50a7722242
Made some funky smart pointer things for chunks. Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need. Fixed some compiler warnings in cPickup.cpp git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
728 lines
19 KiB
C++
728 lines
19 KiB
C++
#include "cChunkMap.h"
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#include "cChunk.h"
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#include "cMCLogger.h"
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#include "cWorld.h"
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#include "cRoot.h"
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#include "cMakeDir.h"
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#ifndef _WIN32
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#include <cstring> // memcpy
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#include <cstdlib> // abs
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#include <math.h> // floorf
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#include <stdio.h> // sprintf and stuff
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#define sprintf_s( dest, size, format, ... ) sprintf( dest, format, __VA_ARGS__ )
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#endif
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#include "zlib.h"
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#include <json/json.h>
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#define USE_MEMCPY
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#define LAYER_SIZE (32)
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cChunkMap::cChunkMap( int a_Width, int a_Height, cWorld* a_World )
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: m_Nodes( new cChunkNode[ a_Width * a_Height ] )
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, m_Width( a_Width )
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, m_Height( a_Height )
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, m_Layers( 0 )
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, m_NumLayers( 0 )
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, m_World( a_World )
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{
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}
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cChunkMap::~cChunkMap()
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{
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delete [] m_Nodes;
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}
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cChunkMap::cChunkNode::cChunkNode()
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{
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m_Size = 0;
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m_Allocated = 0;
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m_Chunks = 0;
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}
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cChunkMap::cChunkNode::~cChunkNode()
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{
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if( m_Allocated > 0 )
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{
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for( unsigned int i = 0; i < m_Size; ++i )
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{
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delete m_Chunks[i];
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}
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delete [] m_Chunks;
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}
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// m_Chunks = 0;
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// m_Allocated = 0;
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// m_Size = 0;
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}
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void cChunkMap::cChunkNode::push_back( cChunk* a_Chunk )
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{
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if( m_Allocated == 0 )
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{
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resize( 1 );
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}
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if( m_Size >= m_Allocated )
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{
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resize( m_Allocated*2 );
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}
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m_Chunks[ m_Size ] = a_Chunk;
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m_Size++;
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}
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void cChunkMap::cChunkNode::resize( unsigned int a_NewSize )
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{
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cChunk** TempChunks = new cChunk*[a_NewSize];
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if( m_Allocated > 0 )
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{
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#ifdef USE_MEMCPY
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memcpy( TempChunks, m_Chunks, sizeof( cChunk* ) * m_Size );
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#else
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for( unsigned int i = 0; i < a_NewSize; ++i )
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TempChunks[i] = m_Chunks[i];
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#endif
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delete [] m_Chunks;
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}
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m_Chunks = TempChunks;
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m_Allocated = a_NewSize;
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}
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void cChunkMap::cChunkNode::erase( cChunk* a_Chunk )
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{
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if( m_Size == 0 ) return;
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cChunk** TempChunks = new cChunk*[m_Size];
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unsigned int TempIdx = 0;
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for( unsigned int i = 0; i < m_Size; ++i )
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{
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if( m_Chunks[i] != a_Chunk )
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{
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TempChunks[TempIdx] = m_Chunks[i];
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TempIdx++;
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}
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}
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delete [] m_Chunks;
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m_Chunks = 0;
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if( TempIdx > 0 )
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{
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m_Chunks = new cChunk*[ TempIdx ];
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#ifdef USE_MEMCPY
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memcpy( m_Chunks, TempChunks, sizeof( cChunk* ) * TempIdx );
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#else
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for( unsigned int i = 0; i < TempIdx; ++i )
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m_Chunks[i] = TempChunks[i];
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#endif
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}
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delete [] TempChunks;
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m_Allocated = TempIdx;
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m_Size = TempIdx;
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}
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cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
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{
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const int LocalX = a_X - m_X * LAYER_SIZE;
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const int LocalZ = a_Z - m_Z * LAYER_SIZE;
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//LOG("LocalX:%i LocalZ:%i", LocalX, LocalZ );
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if( LocalX < LAYER_SIZE && LocalZ < LAYER_SIZE && LocalX > -1 && LocalZ > -1 )
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return &m_Chunks[ LocalX + LocalZ * LAYER_SIZE ];
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return 0;
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}
