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cuberite-2a/src/BlockInfo.cpp
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

1393 lines
67 KiB
C++

#include "Globals.h"
#include "BlockInfo.h"
#include "BlockType.h"
#include "Blocks/BlockHandler.h"
bool IsBlockWater(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
}
bool IsBlockIce(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ICE:
case E_BLOCK_PACKED_ICE:
case E_BLOCK_FROSTED_ICE:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
{
return (IsBlockWater(a_BlockType) || IsBlockIce(a_BlockType));
}
bool IsBlockLava(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
}
bool IsBlockLiquid(BLOCKTYPE a_BlockType)
{
return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
}
bool IsBlockRail(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_RAIL:
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
return true;
}
default: return false;
}
}
bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS_PATH:
{
return true;
}
}
return false;
}
bool IsBlockFence(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_FENCE:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_SPRUCE_FENCE_GATE:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialWood(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_PLANKS:
case E_BLOCK_LOG:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_BOOKCASE:
case E_BLOCK_OAK_WOOD_STAIRS:
case E_BLOCK_CHEST:
case E_BLOCK_CRAFTING_TABLE:
case E_BLOCK_SIGN_POST:
case E_BLOCK_OAK_DOOR:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_JUKEBOX:
case E_BLOCK_FENCE:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_HUGE_BROWN_MUSHROOM:
case E_BLOCK_HUGE_RED_MUSHROOM:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_NEW_LOG:
case E_BLOCK_ACACIA_WOOD_STAIRS:
case E_BLOCK_DARK_OAK_WOOD_STAIRS:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_DARK_OAK_DOOR:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialPlants(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_SAPLING:
case E_BLOCK_DANDELION:
case E_BLOCK_FLOWER:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_CROPS:
case E_BLOCK_REEDS:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_MELON_STEM:
case E_BLOCK_LILY_PAD:
case E_BLOCK_NETHER_WART:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CARROTS:
case E_BLOCK_POTATOES:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_BEETROOTS:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialVine(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_TALL_GRASS:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_VINES:
case E_BLOCK_BIG_FLOWER:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialIron(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_BARS:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CAULDRON:
case E_BLOCK_EMERALD_BLOCK:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_HOPPER:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_REPEATING_COMMAND_BLOCK:
case E_BLOCK_CHAIN_COMMAND_BLOCK:
case E_BLOCK_STRUCTURE_BLOCK:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES);
}
bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_PUMPKIN:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_MELON:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBlockMaterialRock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_BEDROCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_IRON_ORE:
case E_BLOCK_COAL_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_DISPENSER:
case E_BLOCK_SANDSTONE:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_BRICK:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_NETHERRACK:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_PORTAL_FRAME:
case E_BLOCK_END_STONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_DROPPER:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_END_BRICKS:
case E_BLOCK_MAGMA:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_OBSERVER:
{
return true;
}
default:
{
return false;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// cBlockInfo:
cBlockInfo::cBlockInfo():
m_BlockType(E_BLOCK_STONE),
m_LightValue(0x00),
m_SpreadLightFalloff(0x0f),
m_Transparent(false),
m_OneHitDig(false),
m_PistonBreakable(false),
m_IsRainBlocker(false),
m_IsSkylightDispersant(false),
m_IsSolid(true),
m_UseableBySpectator(false),
m_FullyOccupiesVoxel(false),
m_CanBeTerraformed(false),
m_BlockHeight(1.0),
m_Hardness(0.0f),
m_Handler()
{
}
bool cBlockInfo::IsSnowable(BLOCKTYPE a_BlockType)
{
return (
(a_BlockType == E_BLOCK_ICE) ||
(a_BlockType == E_BLOCK_LEAVES) ||
(!IsTransparent(a_BlockType) && (a_BlockType != E_BLOCK_PACKED_ICE))
);
}
void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
{
delete a_Handler;
}
cBlockInfo::cBlockInfoArray::cBlockInfoArray()
{
cBlockInfoArray & Info = *this;
for (size_t i = 0; i < Info.size(); ++i)
{
Info[i].m_BlockType = static_cast<BLOCKTYPE>(i);
Info[i].m_Handler.reset(cBlockHandler::CreateBlockHandler(Info[i].m_BlockType));
}
// Emissive blocks
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9;
Info[E_BLOCK_BEACON ].m_LightValue = 15;
Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1;
Info[E_BLOCK_END_ROD ].m_LightValue = 14;
Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7;
Info[E_BLOCK_FIRE ].m_LightValue = 15;
Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
