1
0
Fork 0
cuberite-2a/VC2008/MCServer.vcproj

1990 lines
43 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="MCServer"
ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}"
RootNamespace="MCServer"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release profiled|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\vc2010\MCServer.rc"
>
</File>
<File
RelativePath="..\webadmin\template.html"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\source\BlockArea.cpp"
>
</File>
<File
RelativePath="..\source\BlockArea.h"
>
</File>
<File
RelativePath="..\source\BlockID.cpp"
>
</File>
<File
RelativePath="..\source\BlockID.h"
>
</File>
<File
RelativePath="..\source\cAuthenticator.cpp"
>
</File>
<File
RelativePath="..\source\cAuthenticator.h"
>
</File>
<File
RelativePath="..\source\cChatColor.cpp"
>
</File>
<File
RelativePath="..\source\cChatColor.h"
>
</File>
<File
RelativePath="..\source\cChunk.cpp"
>
</File>
<File
RelativePath="..\source\cChunk.h"
>
</File>
<File
RelativePath="..\source\cChunk.inl.h"
>
</File>
<File
RelativePath="..\source\cChunkMap.cpp"
>
</File>
<File
RelativePath="..\source\cChunkMap.h"
>
</File>
<File
RelativePath="..\source\cClientHandle.cpp"
>
</File>
<File
RelativePath="..\source\cClientHandle.h"
>
</File>
<File
RelativePath="..\source\cCuboid.cpp"
>
</File>
<File
RelativePath="..\source\cCuboid.h"
>
</File>
<File
RelativePath="..\source\cFileFormatUpdater.cpp"
>
</File>
<File
RelativePath="..\source\cFileFormatUpdater.h"
>
</File>
<File
RelativePath="..\source\cFurnaceRecipe.cpp"
>
</File>
<File
RelativePath="..\source\cFurnaceRecipe.h"
>
</File>
<File
RelativePath="..\source\cGroup.cpp"
>
</File>
<File
RelativePath="..\source\cGroup.h"
>
</File>
<File
RelativePath="..\source\cGroupManager.cpp"
>
</File>
<File
RelativePath="..\source\cGroupManager.h"
>
</File>
<File
RelativePath="..\source\cHeartBeat.cpp"
>
</File>
<File
RelativePath="..\source\cHeartBeat.h"
>
</File>
<File
RelativePath="..\source\ChunkDef.h"
>
</File>
<File
RelativePath="..\source\ChunkSender.cpp"
>
</File>
<File
RelativePath="..\source\ChunkSender.h"
>
</File>
<File
RelativePath="..\source\cInventory.cpp"
>
</File>
<File
RelativePath="..\source\cInventory.h"
>
</File>
<File
RelativePath="..\source\cLog.cpp"
>
</File>
<File
RelativePath="..\source\cLog.h"
>
</File>
<File
RelativePath="..\source\cMCLogger.cpp"
>
</File>
<File
RelativePath="..\source\cMCLogger.h"
>
</File>
<File
RelativePath="..\source\cMonsterConfig.cpp"
>
</File>
<File
RelativePath="..\source\cMonsterConfig.h"
>
</File>
<File
RelativePath="..\source\cNoise.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
BasicRuntimeChecks="0"
UsePrecompiledHeader="0"
DebugInformationFormat="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\cNoise.h"
>
</File>
<File
RelativePath="..\source\cNoise.inc"
>
</File>
<File
RelativePath="..\source\cPiston.cpp"
>
</File>
<File
RelativePath="..\source\cPiston.h"
>
</File>
<File
RelativePath="..\source\CraftingRecipes.cpp"
>
</File>
<File
RelativePath="..\source\CraftingRecipes.h"
>
</File>
<File
RelativePath="..\source\cRedstone.cpp"
>
</File>
<File
RelativePath="..\source\cRedstone.h"
>
</File>
<File
RelativePath="..\source\cReferenceManager.cpp"
>
</File>
<File
RelativePath="..\source\cReferenceManager.h"
>
</File>
<File
RelativePath="..\source\cRoot.cpp"
>
</File>
<File
RelativePath="..\source\cRoot.h"
>
</File>
<File
RelativePath="..\source\cServer.cpp"
>
</File>
<File
RelativePath="..\source\cServer.h"
>
</File>
<File
RelativePath="..\source\cSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cSimulator.h"
>
</File>
<File
RelativePath="..\source\cSimulatorManager.cpp"
>
</File>
<File
RelativePath="..\source\cSimulatorManager.h"
>
</File>
<File
RelativePath="..\source\cTracer.cpp"
>
</File>
<File
RelativePath="..\source\cTracer.h"
>
</File>
<File
RelativePath="..\source\cWebAdmin.cpp"
>
</File>
<File
RelativePath="..\source\cWebAdmin.h"
>
</File>
<File
RelativePath="..\source\cWebPlugin.cpp"
>
</File>
<File
RelativePath="..\source\cWebPlugin.h"
>
</File>
<File
RelativePath="..\source\cWorld.cpp"
>
</File>
<File
RelativePath="..\source\cWorld.h"
>
</File>
<File
RelativePath="..\source\Defines.h"
>
</File>
<File
RelativePath="..\source\Endianness.h"
>
</File>
<File
RelativePath="..\source\Globals.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Globals.h"
>
</File>
<File
RelativePath="..\source\LeakFinder.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\LeakFinder.h"
>
</File>
<File