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bool cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
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{
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cChunkLayer* NewLayers = 0;
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if( m_NumLayers > 1 )
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NewLayers = new cChunkLayer[m_NumLayers-1];
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int idx = 0;
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bool bExcludedLayer = false;
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for( int i = 0; i < m_NumLayers; ++i )
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{
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if( &m_Layers[i] != a_Layer )
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{
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if( idx < m_NumLayers-1 )
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{
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NewLayers[ idx ] = m_Layers[i];
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idx++;
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}
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}
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else
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bExcludedLayer = true;
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}
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if( !bExcludedLayer )
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{
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LOGWARN("Could not remove layer, because layer was not found %i %i", a_Layer->m_X, a_Layer->m_Z);
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delete [] NewLayers;
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return false;
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}
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if( m_Layers ) delete [] m_Layers;
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m_Layers = NewLayers;
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m_NumLayers--;
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return true;
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}
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cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
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{
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cChunkLayer* TempLayers = new cChunkLayer[m_NumLayers+1];
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if( m_NumLayers > 0 )
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{
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memcpy( TempLayers, m_Layers, sizeof( cChunkLayer ) * m_NumLayers );
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delete [] m_Layers;
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}
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m_Layers = TempLayers;
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m_Layers[m_NumLayers] = a_Layer;
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cChunkLayer* NewLayer = &m_Layers[m_NumLayers];
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m_NumLayers++;
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return NewLayer;
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}
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void cChunkMap::AddChunk( cChunk* a_Chunk )
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{
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/* // OLD
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m_Nodes[ MakeHash( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ) ].push_back( a_Chunk );
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*/
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// NEW
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const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / (float)(LAYER_SIZE)));
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const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / (float)(LAYER_SIZE)));
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cChunkLayer* FoundLayer = GetLayer( LayerX, LayerZ );
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if( !FoundLayer )
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{
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cChunkLayer NewLayer( LAYER_SIZE*LAYER_SIZE );
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NewLayer.m_X = LayerX;
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NewLayer.m_Z = LayerZ;
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FoundLayer = AddLayer( NewLayer );
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LOGWARN("Created new layer %i %i (total layers %i)", LayerX, LayerZ, m_NumLayers );
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}
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//Get local coordinates in layer
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const int LocalX = a_Chunk->GetPosX() - LayerX * LAYER_SIZE;
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const int LocalZ = a_Chunk->GetPosZ() - LayerZ * LAYER_SIZE;
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if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk )
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LOGWARN("WARNING: Added chunk to layer while it was already loaded!");
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if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_Compressed )
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LOGWARN("WARNING: Added chunk to layer while a compressed version exists!");
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FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk = a_Chunk;
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FoundLayer->m_NumChunksLoaded++;
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}
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void cChunkMap::RemoveChunk( cChunk* a_Chunk )
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{
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/* // OLD
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m_Nodes[ MakeHash( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ) ].erase( a_Chunk );
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*/
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// NEW
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cChunkLayer* Layer = GetLayerForChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
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if( Layer )
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{
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cChunkData* Data = Layer->GetChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
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if( Data->m_LiveChunk )
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{
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CompressChunk( Data );
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Data->m_LiveChunk = 0; // Set live chunk to 0
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}
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Layer->m_NumChunksLoaded--;
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}
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}
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void cChunkMap::CompressChunk( cChunkData* a_ChunkData )
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{
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if( a_ChunkData->m_LiveChunk )
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{
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// Delete already present compressed data
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if( a_ChunkData->m_Compressed ) delete [] a_ChunkData->m_Compressed;
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// Get Json data
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Json::Value root;
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std::string JsonData = "";
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a_ChunkData->m_LiveChunk->SaveToJson( root );
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if( !root.empty() )
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{
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Json::StyledWriter writer; // TODO FIXME: change to FastWriter ? :D
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JsonData = writer.write( root );
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}
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unsigned int TotalSize = cChunk::c_BlockDataSize + JsonData.size();
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uLongf CompressedSize = compressBound( TotalSize );
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a_ChunkData->m_Compressed = new char[CompressedSize];
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char* DataSource = a_ChunkData->m_LiveChunk->pGetBlockData();
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if( JsonData.size() > 0 )
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{
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// Move stuff around, so data is aligned in memory
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DataSource = new char[TotalSize];
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memcpy( DataSource, a_ChunkData->m_LiveChunk->pGetBlockData(), cChunk::c_BlockDataSize );
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memcpy( DataSource + cChunk::c_BlockDataSize, JsonData.c_str(), JsonData.size() );
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}
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int errorcode = compress2( (Bytef*)a_ChunkData->m_Compressed, &CompressedSize, (const Bytef*)DataSource, TotalSize, Z_DEFAULT_COMPRESSION);
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if( errorcode != Z_OK )
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{
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LOGERROR("Error compressing data (%i)", errorcode );
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}
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a_ChunkData->m_CompressedSize = CompressedSize;
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a_ChunkData->m_UncompressedSize = TotalSize;
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if( DataSource != a_ChunkData->m_LiveChunk->pGetBlockData() )
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delete [] DataSource;
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}
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}
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unsigned int cChunkMap::MakeHash( int a_X, int a_Z )
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{
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const unsigned int HashX = abs( a_X ) % m_Width;
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const unsigned int HashZ = abs( a_Z ) % m_Height;
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return HashX + HashZ * m_Width;
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}
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cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
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{
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const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
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const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
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return GetLayer( LayerX, LayerZ );
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}
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cChunkMap::cChunkLayer* cChunkMap::GetLayer( int a_LayerX, int a_LayerZ )
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{
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// Find layer in memory
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for( int i = 0; i < m_NumLayers; ++i )
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{
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if( m_Layers[i].m_X == a_LayerX && m_Layers[i].m_Z == a_LayerZ )
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{
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return &m_Layers[i];
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}
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}
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// Find layer on disk
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cChunkLayer* Layer = LoadLayer( a_LayerX, a_LayerZ );
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if( !Layer ) return 0;
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cChunkLayer* NewLayer = AddLayer( *Layer );
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delete Layer;
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return NewLayer;
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}
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cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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{
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/* // OLD
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unsigned int Hash = MakeHash( a_X, a_Z );
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cChunkNode & Node = m_Nodes[ Hash ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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if( Chunks[i]->GetPosX() == a_X && // Check if we found the right chunk
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Chunks[i]->GetPosY() == a_Y &&
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Chunks[i]->GetPosZ() == a_Z )
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{
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return Chunks[i];
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}
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}
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*/
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// NEW
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cChunkLayer* Layer = GetLayerForChunk( a_X, a_Z );
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if( Layer )
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{
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cChunkData* Data = Layer->GetChunk( a_X, a_Z );
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if( Data->m_LiveChunk ) return Data->m_LiveChunk;
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// Decompress cached chunk
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if( Data->m_Compressed )
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{
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uLongf DestSize = Data->m_UncompressedSize;
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char* BlockData = new char[ DestSize ];
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int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
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if( Data->m_UncompressedSize != DestSize )
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{
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LOGWARN("Lulwtf, expected uncompressed size differs!");
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delete [] BlockData;
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}
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else if( errorcode != Z_OK )
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{
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LOGERROR("ERROR: Decompressing chunk data! %i", errorcode );
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switch( errorcode )
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{
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case Z_MEM_ERROR:
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LOGERROR("Not enough memory");
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break;
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case Z_BUF_ERROR:
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LOGERROR("Not enough room in output buffer");
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break;
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case Z_DATA_ERROR:
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LOGERROR("Input data corrupted or incomplete");
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break;
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default:
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break;
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};
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delete [] BlockData;
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}
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else
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{
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z, m_World);
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memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
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Chunk->CalculateHeightmap();
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Data->m_LiveChunk = Chunk;
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Layer->m_NumChunksLoaded++;
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if( DestSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
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{
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LOGINFO("Parsing trailing JSON");
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Json::Value root; // will contains the root value after parsing.
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Json::Reader reader;
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if( !reader.parse( BlockData + cChunk::c_BlockDataSize, root, false ) )
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{
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LOGERROR("Failed to parse trailing JSON!");
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}
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else
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{
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//Json::StyledWriter writer;
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//LOGINFO("Trailing Json:" );
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//printf("%s", writer.write( root ).c_str() );
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Chunk->LoadFromJson( root );
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}
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}
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delete [] BlockData;
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delete [] Data->m_Compressed; Data->m_Compressed = 0; Data->m_CompressedSize = 0;
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return Chunk;
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}
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}
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}
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return 0;
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}
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void cChunkMap::Tick( float a_Dt )
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{
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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Chunks[i]->Tick( a_Dt );
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}
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}
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*/
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// NEW
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for( int l = 0; l < m_NumLayers; ++l )
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{
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for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
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{
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cChunk* Chunk = m_Layers[l].m_Chunks[i].m_LiveChunk;
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if( Chunk )
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Chunk->Tick( a_Dt );
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}
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}
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}
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void cChunkMap::UnloadUnusedChunks()
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{
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cWorld* World = m_World;
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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if( Chunks[i]->GetClients().size() == 0 )
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{
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Chunks[i]->SaveToDisk();
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LOG("Unloading %p", Chunks[i] );
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World->RemoveSpread( Chunks[i] );
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cChunk* TheChunk = Chunks[i];
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RemoveChunk( TheChunk );
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delete TheChunk;
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//Node.erase( Chunks[i] );
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Chunks = Node.GetChunks(); // Chunks pointer is no longer valid, get a new one
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}
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}
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}
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*/
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// NEW
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for( int l = 0; l < m_NumLayers; ++l )
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{
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cChunkLayer & Layer = m_Layers[l];
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for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
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{
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cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
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if( Chunk && Chunk->GetClients().size() == 0 && Chunk->GetReferenceCount() <= 0 )
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{
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Chunk->SaveToDisk();
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World->RemoveSpread( ptr_cChunk( Chunk ) );
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RemoveChunk( Chunk );
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delete Chunk;
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}
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}
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// Unload layers
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if( Layer.m_NumChunksLoaded == 0 )
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{
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SaveLayer( &Layer );
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for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i ) // Free all chunk data for layer
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{
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if( Layer.m_Chunks[i].m_Compressed )
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delete [] Layer.m_Chunks[i].m_Compressed;
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if( Layer.m_Chunks[i].m_LiveChunk )
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delete Layer.m_Chunks[i].m_LiveChunk;
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}
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if( RemoveLayer( &Layer ) ) l--;
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}
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else if( Layer.m_NumChunksLoaded < 0 )
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{
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LOGERROR("WTF! Chunks loaded in layer is %i !!", Layer.m_NumChunksLoaded );
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}
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}
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}
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bool cChunkMap::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
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{
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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if( Chunks[i] != a_CalledFrom )
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{
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if( Chunks[i]->RemoveEntity( a_Entity, a_CalledFrom ) )
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|
return true;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// NEW
|
|
for( int i = 0; i < m_NumLayers; ++i )
|
|
{
|
|
cChunkLayer & Layer = m_Layers[i];
|
|
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
|
{
|
|
cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
|
|
if( Chunk != a_CalledFrom )
|
|
{
|
|
if( Chunk && Chunk->RemoveEntity( a_Entity, a_CalledFrom ) )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG("WARNING: Entity was not found in any chunk!");
|
|
return false;
|
|
}
|
|
|
|
void cChunkMap::SaveAllChunks()
|
|
{
|
|
for( int i = 0; i < m_Width*m_Height; ++i )
|
|
{
|
|
cChunkNode & Node = m_Nodes[ i ];
|
|
cChunk** Chunks = Node.GetChunks();
|
|
for( unsigned int i = 0; i < Node.size(); ++i )
|
|
{
|
|
Chunks[i]->SaveToDisk();
|
|
}
|
|
}
|
|
|
|
for( int i = 0; i < m_NumLayers; ++i )
|
|
{
|
|
SaveLayer( &m_Layers[i] );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/********************************
|
|
* Saving and loading
|
|
**/
|
|
|
|
void cChunkMap::SaveLayer( cChunkLayer* a_Layer )
|
|
{
|
|
std::string WorldName = m_World->GetName();
|
|
cMakeDir::MakeDir( WorldName.c_str() );
|
|
|
|
char SourceFile[128];
|
|
|
|
sprintf_s(SourceFile, 128, ( WorldName + "/X%i_Z%i.pak").c_str(), a_Layer->m_X, a_Layer->m_Z );
|
|
|
|
FILE* f = 0;
|
|
#ifdef _WIN32
|
|
if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error
|
|
#else
|
|
if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error
|
|
#endif
|
|
{
|
|
//---------------
|
|
// Header
|
|
char PakVersion = 1;
|
|
char ChunkVersion = 1;
|
|
fwrite( &PakVersion, sizeof(PakVersion), 1, f ); // pak version
|
|
fwrite( &ChunkVersion, sizeof(ChunkVersion), 1, f ); // chunk version
|
|
|
|
// Count number of chunks in layer
|
|
short NumChunks = 0;
|
|
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
|
{
|
|
if( a_Layer->m_Chunks[i].m_Compressed || a_Layer->m_Chunks[i].m_LiveChunk )
|
|
NumChunks++;
|
|
}
|
|
|
|
fwrite( &NumChunks, sizeof( NumChunks ), 1, f );
|
|
LOG("Num Chunks in layer: %i", NumChunks );
|
|
|
|
//---------------
|
|
// Chunk headers
|
|
for( int z = 0; z < LAYER_SIZE; ++z )
|
|
{
|