Info[E_BLOCK_LAVA ].m_LightValue = 15;
Info[E_BLOCK_MAGMA ].m_LightValue = 3;
Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_LightValue = 9;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_LightValue = 9;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
Info[E_BLOCK_SEA_LANTERN ].m_LightValue = 15;
Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
Info[E_BLOCK_TORCH ].m_LightValue = 14;
// Spread blocks
Info[E_BLOCK_ACACIA_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACACIA_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BARRIER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BEETROOTS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIRCH_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIRCH_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CHORUS_FLOWER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CHORUS_PLANT ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DARK_OAK_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DARK_OAK_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_END_ROD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_IRON_TRAPDOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_JUNGLE_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_JUNGLE_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SPRUCE_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SPRUCE_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STANDING_BANNER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WALL_BANNER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_OAK_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1;
// Light in ice and water dissapears faster:
Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 3;
Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Light does not pass through these blocks at all:
Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_BRICK_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_COBBLESTONE_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_OAK_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_PURPUR_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_PURPUR_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_QUARTZ_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_STONE_BRICK_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 15;
// Transparent blocks
Info[E_BLOCK_ACACIA_DOOR ].m_Transparent = true;
Info[E_BLOCK_ACACIA_FENCE ].m_Transparent = true;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true;
Info[E_BLOCK_AIR ].m_Transparent = true;
Info[E_BLOCK_ANVIL ].m_Transparent = true;
Info[E_BLOCK_BARRIER ].m_Transparent = true;
Info[E_BLOCK_BEACON ].m_Transparent = true;
Info[E_BLOCK_BED ].m_Transparent = true;
Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true;
Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Transparent = true;
Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
Info[E_BLOCK_BRICK_STAIRS ].m_Transparent = true;
Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_CACTUS ].m_Transparent = true;
Info[E_BLOCK_CAKE ].m_Transparent = true;
Info[E_BLOCK_CARPET ].m_Transparent = true;
Info[E_BLOCK_CARROTS ].m_Transparent = true;
Info[E_BLOCK_CAULDRON ].m_Transparent = true;
Info[E_BLOCK_CHEST ].m_Transparent = true;
Info[E_BLOCK_COBBLESTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
Info[E_BLOCK_COBWEB ].m_Transparent = true;
Info[E_BLOCK_COCOA_POD ].m_Transparent = true;
Info[E_BLOCK_CROPS ].m_Transparent = true;
Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_DANDELION ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true;
Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true;
Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_Transparent = true;
Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true;
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true;
Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
Info[E_BLOCK_END_ROD ].m_Transparent = true;
Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
Info[E_BLOCK_FARMLAND ].m_Transparent = true;
Info[E_BLOCK_FENCE ].m_Transparent = true;
Info[E_BLOCK_FIRE ].m_Transparent = true;
Info[E_BLOCK_FLOWER ].m_Transparent = true;
Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
Info[E_BLOCK_GLASS ].m_Transparent = true;
Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
Info[E_BLOCK_GLOWSTONE ].m_Transparent = true;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_HEAD ].m_Transparent = true;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
Info[E_BLOCK_HOPPER ].m_Transparent = true;
Info[E_BLOCK_ICE ].m_Transparent = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_Transparent = true;
Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true;
Info[E_BLOCK_JACK_O_LANTERN ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_LADDER ].m_Transparent = true;
Info[E_BLOCK_LAVA ].m_Transparent = true;
Info[E_BLOCK_LEAVES ].m_Transparent = true;
Info[E_BLOCK_LEVER ].m_Transparent = true;
Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
Info[E_BLOCK_LILY_PAD ].m_Transparent = true;
Info[E_BLOCK_LIME_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_LIT_FURNACE ].m_Transparent = true;
Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true;
Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_Transparent = true;
Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
