1
0
cuberite-2a/source/packets/cPacket_EntityEquipment.h
madmaxoft@gmail.com eb3ed1aec1 Another handful of packets rewritten.
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 11:51:17 +00:00

36 lines
616 B
C++

#pragma once
#include "cPacket.h"
class cPacket_EntityEquipment : public cPacket
{
public:
cPacket_EntityEquipment()
: m_UniqueID( 0 )
, m_SlotNum( 0 )
, m_ItemType( 0 )
, m_ItemDamage( 0 )
{
m_PacketID = E_ENTITY_EQUIPMENT;
}
cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
virtual cPacket * Clone() const { return new cPacket_EntityEquipment(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_SlotNum; // 0 = hold 1-4 = armor
short m_ItemType;
short m_ItemDamage;
};