58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
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#pragma once
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#include "Entity.h"
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#include "EntityEffects.h"
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// tolua_begin
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class cPawn :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cPawn);
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cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void KilledBy(cEntity * a_Killer) override;
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// tolua_begin
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/** Applies an entity effect
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@param a_EffectType The entity effect to apply
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@param a_Effect The parameters of the effect
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
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/** Removes a currently applied entity effect
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@param a_EffectType The entity effect to remove
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*/
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void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
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/** Removes all currently applied entity effects (used when drinking milk) */
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void ClearEntityEffects(void);
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// tolua_end
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protected:
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typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap;
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tEffectMap m_EntityEffects;
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/** Applies entity effect effects
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* @param a_EffectType The selected entity effect
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* @param a_Effect The parameters of the selected entity effect
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*/
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virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
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} ; // tolua_export
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