Info[E_BLOCK_OAK_DOOR ].m_Transparent = true;
Info[E_BLOCK_OAK_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_OAK_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_PINK_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_PISTON ].m_Transparent = true;
Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
Info[E_BLOCK_POTATOES ].m_Transparent = true;
Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_Transparent = true;
Info[E_BLOCK_PURPUR_SLAB ].m_Transparent = true;
Info[E_BLOCK_PURPUR_STAIRS ].m_Transparent = true;
Info[E_BLOCK_QUARTZ_STAIRS ].m_Transparent = true;
Info[E_BLOCK_RAIL ].m_Transparent = true;
Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_RED_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_SAPLING ].m_Transparent = true;
Info[E_BLOCK_SEA_LANTERN ].m_Transparent = true;
Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
Info[E_BLOCK_SNOW ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_FENCE ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
Info[E_BLOCK_STANDING_BANNER ].m_Transparent = true;
Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
Info[E_BLOCK_STONE_BRICK_STAIRS ].m_Transparent = true;
Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_Transparent = true;
Info[E_BLOCK_STONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_SUGARCANE ].m_Transparent = true;
Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
Info[E_BLOCK_TORCH ].m_Transparent = true;
Info[E_BLOCK_TRAPDOOR ].m_Transparent = true;
Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true;
Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
Info[E_BLOCK_VINES ].m_Transparent = true;
Info[E_BLOCK_WALL_BANNER ].m_Transparent = true;
Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
Info[E_BLOCK_WATER ].m_Transparent = true;
Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_Transparent = true;
Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Transparent = true;
// Skylight dispersant blocks:
Info[E_BLOCK_COBWEB ].m_IsSkylightDispersant = true;
Info[E_BLOCK_LEAVES ].m_IsSkylightDispersant = true;
// One hit break blocks:
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
Info[E_BLOCK_BEETROOTS ].m_OneHitDig = true;
Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
Info[E_BLOCK_CROPS ].m_OneHitDig = true;
Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true;
Info[E_BLOCK_END_ROD ].m_OneHitDig = true;
Info[E_BLOCK_FIRE ].m_OneHitDig = true;
Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
Info[E_BLOCK_NETHER_WART ].m_OneHitDig = true;
Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
Info[E_BLOCK_REEDS ].m_OneHitDig = true;
Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
Info[E_BLOCK_SLIME_BLOCK ].m_OneHitDig = true;
Info[E_BLOCK_TNT ].m_OneHitDig = true;
Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
Info[E_BLOCK_TORCH ].m_OneHitDig = true;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_OneHitDig = true;
Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
Info[E_BLOCK_AIR ].m_PistonBreakable = true;
Info[E_BLOCK_BED ].m_PistonBreakable = true;
Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
Info[E_BLOCK_BLACK_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_BLUE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
Info[E_BLOCK_BROWN_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_CACTUS ].m_PistonBreakable = true;
Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
Info[E_BLOCK_CARROTS ].m_PistonBreakable = true;
Info[E_BLOCK_CHORUS_FLOWER ].m_PistonBreakable = true;
Info[E_BLOCK_CHORUS_PLANT ].m_PistonBreakable = true;
Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true;
Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
Info[E_BLOCK_CYAN_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true;
Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_GREEN_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
Info[E_BLOCK_IRON_TRAPDOOR ].m_PistonBreakable = true;
Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
Info[E_BLOCK_LIME_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_MELON ].m_PistonBreakable = true;
Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true;
Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_PINK_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_POTATOES ].m_PistonBreakable = true;
Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
Info[E_BLOCK_RED_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
Info[E_BLOCK_SAPLING ].m_PistonBreakable = true;
Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true;
Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_PistonBreakable = true;
Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true;
Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
Info[E_BLOCK_VINES ].m_PistonBreakable = true;
Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
Info[E_BLOCK_WATER ].m_PistonBreakable = true;
Info[E_BLOCK_WHITE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
Info[E_BLOCK_OAK_DOOR ].m_PistonBreakable = true;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_PistonBreakable = true;
Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_PistonBreakable = true;
/* Blocks that block rain or snow's passage:
* All solid blocks are also rain blockers, and they are set automatically
* at the end of this function.
