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cuberite-2a/source/Blocks/BlockRedstone.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

50 lines
1.1 KiB
C++

#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockRedstoneHandler :
public cBlockHandler
{
public:
cBlockRedstoneHandler(BLOCKTYPE a_BlockType);
virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) override;
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override;
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
return a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_AIR;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
}
virtual bool CanBePlacedOnSide(void) override
{
return false;
}
} ;