RelativePath="..\source\LightingThread.cpp"
>
</File>
<File
RelativePath="..\source\LightingThread.h"
>
</File>
<File
RelativePath="..\source\main.cpp"
>
</File>
<File
RelativePath="..\source\Matrix4f.cpp"
>
</File>
<File
RelativePath="..\source\Matrix4f.h"
>
</File>
<File
RelativePath="..\source\MemoryLeak.h"
>
</File>
<File
RelativePath="..\source\MersenneTwister.h"
>
</File>
<File
RelativePath="..\source\StackWalker.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\StackWalker.h"
>
</File>
<File
RelativePath="..\source\StringCompression.cpp"
>
</File>
<File
RelativePath="..\source\StringCompression.h"
>
</File>
<File
RelativePath="..\source\StringUtils.cpp"
>
</File>
<File
RelativePath="..\source\StringUtils.h"
>
</File>
<File
RelativePath="..\source\Vector3d.cpp"
>
</File>
<File
RelativePath="..\source\Vector3d.h"
>
</File>
<File
RelativePath="..\source\Vector3f.cpp"
>
</File>
<File
RelativePath="..\source\Vector3f.h"
>
</File>
<File
RelativePath="..\source\Vector3i.cpp"
>
</File>
<File
RelativePath="..\source\Vector3i.h"
>
</File>
<Filter
Name="Packets"
>
<File
RelativePath="..\source\packets\cPacket.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_13.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_13.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_AddToInventory.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_AddToInventory.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_ArmAnim.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_ArmAnim.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockAction.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockAction.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockChange.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockChange.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockDig.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockDig.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockPlace.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_BlockPlace.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Chat.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Chat.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_CollectItem.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_CollectItem.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_CreativeInventoryAction.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_CreativeInventoryAction.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_DestroyEntity.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_DestroyEntity.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Disconnect.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Disconnect.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_EntityEquipment.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_EntityEquipment.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_EntityLook.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_EntityLook.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_EntityStatus.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_EntityStatus.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Explosion.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Explosion.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Flying.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Flying.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Handshake.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Handshake.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_InventoryProgressBar.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_InventoryProgressBar.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_InventorySlot.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_InventorySlot.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_ItemData.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_ItemData.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_ItemSwitch.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_ItemSwitch.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_KeepAlive.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_KeepAlive.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Login.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Login.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_MapChunk.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_MapChunk.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Metadata.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Metadata.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_MultiBlock.