*/
Info[E_BLOCK_SIGN_POST ].m_IsRainBlocker = true;
Info[E_BLOCK_WALLSIGN ].m_IsRainBlocker = true;
Info[E_BLOCK_WALL_BANNER ].m_IsRainBlocker = true;
Info[E_BLOCK_STANDING_BANNER ].m_IsRainBlocker = true;
// Nonsolid blocks:
Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSolid = false;
Info[E_BLOCK_AIR ].m_IsSolid = false;
Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
Info[E_BLOCK_CARPET ].m_IsSolid = false;
Info[E_BLOCK_CARROTS ].m_IsSolid = false;
Info[E_BLOCK_CHORUS_FLOWER ].m_IsSolid = false;
Info[E_BLOCK_CHORUS_PLANT ].m_IsSolid = false;
Info[E_BLOCK_COBWEB ].m_IsSolid = false;
Info[E_BLOCK_CROPS ].m_IsSolid = false;
Info[E_BLOCK_DANDELION ].m_IsSolid = false;
Info[E_BLOCK_DEAD_BUSH ].m_IsSolid = false;
Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
Info[E_BLOCK_END_GATEWAY ].m_IsSolid = false;
Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
Info[E_BLOCK_END_ROD ].m_IsSolid = false;
Info[E_BLOCK_FIRE ].m_IsSolid = false;
Info[E_BLOCK_FLOWER ].m_IsSolid = false;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSolid = false;
Info[E_BLOCK_LADDER ].m_IsSolid = false;
Info[E_BLOCK_LAVA ].m_IsSolid = false;
Info[E_BLOCK_LEVER ].m_IsSolid = false;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
Info[E_BLOCK_POTATOES ].m_IsSolid = false;
Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
Info[E_BLOCK_RAIL ].m_IsSolid = false;
Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
Info[E_BLOCK_REEDS ].m_IsSolid = false;
Info[E_BLOCK_SAPLING ].m_IsSolid = false;
Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
Info[E_BLOCK_SNOW ].m_IsSolid = false;
Info[E_BLOCK_STANDING_BANNER ].m_IsSolid = false;
Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_IsSolid = false;
Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
Info[E_BLOCK_TORCH ].m_IsSolid = false;
Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSolid = false;
Info[E_BLOCK_VINES ].m_IsSolid = false;
Info[E_BLOCK_WALL_BANNER ].m_IsSolid = false;
Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
Info[E_BLOCK_WATER ].m_IsSolid = false;
Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_IsSolid = false;
// Blocks, which a spectator is allowed to interact with
Info[E_BLOCK_BEACON ].m_UseableBySpectator = true;
Info[E_BLOCK_BREWING_STAND ].m_UseableBySpectator = true;
Info[E_BLOCK_CHEST ].m_UseableBySpectator = true;
Info[E_BLOCK_DISPENSER ].m_UseableBySpectator = true;
Info[E_BLOCK_DROPPER ].m_UseableBySpectator = true;
Info[E_BLOCK_HOPPER ].m_UseableBySpectator = true;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
Info[E_BLOCK_BARRIER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BONE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CONCRETE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CONCRETE_POWDER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_END_BRICKS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_FROSTED_ICE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_WHITE_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_ORANGE_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MAGENTA_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_YELLOW_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LIME_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PINK_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRAY_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CYAN_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPLE_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLUE_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BROWN_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