487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
50 lines
729 B
C++
50 lines
729 B
C++
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#pragma once
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#include "ItemHandler.h"
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class cItemSaplingHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cItemSaplingHandler(int a_ItemType):
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Super(a_ItemType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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const Vector3i a_PlacedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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bool res = Super::GetPlacementBlockTypeMeta(
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a_World, a_Player,
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a_PlacedBlockPos, a_ClickedBlockFace,
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a_CursorPos,
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a_BlockType, a_BlockMeta
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);
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// Allow only the lowest 3 bits (top bit is for growth):
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a_BlockMeta = a_BlockMeta & 0x07;
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return res;
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}
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} ;
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