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_MultiBlock.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_NamedEntitySpawn.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_NamedEntitySpawn.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_NewInvalidState.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_NewInvalidState.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_PickupSpawn.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_PickupSpawn.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Ping.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Player.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Player.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_PreChunk.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_PreChunk.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_RelativeEntityMove.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_RelativeEntityMove.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_RelativeEntityMoveLook.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_RelativeEntityMoveLook.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Respawn.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Respawn.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_SoundEffect.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_SoundEffect.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_SpawnMob.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_SpawnMob.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_TeleportEntity.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_TeleportEntity.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Thunderbolt.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_Thunderbolt.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_TimeUpdate.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_TimeUpdate.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_UpdateHealth.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_UpdateHealth.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_UpdateSign.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_UpdateSign.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_UseEntity.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_UseEntity.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WholeInventory.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WholeInventory.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WindowClick.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WindowClick.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WindowClose.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WindowClose.h"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WindowOpen.cpp"
>
</File>
<File
RelativePath="..\source\packets\cPacket_WindowOpen.h"
>
</File>
<File
RelativePath="..\source\PacketID.h"
>
</File>
</Filter>
<Filter
Name="Mobs"
>
<File
RelativePath="..\source\cAggressiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\cAggressiveMonster.h"
>
</File>
<File
RelativePath="..\source\cCavespider.cpp"
>
</File>
<File
RelativePath="..\source\cCavespider.h"
>
</File>
<File
RelativePath="..\source\cChicken.cpp"
>
</File>
<File
RelativePath="..\source\cChicken.h"
>
</File>
<File
RelativePath="..\source\cCow.cpp"
>
</File>
<File
RelativePath="..\source\cCow.h"
>
</File>
<File
RelativePath="..\source\cCreeper.cpp"
>
</File>
<File
RelativePath="..\source\cCreeper.h"
>
</File>
<File
RelativePath="..\source\cEnderman.cpp"
>
</File>
<File
RelativePath="..\source\cEnderman.h"
>
</File>
<File
RelativePath="..\source\cGhast.cpp"
>
</File>
<File
RelativePath="..\source\cGhast.h"
>
</File>
<File
RelativePath="..\source\cMonster.cpp"
>
</File>
<File
RelativePath="..\source\cMonster.h"
>
</File>
<File
RelativePath="..\source\cPassiveAggressiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\cPassiveAggressiveMonster.h"
>
</File>
<File
RelativePath="..\source\cPassiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\cPassiveMonster.h"
>
</File>
<File
RelativePath="..\source\cPig.cpp"
>
</File>
<File
RelativePath="..\source\cPig.h"
>
</File>
<File
RelativePath="..\source\cSheep.cpp"
>
</File>
<File
RelativePath="..\source\cSheep.h"
>
</File>
<File
RelativePath="..\source\cSilverfish.cpp"
>
</File>
<File
RelativePath="..\source\cSilverfish.h"
>
</File>
<File
RelativePath="..\source\cSkeleton.cpp"
>
</File>
<File
RelativePath="..\source\cSkeleton.h"
>
</File>
<File
RelativePath="..\source\cSlime.cpp"
>
