_ID "approx: ${BUILD_COMMIT_ID}")
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set(BUILD_DATETIME "approx: ${BUILD_DATETIME}")
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endif()
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# We need C++11 features, Visual Studio has those from VS2012, but it needs a new platform toolset for those; VS2013 supports them natively:
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# Adapted from http://binglongx.wordpress.com/2013/06/28/set-non-default-platform-toolset-in-cmake/
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if(MSVC OR MSVC_IDE)
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if( MSVC_VERSION LESS 1700 ) # VC10- / VS2010-
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message(FATAL_ERROR "The project requires C++11 features. "
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"You need at least Visual Studio 11 (Microsoft Visual Studio 2012), "
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"with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012).")
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elseif( MSVC_VERSION EQUAL 1700 ) # VC11 / VS2012
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message( "VC11: using Microsoft Visual Studio 2012 "
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"with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012)" )
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set(CMAKE_GENERATOR_TOOLSET "v120_CTP_Nov2012" CACHE STRING "Platform Toolset" FORCE)
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else() # VC12+, assuming C++11 supported.
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endif()
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endif()
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set(BUILD_TOOLS OFF CACHE BOOL "")
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set(SELF_TEST OFF CACHE BOOL "")
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# Check whether Lua 5.1 is installed locally:
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include(CheckLua.cmake)
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if(HAS_LUA_INTERPRETER AND ("${LUA_INTERPRETER_VERSION}" STREQUAL "5.1"))
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message(STATUS "Lua 5.1 has been found in your system and will be used for the build.")
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else()
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if (CROSSCOMPILE)
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message(FATAL "To crosscompile, you need to have Lua 5.1 installed in your system and available in PATH.")
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endif()
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message(STATUS "Lua 5.1 has NOT been found in your system, the build will use its own Lua implementation.")
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endif()
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# This has to be done before any flags have been set up.
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if(${BUILD_TOOLS})
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message("Building tools")
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add_subdirectory(Tools/GrownBiomeGenVisualiser/)
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add_subdirectory(Tools/MCADefrag/)
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add_subdirectory(Tools/ProtoProxy/)
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endif()
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if(${BUILD_UNSTABLE_TOOLS})
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message("Building unstable tools")
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add_subdirectory(Tools/GeneratorPerformanceTest/)
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endif()
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include(CheckCXXCompilerFlag)
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include(SetFlags.cmake)
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set_flags()
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set_lib_flags()
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enable_profile()
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# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
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if (WIN32)
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add_definitions(-DLUA_BUILD_AS_DLL)
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endif()
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# The Expat library is linked in statically, make the source files aware of that:
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add_definitions(-DXML_STATIC)
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# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
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add_definitions(-DLUA_USE_APICHECK)
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# Self Test Mode enables extra checks at startup
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if(${SELF_TEST})
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add_definitions(-DSELF_TEST)
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endif()
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# Build all dependent libraries as static:
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SET(CMAKE_BUILD_STATIC_LIBRARIES ON)
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project (Cuberite)
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# Set options for SQLiteCpp, disable all their tests and lints:
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set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide." FORCE)
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set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool." FORCE)
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set(SQLITECPP_RUN_DOXYGEN OFF CACHE BOOL "Run Doxygen C++ documentation tool." FORCE)
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set(SQLITECPP_BUILD_EXAMPLES OFF CACHE BOOL "Build examples." FORCE)
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set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests." FORCE)
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set(SQLITECPP_INTERNAL_SQLITE OFF CACHE BOOL "Add the internal SQLite3 source to the project." FORCE)
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set(SQLITE_ENABLE_COLUMN_METADATA OFF CACHE BOOL "" FORCE)
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# Set options for LibEvent, disable all their tests and benchmarks:
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set(EVENT__DISABLE_OPENSSL YES CACHE BOOL "Disable OpenSSL in LibEvent" FORCE)
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set(EVENT__DISABLE_BENCHMARK YES CACHE BOOL "Disable LibEvent benchmarks" FORCE)
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set(EVENT__DISABLE_TESTS YES CACHE BOOL "Disable LibEvent tests" FORCE)
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set(EVENT__DISABLE_REGRESS YES CACHE BOOL "Disable LibEvent regression tests" FORCE)
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set(EVENT__DISABLE_SAMPLES YES CACHE BOOL "Disable LibEvent samples" FORCE)
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# Set options for JsonCPP, disabling all of their tests
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# Additionally, their library is output to a strange location; make sure the linker knows where to find it
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set(JSONCPP_WITH_TESTS OFF CACHE BOOL "Compile and (for jsoncpp_check) run JsonCpp test executables")
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set(JSONCPP_WITH_POST_BUILD_UNITTEST OFF CACHE BOOL "Automatically run unit-tests as a post build step")
