65 lines
805 B
C++
65 lines
805 B
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../UI/EnchantingWindow.h"
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#include "../Entities/Player.h"
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class cBlockEnchantmentTableHandler:
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) override
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{
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cWindow * Window = new cEnchantingWindow(a_BlockPos);
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a_Player.OpenWindow(*Window);
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return true;
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 29;
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}
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};
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