</File>
<File
RelativePath="..\source\cSlime.h"
>
</File>
<File
RelativePath="..\source\cSpider.cpp"
>
</File>
<File
RelativePath="..\source\cSpider.h"
>
</File>
<File
RelativePath="..\source\cSquid.cpp"
>
</File>
<File
RelativePath="..\source\cSquid.h"
>
</File>
<File
RelativePath="..\source\cWolf.cpp"
>
</File>
<File
RelativePath="..\source\cWolf.h"
>
</File>
<File
RelativePath="..\source\cZombie.cpp"
>
</File>
<File
RelativePath="..\source\cZombie.h"
>
</File>
<File
RelativePath="..\source\cZombiepigman.cpp"
>
</File>
<File
RelativePath="..\source\cZombiepigman.h"
>
</File>
</Filter>
<Filter
Name="Entities"
>
<File
RelativePath="..\source\cBlockEntity.h"
>
</File>
<File
RelativePath="..\source\cBlockToPickup.cpp"
>
</File>
<File
RelativePath="..\source\cBlockToPickup.h"
>
</File>
<File
RelativePath="..\source\cChestEntity.cpp"
>
</File>
<File
RelativePath="..\source\cChestEntity.h"
>
</File>
<File
RelativePath="..\source\cDoors.h"
>
</File>
<File
RelativePath="..\source\cEntity.cpp"
>
</File>
<File
RelativePath="..\source\cEntity.h"
>
</File>
<File
RelativePath="..\source\cFurnaceEntity.cpp"
>
</File>
<File
RelativePath="..\source\cFurnaceEntity.h"
>
</File>
<File
RelativePath="..\source\cItem.cpp"
>
</File>
<File
RelativePath="..\source\cItem.h"
>
</File>
<File
RelativePath="..\source\cLadder.h"
>
</File>
<File
RelativePath="..\source\cPawn.cpp"
>
</File>
<File
RelativePath="..\source\cPawn.h"
>
</File>
<File
RelativePath="..\source\cPickup.cpp"
>
</File>
<File
RelativePath="..\source\cPickup.h"
>
</File>
<File
RelativePath="..\source\cPlayer.cpp"
>
</File>
<File
RelativePath="..\source\cPlayer.h"
>
</File>
<File
RelativePath="..\source\cSign.h"
>
</File>
<File
RelativePath="..\source\cSignEntity.cpp"
>
</File>
<File
RelativePath="..\source\cSignEntity.h"
>
</File>
<File
RelativePath="..\source\cStairs.h"
>
</File>
<File
RelativePath="..\source\cStep.h"
>
</File>
<File
RelativePath="..\source\cTorch.h"
>
</File>
<File
RelativePath="..\source\cVine.h"
>
</File>
</Filter>
<Filter
Name="UI"
>
<File
RelativePath="..\source\cCraftingWindow.cpp"
>
</File>
<File
RelativePath="..\source\cCraftingWindow.h"
>
</File>
<File
RelativePath="..\source\cCreativeInventory.cpp"
>
</File>
<File
RelativePath="..\source\cCreativeInventory.h"
>
</File>
<File
RelativePath="..\source\cFurnaceWindow.cpp"
>
</File>
<File
RelativePath="..\source\cFurnaceWindow.h"
>
</File>
<File
RelativePath="..\source\cSurvivalInventory.cpp"
>
</File>
<File
RelativePath="..\source\cSurvivalInventory.h"
>
</File>
<File
RelativePath="..\source\cWindow.cpp"
>
</File>
<File
RelativePath="..\source\cWindow.h"
>
</File>
<File
RelativePath="..\source\cWindowOwner.h"
>
</File>
</Filter>
<Filter
Name="Physics"
>
<File
RelativePath="..\source\cFireSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cFireSimulator.h"
>
</File>
<File
RelativePath="..\source\cFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\cLavaSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cLavaSimulator.h"
>
</File>
<File
RelativePath="..\source\cRedstoneSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cRedstoneSimulator.h"
>
</File>
<File
RelativePath="..\source\cSandSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cSandSimulator.h"
>
</File>
<File
RelativePath="..\source\cWaterSimulator.cpp"
>
</File>
<File
RelativePath="..\source\cWaterSimulator.h"
>
</File>
</Filter>
<Filter
Name="OS Support"
>
<File
RelativePath="..\source\cBlockingTCPLink.cpp"
>
</File>
<File
RelativePath="..\source\cBlockingTCPLink.h"
>
</File>
<File
RelativePath="..\source\cCriticalSection.cpp"
>
</File>
<File
RelativePath="..\source\cCriticalSection.h"
>
</File>
<File
RelativePath="..\source\cEvent.cpp"
>
</File>
<File
RelativePath="..\source\cEvent.h"
>
</File>
<File
RelativePath="..\source\cFile.cpp"
>
</File>
<File
RelativePath="..\source\cFile.h"
>
</File>
<File
RelativePath="..\source\cIsThread.cpp"
>
</File>
<File
RelativePath="..\source\cIsThread.h"
>
</File>
<File
RelativePath="..\source\cMakeDir.cpp"
>
</File>
<File
RelativePath="..\source\cMakeDir.h"
>
</File>
<File
RelativePath="..\source\cSemaphore.cpp"
>
</File>
<File
RelativePath="..\source\cSemaphore.h"
>
</File>
<File
RelativePath="..\source\cSleep.cpp"
>
</File>
<File
RelativePath="..\source\cSleep.h"
>
</File>
<File
RelativePath="..\source\cSocket.cpp"
>
</File>
<File
RelativePath="..\source\cSocket.h"
>
</File>
<File
RelativePath="..\source\cSocketThreads.cpp"
>
</File>
<File
RelativePath="..\source\cSocketThreads.h"
>
</File>
