123 lines
2.4 KiB
C++
123 lines
2.4 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockOreHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockOreHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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cFastRandom Random;
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switch (m_BlockType)
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{
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case E_BLOCK_LAPIS_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_DYE, (char)(4 + Random.NextInt(5)), 4));
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break;
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}
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, (char)(4 + Random.NextInt(2)), 0));
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break;
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}
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case E_BLOCK_DIAMOND_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_DIAMOND));
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break;
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}
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case E_BLOCK_EMERALD_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_EMERALD));
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break;
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}
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case E_BLOCK_COAL_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_COAL));
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break;
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}
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default:
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{
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a_Pickups.push_back(cItem(m_BlockType));
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break;
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}
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}
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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if (a_Player->IsGameModeCreative())
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{
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// Don't drop XP when the player is in creative mode.
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return;
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}
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if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
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{
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// Don't drop XP when the ore is mined with the Silk Touch enchantment
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return;
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}
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cFastRandom Random;
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int Reward = 0;
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switch (m_BlockType)
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{
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case E_BLOCK_NETHER_QUARTZ_ORE:
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case E_BLOCK_LAPIS_ORE:
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{
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// Lapis and nether quartz get 2 - 5 experience
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Reward = Random.NextInt(4) + 2;
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break;
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}
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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// Redstone gets 1 - 5 experience
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Reward = Random.NextInt(5) + 1;
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break;
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}
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_EMERALD_ORE:
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{
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// Diamond and emerald get 3 - 7 experience
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Reward = Random.NextInt(5) + 3;
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break;
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}
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case E_BLOCK_COAL_ORE:
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{
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// Coal gets 0 - 2 experience
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Reward = Random.NextInt(3);
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break;
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}
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default: break;
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}
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if (Reward != 0)
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{
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a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
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}
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}
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} ;
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