2c3c1f1527
* Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API.
472 lines
11 KiB
C++
472 lines
11 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DeprecatedBindings.h"
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#undef TOLUA_TEMPLATE_BIND
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#include "tolua++/include/tolua++.h"
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#include "../BlockInfo.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "LuaState.h"
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#include "../Tracer.h"
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/* get function: g_BlockLightValue */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
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static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::GetLightValue(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockSpreadLightFalloff */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
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static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::GetSpreadLightFalloff(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockTransparent */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
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static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::IsTransparent(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockOneHitDig */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
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static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::IsOneHitDig(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockPistonBreakable */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable
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static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::IsPistonBreakable(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockIsSnowable */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable
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static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::IsSnowable(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockIsSolid */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid
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static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::IsSolid(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* get function: g_BlockFullyOccupiesVoxel */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockFullyOccupiesVoxel
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static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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int BlockType = 0;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
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{
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tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
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}
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}
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#endif
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LuaState.GetStackValue(2, BlockType);
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if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
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{
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tolua_error(tolua_S, "array indexing out of range.", nullptr);
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}
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LuaState.Push(cBlockInfo::FullyOccupiesVoxel(static_cast<BLOCKTYPE>(BlockType)));
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return 1;
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}
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#endif // #ifndef TOLUA_DISABLE
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/* function: StringToMobType */
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static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S)
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{
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cLuaState LuaState(tolua_S);
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_iscppstring(tolua_S, 1, 0, &tolua_err) ||
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!tolua_isnoobj(tolua_S, 2, &tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const AString a_MobString = tolua_tocppstring(LuaState, 1, 0);
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eMonsterType MobType = cMonster::StringToMobType(a_MobString);
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tolua_pushnumber(LuaState, static_cast<lua_Number>(MobType));
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tolua_pushcppstring(LuaState, a_MobString);
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}
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LOGWARNING("Warning in function call 'StringToMobType': StringToMobType() is deprecated. Please use cMonster:StringToMobType()");
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LuaState.LogStackTrace(0);
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return 2;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(LuaState, "#ferror in function 'StringToMobType'.", &tolua_err);
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return 0;
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#endif
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}
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/* method: Trace of class cTracer */
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static int tolua_cTracer_Trace(lua_State * a_LuaState)
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{
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// Log a deprecation warning with stacktrace:
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cLuaState S(a_LuaState);
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LOGWARNING("The function cTracer:Trace is obsolete, use the cLineBlockTracer instead");
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S.LogStackTrace();
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// Check params:
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if (
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!S.CheckParamUserType(1, "cTracer") ||
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!S.CheckParamUserType(2, "const Vector3<float>", 3) ||
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!S.CheckParamNumber (4)
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)
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{
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return 0;
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}
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// Read params:
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cTracer * self;
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Vector3d * start;
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Vector3d * direction;
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int distance;
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bool lineOfSight = false;
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if (!S.GetStackValues(1, self, start, direction, distance))
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{
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LOGWARNING("Cannot retrieve parameters for cTracer::Trace. Expected a cTracer (self), Vector3d, Vector3d, number and optional boolean.");
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S.LogStackValues();
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return 0;
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}
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S.GetStackValue(5, lineOfSight);
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// Call and push the result:
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S.Push(self->Trace(*start, *direction, distance, lineOfSight));
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return 1;
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}
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/** function: cWorld:SetSignLines */
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static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
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{
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cLuaState LuaState(tolua_S);
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#ifndef TOLUA_RELEASE
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if (
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!LuaState.CheckParamUserType(1, "cWorld") ||
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!LuaState.CheckParamNumber(2, 4) ||
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!LuaState.CheckParamString(5, 8) ||
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!LuaState.CheckParamUserType(9, "cPlayer") ||
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!LuaState.CheckParamEnd(10)
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)
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return 0;
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else
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#endif
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{
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cWorld * self = nullptr;
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cPlayer * Player = nullptr;
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int BlockX = 0;
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int BlockY = 0;
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int BlockZ = 0;
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AString Line1;
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AString Line2;
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AString Line3;
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AString Line4;
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LuaState.GetStackValues(1, self, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player);
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#ifndef TOLUA_RELEASE
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if (self == nullptr)
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{
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tolua_error(LuaState, "invalid 'self' in function 'UpdateSign'", nullptr);
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}
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#endif
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{
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bool res = self->SetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player);
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tolua_pushboolean(LuaState, res ? 1 : 0);
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}
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}
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LOGWARNING("Warning in function call 'UpdateSign': UpdateSign() is deprecated. Please use SetSignLines()");
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LuaState.LogStackTrace(0);
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return 1;
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}
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template <typename T>
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int tolua_Vector3_Abs(lua_State * a_LuaState)
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{
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// Retrieve the params, including self:
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cLuaState L(a_LuaState);
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Vector3<T> * self;
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if (!L.GetStackValues(1, self))
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{
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tolua_error(a_LuaState, "invalid 'self' in function 'Vector3<T>:Abs'", nullptr);
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return 0;
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}
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// Absolutize the vector:
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self->Abs();
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return 0;
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}
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template <typename T>
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int tolua_Vector3_Clamp(lua_State * a_LuaState)
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{
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// Retrieve the params, including self:
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cLuaState L(a_LuaState);
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Vector3<T> * self;
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T min, max;
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if (!L.GetStackValues(1, self, min, max))
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{
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tolua_error(a_LuaState, "invalid parameters for function 'Vector3<T>:Clamp', expected a Vector3 and two numbers", nullptr);
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return 0;
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}
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// Clamp the vector:
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self->Clamp(min, max);
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return 0;
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}
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void DeprecatedBindings::Bind(lua_State * tolua_S)
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{
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tolua_beginmodule(tolua_S, nullptr);
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tolua_array(tolua_S, "g_BlockLightValue", tolua_get_AllToLua_g_BlockLightValue, nullptr);
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tolua_array(tolua_S, "g_BlockSpreadLightFalloff", tolua_get_AllToLua_g_BlockSpreadLightFalloff, nullptr);
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tolua_array(tolua_S, "g_BlockTransparent", tolua_get_AllToLua_g_BlockTransparent, nullptr);
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tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, nullptr);
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tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, nullptr);
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tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, nullptr);
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tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, nullptr);
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tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, nullptr);
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tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00);
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tolua_beginmodule(tolua_S, "cTracer");
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tolua_function(tolua_S, "Trace", tolua_cTracer_Trace);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cWorld");
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tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "Vector3i");
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tolua_function(tolua_S,"abs", tolua_Vector3_Abs<int>);
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tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<int>);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "Vector3f");
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tolua_function(tolua_S,"abs", tolua_Vector3_Abs<float>);
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tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<float>);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "Vector3d");
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tolua_function(tolua_S,"abs", tolua_Vector3_Abs<double>);
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tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<double>);
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tolua_endmodule(tolua_S);
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tolua_endmodule(tolua_S);
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}
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