14763ed3c6
This paints the heightmap of each region file into a separate BMP file. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1163 0a769ca7-a7f5-676a-18bf-c427514a06d6
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
|
|
// HeightMap.h
|
|
|
|
// Declares the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "Callback.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cHeightMap :
|
|
public cCallback
|
|
{
|
|
public:
|
|
cHeightMap(void);
|
|
|
|
void Finish(void);
|
|
|
|
protected:
|
|
int m_CurrentChunkX; // Absolute chunk coords
|
|
int m_CurrentChunkZ;
|
|
int m_CurrentChunkOffX; // Chunk offset from the start of the region
|
|
int m_CurrentChunkOffZ;
|
|
int m_CurrentRegionX;
|
|
int m_CurrentRegionZ;
|
|
bool m_IsCurrentRegionValid;
|
|
int m_Height[16 * 32 * 16 * 32]; ///< Height-map of the entire current region [x + 16 * 32 * z]
|
|
BLOCKTYPE m_BlockTypes[16 * 16 * 256]; ///< Block data of the currently processed chunk (between OnSection() and OnSectionsFinished() )
|
|
|
|
// cCallback overrides:
|
|
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
|
|
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
|
|
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
|
|
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
|
|
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
|
|
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
|
|
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
|
|
virtual bool OnBiomes(const unsigned char * a_BiomeData) { return false; }
|
|
virtual bool OnHeightMap(const int * a_HeightMapBE) override;
|
|
virtual bool OnSection(
|
|
unsigned char a_Y,
|
|
const BLOCKTYPE * a_BlockTypes,
|
|
const NIBBLETYPE * a_BlockAdditional,
|
|
const NIBBLETYPE * a_BlockMeta,
|
|
const NIBBLETYPE * a_BlockLight,
|
|
const NIBBLETYPE * a_BlockSkyLight
|
|
) override;
|
|
virtual bool OnSectionsFinished(void) override;
|
|
|
|
void StartNewRegion(int a_RegionX, int a_RegionZ);
|
|
|
|
static bool IsGround(BLOCKTYPE a_BlockType);
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
class cHeightMapFactory :
|
|
public cCallbackFactory
|
|
{
|
|
public:
|
|
virtual ~cHeightMapFactory();
|
|
|
|
virtual cCallback * CreateNewCallback(void)
|
|
{
|
|
return new cHeightMap;
|
|
}
|
|
|
|
} ;
|
|
|
|
|
|
|
|
|