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set(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF CACHE BOOL "Generate and install .pc files")
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link_directories(lib/jsoncpp/src/lib_json)
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# Check that the libraries are present:
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/SQLiteCpp/CMakeLists.txt)
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message(FATAL_ERROR "SQLiteCpp is missing in folder lib/SQLiteCpp. Have you initialized the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/polarssl/CMakeLists.txt)
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message(FATAL_ERROR "PolarSSL is missing in folder lib/polarssl. Have you initialized the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/libevent/CMakeLists.txt)
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message(FATAL_ERROR "LibEvent is missing in folder lib/libevent. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/jsoncpp/CMakeLists.txt)
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message(FATAL_ERROR "JsonCPP is missing in folder lib/jsoncpp. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/cmake-coverage/CodeCoverage.cmake)
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message(FATAL_ERROR "cmake-coverage is missing in folder lib/cmake-coverage. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/expat/CMakeLists.txt)
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message(FATAL_ERROR "expat is missing in folder lib/expat. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/lua/CMakeLists.txt)
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message(FATAL_ERROR "lua is missing in folder lib/lua. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/luaexpat/CMakeLists.txt)
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message(FATAL_ERROR "luaexpat is missing in folder lib/luaexpat. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/luaproxy/CMakeLists.txt)
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message(FATAL_ERROR "luaproxy is missing in folder lib/luaproxy. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/sqlite/CMakeLists.txt)
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message(FATAL_ERROR "sqlite is missing in folder lib/sqlite. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/tolua++/CMakeLists.txt)
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message(FATAL_ERROR "tolua++ is missing in folder lib/tolua++. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/zlib/CMakeLists.txt)
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message(FATAL_ERROR "zlib is missing in folder lib/zlib. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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# Include all the libraries:
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add_subdirectory(lib/jsoncpp/)
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add_subdirectory(lib/zlib/)
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add_subdirectory(lib/lua/)
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add_subdirectory(lib/tolua++/)
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add_subdirectory(lib/sqlite/)
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add_subdirectory(lib/SQLiteCpp/)
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add_subdirectory(lib/expat/)
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add_subdirectory(lib/luaexpat/)
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add_subdirectory(lib/libevent/ EXCLUDE_FROM_ALL)
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# Add proper include directories so that SQLiteCpp can find SQLite3:
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get_property(SQLITECPP_INCLUDES DIRECTORY "lib/SQLiteCpp/" PROPERTY INCLUDE_DIRECTORIES)
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set(SQLITECPP_INCLUDES "${SQLITECPP_INCLUDES}" "${CMAKE_CURRENT_SOURCE_DIR}/lib/sqlite/")
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set_property(DIRECTORY lib/SQLiteCpp/ PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}")
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set_property(TARGET SQLiteCpp PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}")
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# Add proper includes for LibEvent's event-config.h header:
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include_directories(SYSTEM ${LIBEVENT_INCLUDE_DIRS})
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# Prettify jsoncpp_lib_static name in VS solution explorer
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set_property(TARGET jsoncpp_lib_static PROPERTY PROJECT_LABEL "jsoncpp")
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if (WIN32)
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add_subdirectory(lib/luaproxy/)
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endif()
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# We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used
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# (PolarSSL also has test and example programs in their CMakeLists.txt, we don't want those)
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include(lib/polarssl.cmake EXCLUDE_FROM_ALL)
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set_exe_flags()
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add_subdirectory (src)
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if(${SELF_TEST})
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message("Tests enabled")
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enable_testing()
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add_subdirectory (tests)
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endif()
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# Put projects into solution folders in MSVC:
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if (MSVC)
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set_target_properties(
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event_core
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event_extra
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expat
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jsoncpp_lib_static
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lua
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luaexpat
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mbedtls
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sqlite
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SQLiteCpp
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tolualib
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zlib
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PROPERTIES FOLDER Lib
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)
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set_target_properties(
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luaproxy
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tolua
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PROPERTIES FOLDER Support
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)
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if(${BUILD_TOOLS})
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set_target_properties(
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MCADefrag
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ProtoProxy
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PROPERTIES FOLDER Tools
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)
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endif()
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endif()
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