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cuberite-2a/src/Entities/FallingBlock.h
Mattes D bdedab15c9
Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position.

* Added a /cake command to Debuggers that throws a cake in a nice slow arc.

* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00

45 lines
761 B
C++

#pragma once
#include "Entity.h"
// tolua_begin
class cFallingBlock :
public cEntity
{
// tolua_end
using super = cEntity;
public: // tolua_export
CLASS_PROTODEF(cFallingBlock)
/** Creates a new falling block.
a_Position is expected in world coords */
cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
// tolua_begin
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
// tolua_end
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
} ; // tolua_export