GREEN_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLACK_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_RED_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MAGMA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MOB_SPAWNER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHER_WART_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_OBSERVER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PRISMARINE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPUR_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPUR_PILLAR ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_RED_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_RED_SANDSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REPEATING_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STRUCTURE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
// Blocks that can be terraformed
Info[E_BLOCK_COAL_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_COBBLESTONE ].m_CanBeTerraformed = true;
Info[E_BLOCK_DIAMOND_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_DIRT ].m_CanBeTerraformed = true;
Info[E_BLOCK_GOLD_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_GRASS ].m_CanBeTerraformed = true;
Info[E_BLOCK_GRAVEL ].m_CanBeTerraformed = true;
Info[E_BLOCK_HARDENED_CLAY ].m_CanBeTerraformed = true;
Info[E_BLOCK_IRON_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_MYCELIUM ].m_CanBeTerraformed = true;
Info[E_BLOCK_NETHERRACK ].m_CanBeTerraformed = true;
Info[E_BLOCK_REDSTONE_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_CanBeTerraformed = true;
Info[E_BLOCK_SAND ].m_CanBeTerraformed = true;
Info[E_BLOCK_SANDSTONE ].m_CanBeTerraformed = true;
Info[E_BLOCK_SOULSAND ].m_CanBeTerraformed = true;
Info[E_BLOCK_STAINED_CLAY ].m_CanBeTerraformed = true;
Info[E_BLOCK_STONE ].m_CanBeTerraformed = true;
// Block heights:
Info[E_BLOCK_BED ].m_BlockHeight = 0.5625; // 9 pixels
Info[E_BLOCK_CAKE ].m_BlockHeight = 0.5; // 8 pixels
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_BlockHeight = 0.75; // 12 pixels
Info[E_BLOCK_PURPUR_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_STONE_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_WOODEN_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_SNOW ].m_BlockHeight = 0.125; // one layer is 1 / 8 (2 pixels) tall
Info[E_BLOCK_ACACIA_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_BIRCH_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_DARK_OAK_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_OAK_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_JUNGLE_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_SPRUCE_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_BlockHeight = 1.5;
// Block hardness:
Info[E_BLOCK_AIR ].m_Hardness = 0.0f;
Info[E_BLOCK_STONE ].m_Hardness = 1.5f;
Info[E_BLOCK_GRASS ].m_Hardness = 0.6f;
Info[E_BLOCK_DIRT ].m_Hardness = 0.5f;
Info[E_BLOCK_COBBLESTONE ].m_Hardness = 2.0f;
Info[E_BLOCK_PLANKS ].m_Hardness = 2.0f;
Info[E_BLOCK_SAPLING ].m_Hardness = 0.0f;
Info[E_BLOCK_BEDROCK ].m_Hardness = -1.0f;
Info[E_BLOCK_WATER ].m_Hardness = 100.0f;
Info[E_BLOCK_STATIONARY_WATER ].m_Hardness = 100.0f;
Info[E_BLOCK_LAVA ].m_Hardness = 100.0f;
Info[E_BLOCK_STATIONARY_LAVA ].m_Hardness = 100.0f;
Info[E_BLOCK_SAND ].m_Hardness = 0.5f;
Info[E_BLOCK_GRAVEL ].m_Hardness = 0.6f;
Info[E_BLOCK_GOLD_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_IRON_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_COAL_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_LOG ].m_Hardness = 2.0f;
Info[E_BLOCK_LEAVES ].m_Hardness = 0.2f;
