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cuberite-2a/source/Blocks/BlockSign.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

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1.1 KiB
C++

#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Sign.h"
#include "../Player.h"
class cBlockSignHandler :
public cBlockHandler
{
public:
cBlockSignHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
if (a_Dir == BLOCK_FACE_TOP)
{
Meta = cSign::RotationToMetaData(a_Player->GetRotation());
Block = E_BLOCK_SIGN_POST;
}
else
{
Meta = cSign::DirectionToMetaData(a_Dir);
Block = E_BLOCK_WALLSIGN;
}
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;