53 lines
852 B
C++
53 lines
852 B
C++
|
|
#pragma once
|
|
|
|
#include "ItemHandler.h"
|
|
#include "../World.h"
|
|
#include "../Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cItemSpawnEggHandler : public cItemHandler
|
|
{
|
|
public:
|
|
cItemSpawnEggHandler(int a_ItemType) :
|
|
cItemHandler(a_ItemType)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
|
|
{
|
|
if (a_BlockFace < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
|
|
|
if (a_BlockFace == BLOCK_FACE_BOTTOM)
|
|
{
|
|
a_BlockY--;
|
|
}
|
|
|
|
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
|
|
{
|
|
if (a_Player->GetGameMode() != 1)
|
|
{
|
|
// The mob was spawned, "use" the item:
|
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|