.. |
cPacket_13.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_13.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_AddToInventory.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_AddToInventory.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_ArmAnim.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_ArmAnim.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockAction.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockAction.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockChange.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockChange.h
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Changed signed char to unsigned char in block packets, so we can receive height up to 255
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2012-03-04 13:54:33 +00:00 |
cPacket_BlockDig.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockDig.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockPlace.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_BlockPlace.h
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Changed signed char to unsigned char in block packets, so we can receive height up to 255
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2012-03-04 13:54:33 +00:00 |
cPacket_Chat.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Chat.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_CollectItem.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_CollectItem.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_CreativeInventoryAction.cpp
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Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
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2012-03-07 13:36:30 +00:00 |
cPacket_CreativeInventoryAction.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_DestroyEntity.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_DestroyEntity.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Disconnect.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Disconnect.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_EntityEquipment.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_EntityEquipment.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_EntityLook.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_EntityLook.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_EntityStatus.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_EntityStatus.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Explosion.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Explosion.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Flying.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Flying.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Handshake.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Handshake.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_InventoryProgressBar.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_InventoryProgressBar.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_InventorySlot.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_InventorySlot.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_ItemData.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_ItemData.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_ItemSwitch.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_ItemSwitch.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_KeepAlive.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_KeepAlive.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Login.cpp
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Started carefully moving to 1.2.2
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2012-03-01 17:07:41 +00:00 |
cPacket_Login.h
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Forgot to update packet size (though I'm not even sure it's used anymore)
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2012-03-01 17:14:23 +00:00 |
cPacket_MapChunk.cpp
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Was using "#else if" which is not valid apparently, now using "#elif"
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2012-03-10 13:49:40 +00:00 |
cPacket_MapChunk.h
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ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
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2012-03-05 16:41:57 +00:00 |
cPacket_Metadata.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cPacket_Metadata.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cPacket_MultiBlock.cpp
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Finally got the multiblock packet working! It seems the byte order was wrong
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2012-03-02 13:41:42 +00:00 |
cPacket_MultiBlock.h
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MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/
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2012-03-02 01:22:06 +00:00 |
cPacket_NamedEntitySpawn.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cPacket_NamedEntitySpawn.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_NewInvalidState.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_NewInvalidState.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PickupSpawn.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PickupSpawn.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Ping.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerListItem.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerListItem.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerLook.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerLook.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerMoveLook.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerMoveLook.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerPosition.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PlayerPosition.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PreChunk.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_PreChunk.h
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Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
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2012-02-22 19:31:30 +00:00 |
cPacket_RelativeEntityMove.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_RelativeEntityMove.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_RelativeEntityMoveLook.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_RelativeEntityMoveLook.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Respawn.cpp
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Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
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2012-03-01 18:56:56 +00:00 |
cPacket_Respawn.h
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Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
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2012-03-01 18:56:56 +00:00 |
cPacket_SoundEffect.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_SoundEffect.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_SpawnMob.cpp
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Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on
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2012-03-10 19:30:06 +00:00 |
cPacket_SpawnMob.h
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Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on
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2012-03-10 19:30:06 +00:00 |
cPacket_TeleportEntity.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_TeleportEntity.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Thunderbolt.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_Thunderbolt.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_TimeUpdate.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_TimeUpdate.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_UpdateHealth.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_UpdateHealth.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_UpdateSign.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_UpdateSign.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_UseEntity.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_UseEntity.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WholeInventory.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WholeInventory.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WindowClick.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WindowClick.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WindowClose.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WindowClose.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WindowOpen.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket_WindowOpen.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket.cpp
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
cPacket.h
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |