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cuberite-2a/source/Blocks/BlockEntity.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

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C++

#pragma once
#include "BlockHandler.h"
class cBlockEntityHandler : public cBlockHandler
{
public:
cBlockEntityHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
virtual bool IsUseable() override
{
return true;
}
};