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cuberite-2a/src/Blocks/BlockCactus.h
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

171 lines
3.4 KiB
C++

#pragma once
#include "BlockPlant.h"
#include "../BlockInfo.h"
class cBlockCactusHandler :
public cClearMetaOnDrop<cBlockPlant<false>>
{
using super = cClearMetaOnDrop<cBlockPlant<false>>;
public:
cBlockCactusHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
{
// Cactus can only be placed on sand and itself
return false;
}
// Check surroundings. Cacti may ONLY be surrounded by non-solid blocks
static const struct
{
int x, z;
} Coords[] =
{
{-1, 0},
{ 1, 0},
{ 0, -1},
{ 0, 1},
} ;
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (
a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
(
cBlockInfo::IsSolid(BlockType) ||
(BlockType == E_BLOCK_LAVA) ||
(BlockType == E_BLOCK_STATIONARY_LAVA)
)
)
{
return false;
}
} // for i - Coords[]
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 7;
}
virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) override
{
// Check the total height of the cacti blocks here:
int top = a_RelPos.y + 1;
while (
(top < cChunkDef::Height) &&
(a_Chunk.GetBlock({a_RelPos.x, top, a_RelPos.z}) == E_BLOCK_CACTUS)
)
{
++top;
}
int bottom = a_RelPos.y - 1;
while (
(bottom > 0) &&
(a_Chunk.GetBlock({a_RelPos.x, bottom, a_RelPos.z}) == E_BLOCK_CACTUS)
)
{
--bottom;
}
// Refuse if already too high:
auto numToGrow = std::min(a_NumStages, a_Chunk.GetWorld()->GetMaxCactusHeight() + 1 - (top - bottom));
if (numToGrow <= 0)
{
return 0;
}
BLOCKTYPE blockType;
for (int i = 0; i < numToGrow; ++i)
{
Vector3i pos(a_RelPos.x, top + i, a_RelPos.z);
if (!a_Chunk.UnboundedRelGetBlockType(pos, blockType) || (blockType != E_BLOCK_AIR))
{
// Cannot grow there
return i;
}
a_Chunk.UnboundedRelFastSetBlock(pos, E_BLOCK_CACTUS, 0);
// Check surroundings. Cacti may ONLY be surrounded by non-solid blocks; if they aren't, drop as pickup and bail out the growing
static const Vector3i neighborOffsets[] =
{
{-1, 0, 0},
{ 1, 0, 0},
{ 0, 0, -1},
{ 0, 0, 1},
} ;
for (const auto & ofs: neighborOffsets)
{
if (
a_Chunk.UnboundedRelGetBlockType(pos + ofs, blockType) &&
(
cBlockInfo::IsSolid(blockType) ||
(blockType == E_BLOCK_LAVA) ||
(blockType == E_BLOCK_STATIONARY_LAVA)
)
)
{
// Remove the cactus
auto absPos = a_Chunk.RelativeToAbsolute(pos);
a_Chunk.GetWorld()->DropBlockAsPickups(absPos);
return i + 1;
}
} // for neighbor
} // for i - numToGrow
return numToGrow;
}
protected:
virtual PlantAction CanGrow(cChunk & a_Chunk, Vector3i a_RelPos) override
{
// Only allow growing if there's an air block above:
if (((a_RelPos.y + 1) < cChunkDef::Height) && (a_Chunk.GetBlock(a_RelPos.addedY(1)) == E_BLOCK_AIR))
{
return super::CanGrow(a_Chunk, a_RelPos);
}
return paStay;
}
} ;