<File
RelativePath="..\source\cTCPLink.cpp"
>
</File>
<File
RelativePath="..\source\cTCPLink.h"
>
</File>
<File
RelativePath="..\source\cThread.cpp"
>
</File>
<File
RelativePath="..\source\cThread.h"
>
</File>
<File
RelativePath="..\source\cTimer.cpp"
>
</File>
<File
RelativePath="..\source\cTimer.h"
>
</File>
</Filter>
<Filter
Name="Bindings"
>
<File
RelativePath="..\source\AllToLua.pkg"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.h"
>
</File>
<File
RelativePath="..\source\cLuaChunk.cpp"
>
</File>
<File
RelativePath="..\source\cLuaChunk.h"
>
</File>
<File
RelativePath="..\source\cLuaCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\cLuaCommandBinder.h"
>
</File>
<File
RelativePath="..\source\cPlugin.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin.h"
>
</File>
<File
RelativePath="..\source\cPlugin_Lua.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_Lua.h"
>
</File>
<File
RelativePath="..\source\cPlugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\cPlugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\cPlugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\cPluginManager.cpp"
>
</File>
<File
RelativePath="..\source\cPluginManager.h"
>
</File>
<File
RelativePath="..\source\cSquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\cSquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\cStringMap.cpp"
>
</File>
<File
RelativePath="..\source\cStringMap.h"
>
</File>
<File
RelativePath="..\source\cWebPlugin_Lua.cpp"
>
</File>
<File
RelativePath="..\source\cWebPlugin_Lua.h"
>
</File>
<File
RelativePath="..\source\LuaFunctions.h"
>
</File>
<File
RelativePath="..\source\LuaItems.h"
>
</File>
<File
RelativePath="..\source\ManualBindings.cpp"
>
</File>
<File
RelativePath="..\source\ManualBindings.h"
>
</File>
<File
RelativePath="..\source\tolua++.h"
>
</File>
<File
RelativePath="..\source\tolua_base.h"
>
</File>
<Filter
Name="Squirrel"
>
<File
RelativePath="..\source\squirrelbindings\cSquirrelBaseClass.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelArray.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBindings.cpp"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBindings.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelFunctions.cpp"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelFunctions.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelObject.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="External"
>
<File
RelativePath="..\iniFile\iniFile.cpp"
>
</File>
<File
RelativePath="..\iniFile\iniFile.h"
>
</File>
<File
RelativePath="..\source\md5\md5.cpp"
>
</File>
<File
RelativePath="..\source\md5\md5.h"
>
</File>
</Filter>
<Filter
Name="World storage"
>
<File
RelativePath="..\source\FastNBT.cpp"
>
</File>
<File
RelativePath="..\source\FastNBT.h"
>
</File>
<File
RelativePath="..\source\WorldStorage.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage.h"
>
</File>
<File
RelativePath="..\source\WSSAnvil.cpp"
>
</File>
<File
RelativePath="..\source\WSSAnvil.h"
>
</File>
<File
RelativePath="..\source\WSSCompact.cpp"
>
</File>
<File
RelativePath="..\source\WSSCompact.h"
>
</File>
</Filter>
<Filter
Name="Generating"
>
<File
RelativePath="..\source\BioGen.cpp"
>
</File>
<File
RelativePath="..\source\BioGen.h"
>
</File>
<File
RelativePath="..\source\cChunkGenerator.cpp"
>
</File>
<File
RelativePath="..\source\cChunkGenerator.h"
>
</File>
<File
RelativePath="..\source\CompoGen.cpp"
>
</File>
<File
RelativePath="..\source\CompoGen.h"
>
</File>
<File
RelativePath="..\source\FinishGen.cpp"
>
</File>
<File
RelativePath="..\source\FinishGen.h"
>
</File>
<File
RelativePath="..\source\HeiGen.cpp"
>
</File>
<File
RelativePath="..\source\HeiGen.h"
>
</File>
<File
RelativePath="..\source\StructGen.cpp"
>
</File>
<File
RelativePath="..\source\StructGen.h"
>
</File>
<File
RelativePath="..\source\Trees.cpp"
>
</File>
<File
RelativePath="..\source\Trees.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Config files"
>
<File
RelativePath="..\banned.ini"
>
</File>
<File
RelativePath="..\crafting.txt"
>
</File>
<File
RelativePath="..\furnace.txt"
>
</File>
<File
RelativePath="..\groups.ini"
>
</File>
<File
RelativePath="..\items.ini"
>
</File>
<File
RelativePath="..\monsters.ini"
>
</File>
<File
RelativePath="..\settings.ini"
>
</File>
<File
RelativePath="..\users.ini"
>
</File>
<File
RelativePath="..\webadmin.ini"
>
</File>
<File
RelativePath="..\world\world.ini"
>
</File>
</Filter>
<File
RelativePath="..\makefile"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>