1
0
cuberite-2a/src/Blocks/BlockDropSpenser.h
Alexander Harkness f40aba941e Add mixins for blocks that rotate based on player yaw at placement
Also add observer block handler.
2020-04-10 13:07:16 +00:00

57 lines
942 B
C++

// BlockDropSpenser.h
// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
#pragma once
#include "../Blocks/BlockPiston.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "Mixins.h"
class cBlockDropSpenserHandler :
public cPitchYawRotator<cBlockEntityHandler>
{
using super = cPitchYawRotator<cBlockEntityHandler>;
public:
cBlockDropSpenserHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
cItems res(cItem(m_BlockType, 1));
if (a_BlockEntity != nullptr)
{
auto be = static_cast<cDropSpenserEntity *>(a_BlockEntity);
res.AddItemGrid(be->GetContents());
}
return res;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 11;
}
} ;