Info[E_BLOCK_SPONGE ].m_Hardness = 0.6f;
Info[E_BLOCK_GLASS ].m_Hardness = 0.3f;
Info[E_BLOCK_LAPIS_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_LAPIS_BLOCK ].m_Hardness = 3.0f;
Info[E_BLOCK_DISPENSER ].m_Hardness = 3.5f;
Info[E_BLOCK_SANDSTONE ].m_Hardness = 0.8f;
Info[E_BLOCK_NOTE_BLOCK ].m_Hardness = 0.8f;
Info[E_BLOCK_BED ].m_Hardness = 0.2f;
Info[E_BLOCK_POWERED_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_DETECTOR_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_STICKY_PISTON ].m_Hardness = 0.5f;
Info[E_BLOCK_COBWEB ].m_Hardness = 4.0f;
Info[E_BLOCK_TALL_GRASS ].m_Hardness = 0.0f;
Info[E_BLOCK_DEAD_BUSH ].m_Hardness = 0.0f;
Info[E_BLOCK_PISTON ].m_Hardness = 0.5f;
Info[E_BLOCK_PISTON_EXTENSION ].m_Hardness = 0.5f;
Info[E_BLOCK_WOOL ].m_Hardness = 0.8f;
Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_DANDELION ].m_Hardness = 0.0f;
Info[E_BLOCK_FLOWER ].m_Hardness = 0.0f;
Info[E_BLOCK_BROWN_MUSHROOM ].m_Hardness = 0.0f;
Info[E_BLOCK_RED_MUSHROOM ].m_Hardness = 0.0f;
Info[E_BLOCK_GOLD_BLOCK ].m_Hardness = 3.0f;
Info[E_BLOCK_IRON_BLOCK ].m_Hardness = 5.0f;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_STONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_BRICK ].m_Hardness = 2.0f;
Info[E_BLOCK_TNT ].m_Hardness = 0.0f;
Info[E_BLOCK_BOOKCASE ].m_Hardness = 1.5f;
Info[E_BLOCK_MOSSY_COBBLESTONE ].m_Hardness = 2.0f;
Info[E_BLOCK_OBSIDIAN ].m_Hardness = 50.0f;
Info[E_BLOCK_TORCH ].m_Hardness = 0.0f;
Info[E_BLOCK_FIRE ].m_Hardness = 0.0f;
Info[E_BLOCK_MOB_SPAWNER ].m_Hardness = 5.0f;
Info[E_BLOCK_OAK_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_CHEST ].m_Hardness = 2.5f;
Info[E_BLOCK_REDSTONE_WIRE ].m_Hardness = 0.0f;
Info[E_BLOCK_DIAMOND_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_DIAMOND_BLOCK ].m_Hardness = 5.0f;
Info[E_BLOCK_CRAFTING_TABLE ].m_Hardness = 2.5f;
Info[E_BLOCK_CROPS ].m_Hardness = 0.0f;
Info[E_BLOCK_FARMLAND ].m_Hardness = 0.6f;
Info[E_BLOCK_FURNACE ].m_Hardness = 3.5f;
Info[E_BLOCK_LIT_FURNACE ].m_Hardness = 3.5f;
Info[E_BLOCK_SIGN_POST ].m_Hardness = 1.0f;
Info[E_BLOCK_OAK_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_LADDER ].m_Hardness = 0.4f;
Info[E_BLOCK_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_COBBLESTONE_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_WALLSIGN ].m_Hardness = 1.0f;
Info[E_BLOCK_LEVER ].m_Hardness = 0.5f;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_Hardness = 0.5f;
Info[E_BLOCK_IRON_DOOR ].m_Hardness = 5.0f;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_Hardness = 0.5f;
Info[E_BLOCK_REDSTONE_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_Hardness = 0.625f;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Hardness = 0.0f;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Hardness = 0.0f;
Info[E_BLOCK_STONE_BUTTON ].m_Hardness = 0.5f;
Info[E_BLOCK_SNOW ].m_Hardness = 0.1f;
Info[E_BLOCK_ICE ].m_Hardness = 0.5f;
Info[E_BLOCK_SNOW_BLOCK ].m_Hardness = 0.2f;
Info[E_BLOCK_CACTUS ].m_Hardness = 0.4f;
Info[E_BLOCK_CLAY ].m_Hardness = 0.6f;
Info[E_BLOCK_SUGARCANE ].m_Hardness = 0.0f;
Info[E_BLOCK_JUKEBOX ].m_Hardness = 2.0f;
Info[E_BLOCK_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_PUMPKIN ].m_Hardness = 1.0f;
Info[E_BLOCK_NETHERRACK ].m_Hardness = 0.4f;
Info[E_BLOCK_SOULSAND ].m_Hardness = 0.5f;
Info[E_BLOCK_GLOWSTONE ].m_Hardness = 0.3f;
Info[E_BLOCK_NETHER_PORTAL ].m_Hardness = -1.0f;
Info[E_BLOCK_JACK_O_LANTERN ].m_Hardness = 1.0f;
Info[E_BLOCK_CAKE ].m_Hardness = 0.5f;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_Hardness = 0.0f;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_Hardness = 0.0f;
