c18fe8aa45
* the beginning of a magnificent work - added basic files and classes without functionality * fixed checkstyle * added imports * moved imports * - Adding SinglePieceStructureGen - Adding a cPrefabChestStructure to generate Chests with contents - Added the options and calls to the ComposableGenerator * moved Globals to .h file * removed the chest thingy from the code (for now) * Update SinglePieceStructureGen.cpp * readded whitespace * renamed to SinglePieceStructuresGen for consistency added new classes to test * fixed small things (mostly style and cleanup) removed loottables * added small changes suggested by madmaxoft * small change to documentation * added check for allowed biomes * check only the biome of the origin position * fixed error on IsBiomeAllowed * added new cubesets * updated structures for with sponging * updated biome names * updated metadata to prevent crashing removed debug output * updated structures with sponging * added sponging to deserterWell to make it disappear in sand * small change in meta * rename DesertTemple -> DesertPyramid * minor style changes Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Alexander Harkness <me@bearbin.net>
148 lines
2.7 KiB
Plaintext
148 lines
2.7 KiB
Plaintext
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-- WitchHut.cubeset
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-- Defines the prefabs in the group WitchHut
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-- NOTE: This file has been generated automatically by GalExport!
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-- Any manual changes will be overwritten by the next automatic export!
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Cubeset =
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{
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Metadata =
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{
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CubesetFormatVersion = 1,
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ExportDate = "2020-08-27 10:42:17",
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["AllowedBiomes"] = "Swampland, SwamplandM",
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["GridSizeX"] = "750",
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["GridSizeZ"] = "750",
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["IntendedUse"] = "SinglePieceStructures",
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["MaxOffsetX"] = "100",
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["MaxOffsetZ"] = "100",
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["SeedOffset"] = "4136893",
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},
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Pieces =
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{
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{
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OriginData =
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{
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ExportName = "WitchHut",
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Name = "WitchHut",
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GalleryName = "Cube",
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GalleryIndex = "161",
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ID = "1704",
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CreatorName = "12xx12",
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},
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Size =
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{
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x = 9,
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y = 5,
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z = 7,
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},
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Hitbox =
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{
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MinX = 0,
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MinY = 0,
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MinZ = 0,
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MaxX = 8,
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MaxY = 4,
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MaxZ = 6,
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},
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StructureBox =
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{
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MinX = 0,
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MinY = 0,
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MinZ = 0,
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MaxX = 8,
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MaxY = 4,
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MaxZ = 6,
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},
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Connectors =
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{
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},
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Metadata =
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{
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["AddWeightIfSame"] = "0",
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["AllowedRotations"] = "7",
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["DefaultWeight"] = "100",
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["DepthWeight"] = "",
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["ExpandFloorStrategy"] = "RepeatBottomTillNonAir",
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["IsStarting"] = "1",
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["MergeStrategy"] = "msSpongePrint",
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["MoveToGround"] = "0",
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["VerticalStrategy"] = "TerrainOrOceanTop",
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},
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BlockDefinitions =
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{
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".: 0: 0", -- air
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"a: 17: 0", -- tree
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"b: 5: 1", -- planks
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"c: 85: 0", -- fence
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"d:118: 0", -- cauldronblock
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"e: 58: 0", -- workbench
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"f:140: 0", -- flowerpotblock
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"g:134: 2", -- sprucewoodstairs
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"h:134: 0", -- sprucewoodstairs
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"i:134: 1", -- sprucewoodstairs
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"j:134: 3", -- sprucewoodstairs
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"m: 19: 0", -- sponge
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},
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BlockData =
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{
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-- Level 0
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".........", -- 0
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".a....a..", -- 1
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".........", -- 2
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".........", -- 3
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".........", -- 4
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".a....a..", -- 5
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".........", -- 6
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-- Level 1
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".........", -- 0
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".abbbbab.", -- 1
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".bbbbbbbb", -- 2
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".bbbbbbbb", -- 3
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".bbbbbbbb", -- 4
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".abbbbab.", -- 5
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".........", -- 6
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-- Level 2
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".........", -- 0
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".abbbbac.", -- 1
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".bd......", -- 2
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".be...b..", -- 3
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".b....b..", -- 4
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".abbbbac.", -- 5
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".........", -- 6
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-- Level 3
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".........", -- 0
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".ab..ba..", -- 1
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".b.......", -- 2
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".c....b..", -- 3
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".b....c..", -- 4
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".abf.ba..", -- 5
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".........", -- 6
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-- Level 4
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"gggggggg.", -- 0
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"hbbbbbbi.", -- 1
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"hbbbbbbi.", -- 2
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"hbbbbbbi.", -- 3
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"hbbbbbbi.", -- 4
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"hbbbbbbi.", -- 5
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"hjjjjjjj.", -- 6
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},
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}, -- WitchHut
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}, -- Pieces
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}
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