7fff12bfac
There should be at least two spaces in front and one space after //-style comments.
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
|
|
#pragma once
|
|
|
|
#include <set>
|
|
#include "BlockID.h"
|
|
#include "ChunkDef.h"
|
|
#include "Chunk.h"
|
|
#include "FastRandom.h"
|
|
#include "Mobs/Monster.h" // This is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
|
|
|
|
|
|
|
|
|
|
// fwd:
|
|
class cChunk;
|
|
|
|
|
|
|
|
|
|
|
|
/** This class is used to determine which monster can be spawned in which place
|
|
it is essentially static (eg. Squids spawn in water, Zombies spawn in dark places)
|
|
but it also has dynamic part depending on the world.ini settings.
|
|
*/
|
|
class cMobSpawner
|
|
{
|
|
public :
|
|
// constructor
|
|
// a_MobFamily is the Family of mobs that this spawner will spawn
|
|
// a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set
|
|
// would result in no spawn at all
|
|
// Allowed mobs thah are not of the right Family will not be include (no warning)
|
|
cMobSpawner(cMonster::eFamily MobFamily, const std::set<cMonster::eType> & a_AllowedTypes);
|
|
|
|
/// Check if specified block can be a Pack center for this spawner
|
|
bool CheckPackCenter(BLOCKTYPE a_BlockType);
|
|
|
|
// Try to create a monster here
|
|
// if this is the first of a Pack : determine the type of monster
|
|
// BlockType & BlockMeta are used to decide what kind of Mob can Spawn here
|
|
// MaxPackSize is set to the maximal size for a pack this type of mob
|
|
cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
|
|
|
|
// mark the beginning of a new Pack
|
|
// all mobs of the same Pack are the same type
|
|
void NewPack(void);
|
|
|
|
// return true if there is at least one allowed type
|
|
bool CanSpawnAnything(void);
|
|
|
|
typedef const std::set<cMonster *> tSpawnedContainer;
|
|
tSpawnedContainer & getSpawned(void);
|
|
|
|
protected :
|
|
// return true if specified type of mob can spawn on specified block
|
|
bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
|
|
|
|
// return a random type that can spawn on specified biome.
|
|
// returns E_ENTITY_TYPE_DONOTUSE if none is possible
|
|
cMonster::eType ChooseMobType(EMCSBiome a_Biome);
|
|
|
|
// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
|
|
void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType> & toAddIn);
|
|
|
|
protected :
|
|
cMonster::eFamily m_MonsterFamily;
|
|
std::set<cMonster::eType> m_AllowedTypes;
|
|
bool m_NewPack;
|
|
cMonster::eType m_MobType;
|
|
std::set<cMonster*> m_Spawned;
|
|
cFastRandom m_Random;
|
|
} ;
|
|
|
|
|
|
|
|
|