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cuberite-2a/src/BlockEntities/JukeboxEntity.h
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

62 lines
1.2 KiB
C++

#pragma once
#include "BlockEntity.h"
#include "../BlockType.h"
// tolua_begin
class cJukeboxEntity :
public cBlockEntity
{
// tolua_end
using super = cBlockEntity;
public: // tolua_export
BLOCKENTITY_PROTODEF(cJukeboxEntity)
cJukeboxEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
virtual ~cJukeboxEntity() override;
// tolua_begin
int GetRecord(void);
void SetRecord(int a_Record);
/** Plays the specified Record. Return false if a_Record isn't a playable Record (E_ITEM_XXX_DISC).
If there is a record already playing, ejects it first. */
bool PlayRecord(int a_Record);
/** Ejects the currently held record as a pickup. Return false when no record had been inserted. */
bool EjectRecord(void);
/** Is in the Jukebox a Record? */
bool IsPlayingRecord(void);
static bool IsRecordItem(int a_Item)
{
return ((a_Item >= E_ITEM_FIRST_DISC) && (a_Item <= E_ITEM_LAST_DISC));
}
// tolua_end
// cBlockEntity overrides:
virtual void Destroy(void) override;
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
private:
int m_Record;
} ; // tolua_end