|
for( int x = 0; x < LAYER_SIZE; ++x )
|
|
{
|
|
cChunkData & Data = a_Layer->m_Chunks[x + z*LAYER_SIZE];
|
|
CompressChunk( &Data );
|
|
if( Data.m_Compressed || Data.m_LiveChunk )
|
|
{
|
|
int ChunkX = a_Layer->m_X*LAYER_SIZE + x;
|
|
int ChunkZ = a_Layer->m_Z*LAYER_SIZE + z;
|
|
unsigned int Size = Data.m_CompressedSize; // Needs to be size of compressed data
|
|
unsigned int USize = Data.m_UncompressedSize; // Uncompressed size
|
|
fwrite( &ChunkX, sizeof( ChunkX ), 1, f );
|
|
fwrite( &ChunkZ, sizeof( ChunkZ ), 1, f );
|
|
fwrite( &Size, sizeof( Size ), 1, f );
|
|
fwrite( &USize, sizeof( USize ), 1, f );
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------
|
|
// Chunk data
|
|
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
|
{
|
|
char* Compressed = a_Layer->m_Chunks[i].m_Compressed;
|
|
if( Compressed )
|
|
{
|
|
fwrite( Compressed, a_Layer->m_Chunks[i].m_CompressedSize, 1, f );
|
|
if(a_Layer->m_Chunks[i].m_LiveChunk) // If there's a live chunk we have no need for compressed data
|
|
{
|
|
delete [] a_Layer->m_Chunks[i].m_Compressed;
|
|
a_Layer->m_Chunks[i].m_Compressed = 0;
|
|
a_Layer->m_Chunks[i].m_CompressedSize = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
LOGERROR("ERROR: Could not write to file %s", SourceFile );
|
|
}
|
|
}
|
|
|
|
cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
|
|
{
|
|
std::string WorldName = m_World->GetName();
|
|
char SourceFile[128];
|
|
|
|
sprintf_s(SourceFile, 128, (WorldName + "/X%i_Z%i.pak").c_str(), a_LayerX, a_LayerZ );
|
|
|
|
FILE* f = 0;
|
|
#ifdef _WIN32
|
|
if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
|
|
#else
|
|
if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
|
|
#endif
|
|
{
|
|
char PakVersion = 0;
|
|
char ChunkVersion = 0;
|
|
if( fread( &PakVersion, sizeof(PakVersion), 1, f) != 1 ) { LOGERROR("ERROR 1 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
if( PakVersion != 1 ) { LOGERROR("WRONG PAK VERSION!"); fclose(f); return 0; }
|
|
if( fread( &ChunkVersion, sizeof(ChunkVersion), 1, f) != 1 ) { LOGERROR("ERROR 2 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
if( ChunkVersion != 1 ) { LOGERROR("WRONG CHUNK VERSION!"); fclose(f); return 0; }
|
|
|
|
short NumChunks = 0;
|
|
if( fread( &NumChunks, sizeof(NumChunks), 1, f) != 1 ) { LOGERROR("ERROR 3 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
LOG("Num chunks: %i", NumChunks );
|
|
LOG("Source File: %s", SourceFile );
|
|
|
|
cChunkLayer* Layer = new cChunkLayer( LAYER_SIZE*LAYER_SIZE );
|
|
Layer->m_X = a_LayerX;
|
|
Layer->m_Z = a_LayerZ;
|
|
cChunkData** OrderedData = new cChunkData*[ NumChunks ]; // So we can loop over the chunks in the order they were loaded
|
|
// Loop over all chunk headers
|
|
for( short i = 0; i < NumChunks; ++i )
|
|
{
|
|
int ChunkX = 0;
|
|
int ChunkZ = 0;
|
|
if( fread( &ChunkX, sizeof(ChunkX), 1, f) != 1 ) { LOGERROR("ERROR 4 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
if( fread( &ChunkZ, sizeof(ChunkZ), 1, f) != 1 ) { LOGERROR("ERROR 5 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
cChunkData* Data = Layer->GetChunk( ChunkX, ChunkZ );
|
|
if( Data )
|
|
{
|
|
if( fread( &Data->m_CompressedSize, sizeof(Data->m_CompressedSize), 1, f) != 1 ) { LOGERROR("ERROR 6 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
if( fread( &Data->m_UncompressedSize, sizeof(Data->m_UncompressedSize), 1, f) != 1 ) { LOGERROR("ERROR 7 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
}
|
|
else
|
|
{
|
|
LOGERROR("Chunk with wrong coordinates in pak file! %i %i", ChunkX, ChunkZ );
|
|
fclose(f);
|
|
return 0;
|
|
}
|
|
|
|
OrderedData[i] = Data;
|
|
}
|
|
|
|
// Loop over chunks again, in the order they were loaded, and load their compressed data
|
|
for( short i = 0; i < NumChunks; ++i )
|
|
{
|
|
cChunkData* Data = OrderedData[i];
|
|
Data->m_Compressed = new char[ Data->m_CompressedSize ];
|
|
//printf("Compressed chunk size: %i\n",Data->m_CompressedSize);
|
|
if( fread( Data->m_Compressed, Data->m_CompressedSize, 1, f) != 1 ) { LOGERROR("ERROR 8 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
|
|
/* // Some testing...
|
|
uLongf DestSize = Data->m_UncompressedSize;
|
|
char* BlockData = new char[ DestSize ];
|
|
int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
|
|
if( errorcode != Z_OK )
|
|
{
|
|
LOGERROR("lulwut");
|
|
}
|
|
*/
|
|
}
|
|
delete [] OrderedData;
|
|
|
|
fclose(f);
|
|
return Layer;
|
|
}
|
|
else
|
|
{
|
|
//LOGWARN("Could not open file %s", SourceFile );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int cChunkMap::GetNumChunks()
|
|
{
|
|
int NumChunks = 0;
|
|
for( int i = 0; i < m_NumLayers; ++i )
|
|
{
|
|
NumChunks += m_Layers[i].m_NumChunksLoaded;
|
|
}
|
|
return NumChunks;
|
|
} |