Info[E_BLOCK_STAINED_GLASS ].m_Hardness = 0.3f;
Info[E_BLOCK_TRAPDOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_SILVERFISH_EGG ].m_Hardness = 0.75f;
Info[E_BLOCK_STONE_BRICKS ].m_Hardness = 1.5f;
Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_Hardness = 0.2f;
Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_Hardness = 0.2f;
Info[E_BLOCK_IRON_BARS ].m_Hardness = 5.0f;
Info[E_BLOCK_GLASS_PANE ].m_Hardness = 0.3f;
Info[E_BLOCK_MELON ].m_Hardness = 1.0f;
Info[E_BLOCK_PUMPKIN_STEM ].m_Hardness = 0.0f;
Info[E_BLOCK_MELON_STEM ].m_Hardness = 0.0f;
Info[E_BLOCK_VINES ].m_Hardness = 0.2f;
Info[E_BLOCK_OAK_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_BRICK_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_STONE_BRICK_STAIRS ].m_Hardness = 1.5f;
Info[E_BLOCK_MYCELIUM ].m_Hardness = 0.6f;
Info[E_BLOCK_LILY_PAD ].m_Hardness = 0.0f;
Info[E_BLOCK_NETHER_BRICK ].m_Hardness = 2.0f;
Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_NETHER_WART ].m_Hardness = 0.0f;
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Hardness = 5.0f;
Info[E_BLOCK_BREWING_STAND ].m_Hardness = 0.5f;
Info[E_BLOCK_CAULDRON ].m_Hardness = 2.0f;
Info[E_BLOCK_END_PORTAL ].m_Hardness = -1.0f;
Info[E_BLOCK_END_PORTAL_FRAME ].m_Hardness = -1.0f;
Info[E_BLOCK_END_STONE ].m_Hardness = 3.0f;
Info[E_BLOCK_DRAGON_EGG ].m_Hardness = 3.0f;
Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_Hardness = 0.3f;
Info[E_BLOCK_REDSTONE_LAMP_ON ].m_Hardness = 0.3f;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_WOODEN_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_COCOA_POD ].m_Hardness = 0.2f;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_Hardness = 0.8f;
Info[E_BLOCK_EMERALD_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_ENDER_CHEST ].m_Hardness = 22.5f;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_Hardness = 0.0f;
Info[E_BLOCK_TRIPWIRE ].m_Hardness = 0.0f;
Info[E_BLOCK_EMERALD_BLOCK ].m_Hardness = 5.0f;
Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_COMMAND_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_BEACON ].m_Hardness = 3.0f;
Info[E_BLOCK_COBBLESTONE_WALL ].m_Hardness = 2.0f;
Info[E_BLOCK_FLOWER_POT ].m_Hardness = 0.0f;
Info[E_BLOCK_CARROTS ].m_Hardness = 0.0f;
Info[E_BLOCK_POTATOES ].m_Hardness = 0.0f;
Info[E_BLOCK_WOODEN_BUTTON ].m_Hardness = 0.5f;
Info[E_BLOCK_HEAD ].m_Hardness = 1.0f;
Info[E_BLOCK_ANVIL ].m_Hardness = 5.0f;
Info[E_BLOCK_TRAPPED_CHEST ].m_Hardness = 2.5f;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Hardness = 0.5f;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Hardness = 0.5f;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Hardness = 0.0f;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Hardness = 0.0f;
Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Hardness = 0.2f;
Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Hardness = 5.0f;
Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_HOPPER ].m_Hardness = 3.0f;
Info[E_BLOCK_QUARTZ_BLOCK ].m_Hardness = 0.8f;
Info[E_BLOCK_QUARTZ_STAIRS ].m_Hardness = 0.8f;
Info[E_BLOCK_ACTIVATOR_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_DROPPER ].m_Hardness = 3.5f;
Info[E_BLOCK_STAINED_CLAY ].m_Hardness = 1.25f;
Info[E_BLOCK_STAINED_GLASS_PANE ].m_Hardness = 0.3f;
Info[E_BLOCK_NEW_LEAVES ].m_Hardness = 0.2f;
Info[E_BLOCK_NEW_LOG ].m_Hardness = 2.0f;
Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_SLIME_BLOCK ].m_Hardness = 0.0f;
Info[E_BLOCK_BARRIER ].m_Hardness = -1.0f;
Info[E_BLOCK_IRON_TRAPDOOR ].m_Hardness = 5.0f;
Info[E_BLOCK_PRISMARINE_BLOCK ].m_Hardness = 1.5f;
