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cuberite-2a/source/AllToLua.pkg
madmaxoft@gmail.com 97eda34a94 Rewritten furnaces
Furnaces now smelt the correct number of items.
Furnaces store their contents in a cItemGrid.
Furnace window is updated with correct items and progressbars.
Furnace recipes now use ticks instead of milliseconds.
Furnaces save and load their state completely, not missing a smelt operation.
Hoppers take items out of furnaces.
Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-16 20:24:07 +00:00

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$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
$#include "tolua_base.h"
// Typedefs from Globals.h, so that we don't have to include that file:
typedef long long Int64;
typedef int Int32;
typedef short Int16;
typedef unsigned long long UInt64;
typedef unsigned int UInt32;
typedef unsigned short UInt16;
$cfile "ChunkDef.h"
$cfile "../iniFile/iniFile.h"
$cfile "BlockID.h"
$cfile "Defines.h"
$cfile "LuaFunctions.h"
$cfile "StringMap.h"
$cfile "ChatColor.h"
$cfile "ClientHandle.h"
$cfile "Entity.h"
$cfile "Pawn.h"
$cfile "Player.h"
$cfile "PluginManager.h"
$cfile "Plugin.h"
$cfile "Plugin_NewLua.h"
$cfile "Server.h"
$cfile "World.h"
$cfile "Inventory.h"
$cfile "Enchantments.h"
$cfile "Item.h"
$cfile "ItemGrid.h"
$cfile "BlockEntities/BlockEntity.h"
$cfile "BlockEntities/BlockEntityWithItems.h"
$cfile "BlockEntities/ChestEntity.h"
$cfile "BlockEntities/DropSpenserEntity.h"
$cfile "BlockEntities/DispenserEntity.h"
$cfile "BlockEntities/DropperEntity.h"
$cfile "BlockEntities/FurnaceEntity.h"
$cfile "WebAdmin.h"
$cfile "WebPlugin.h"
$cfile "Pickup.h"
$cfile "Root.h"
$cfile "Vector3f.h"
$cfile "Vector3d.h"
$cfile "Vector3i.h"
$cfile "Matrix4f.h"
$cfile "Cuboid.h"
$cfile "Tracer.h"
$cfile "Group.h"
$cfile "BlockArea.h"
$cfile "Generating/ChunkDesc.h"
$cfile "CraftingRecipes.h"
$cfile "UI/Window.h"
$cfile "LuaWindow.h"