56 lines
1009 B
C++
56 lines
1009 B
C++
#pragma once
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#include "BlockHandler.h"
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class cBlockCakeHandler :
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public cBlockHandler
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{
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public:
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cBlockCakeHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (!a_Player->Feed(2, 0.4))
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{
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return;
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}
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if (Meta >= 5)
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{
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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}
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else
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta + 1);
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}
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Give nothing
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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} ;
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