Info[E_BLOCK_SEA_LANTERN ].m_Hardness = 0.3f;
Info[E_BLOCK_HAY_BALE ].m_Hardness = 0.5f;
Info[E_BLOCK_CARPET ].m_Hardness = 0.1f;
Info[E_BLOCK_HARDENED_CLAY ].m_Hardness = 1.25f;
Info[E_BLOCK_BLOCK_OF_COAL ].m_Hardness = 5.0f;
Info[E_BLOCK_PACKED_ICE ].m_Hardness = 0.5f;
Info[E_BLOCK_BIG_FLOWER ].m_Hardness = 0.0f;
Info[E_BLOCK_STANDING_BANNER ].m_Hardness = 1.0f;
Info[E_BLOCK_WALL_BANNER ].m_Hardness = 1.0f;
Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_Hardness = 0.2f;
Info[E_BLOCK_RED_SANDSTONE ].m_Hardness = 0.8f;
Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_Hardness = 0.8f;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_SPRUCE_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_BIRCH_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_JUNGLE_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_DARK_OAK_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_ACACIA_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_SPRUCE_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_BIRCH_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_JUNGLE_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_ACACIA_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_DARK_OAK_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_END_ROD ].m_Hardness = 0.0f;
Info[E_BLOCK_CHORUS_PLANT ].m_Hardness = 0.4f;
Info[E_BLOCK_CHORUS_FLOWER ].m_Hardness = 0.4f;
Info[E_BLOCK_PURPUR_BLOCK ].m_Hardness = 1.5f;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_PURPUR_PILLAR ].m_Hardness = 1.5f;
Info[E_BLOCK_PURPUR_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_PURPUR_STAIRS ].m_Hardness = 1.5f;
Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
Info[E_BLOCK_BEETROOTS ].m_Hardness = 0.0f;
Info[E_BLOCK_GRASS_PATH ].m_Hardness = 0.6f;
Info[E_BLOCK_END_GATEWAY ].m_Hardness = -1.0f;
Info[E_BLOCK_REPEATING_COMMAND_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_FROSTED_ICE ].m_Hardness = 0.5f;
Info[E_BLOCK_MAGMA ].m_Hardness = 0.5f;
Info[E_BLOCK_NETHER_WART_BLOCK ].m_Hardness = 1.0f;
Info[E_BLOCK_RED_NETHER_BRICK ].m_Hardness = 2.0f;
Info[E_BLOCK_BONE_BLOCK ].m_Hardness = 2.0f;
Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
Info[E_BLOCK_STRUCTURE_VOID ].m_Hardness = 0.0f;
Info[E_BLOCK_OBSERVER ].m_Hardness = 3.5f;
Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_LIME_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_PINK_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_RED_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_WHITE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_ORANGE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_MAGENTA_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_YELLOW_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_LIME_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_PINK_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_GRAY_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_CYAN_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_PURPLE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_BLUE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_BROWN_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_GREEN_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_RED_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_BLACK_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
Info[E_BLOCK_CONCRETE ].m_Hardness = 1.8f;
Info[E_BLOCK_CONCRETE_POWDER ].m_Hardness = 0.5f;
Info[E_BLOCK_STRUCTURE_BLOCK ].m_Hardness = -1.0f;
for (size_t i = 0; i < Info.size(); ++i)
{
Info[i].m_IsRainBlocker |= Info[i].m_IsSolid;
}
}