30924db508
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1579 0a769ca7-a7f5-676a-18bf-c427514a06d6
323 lines
8.2 KiB
Lua
323 lines
8.2 KiB
Lua
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-- CommandHandlers.lua
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-- Defines the individual command handlers
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function InitializeCommandHandlers()
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local PlgMgr = cRoot:Get():GetPluginManager();
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for idx, Cmd in ipairs(CommandReg()) do
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PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]);
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end
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end
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--- Handles the ProtAdd command
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function HandleAddArea(a_Split, a_Player)
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-- Command syntax: ProtAdd username1 [username2] [username3] ...
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if (#a_Split < 2) then
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a_Player:SendMessage(g_Msgs.ErrExpectedListOfUsernames);
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return true;
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end
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-- Get the cuboid that the player had selected
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local CmdState = GetCommandStateForPlayer(a_Player);
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if (CmdState == nil) then
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a_Player:SendMessage(g_Msgs.ErrCmdStateNilAddArea);
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return true;
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end
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local Cuboid = CmdState:GetCurrentCuboid();
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if (Cuboid == nil) then
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a_Player:SendMessage(g_Msgs.ErrNoAreaWanded);
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return true;
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end
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-- Put all allowed players into a table:
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AllowedNames = {};
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for i = 2, #a_Split do
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table.insert(AllowedNames, a_Split[i]);
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end
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-- Add the area to the storage
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local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
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a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID));
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleAddAreaCoords(a_Split, a_Player)
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-- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ...
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if (#a_Split < 6) then
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a_Player:SendMessage(g_Msgs.ErrExpectedCoordsUsernames);
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return true;
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end
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-- Convert the coords to a cCuboid
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local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]);
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local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]);
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if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then
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a_Player:SendMessage(g_Msgs.ErrParseCoords);
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return true;
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end
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local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1);
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Cuboid:Sort();
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-- Put all allowed players into a table:
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AllowedNames = {};
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for i = 6, #a_Split do
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table.insert(AllowedNames, a_Split[i]);
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end
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-- Add the area to the storage
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local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
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a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID));
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleAddAreaUser(a_Split, a_Player)
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-- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ...
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if (#a_Split < 3) then
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a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUsernames);
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return true;
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end
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-- Put all allowed players into a table:
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AllowedNames = {};
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for i = 3, #a_Split do
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table.insert(AllowedNames, a_Split[i]);
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end
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-- Add the area to the storage
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if (not(g_Storage:AddAreaUsers(
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tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames))
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) then
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LOGWARNING("g_Storage:AddAreaUsers failed");
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a_Player:SendMessage(g_Msgs.ErrDBFailAddUsers);
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return true;
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end
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if (#AllowedNames == 0) then
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a_Player:SendMessage(g_Msgs.AllUsersAlreadyAllowed);
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else
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a_Player:SendMessage(string.format(g_Msgs.UsersAdded, table.concat(AllowedNames, ", ")));
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end
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleDelArea(a_Split, a_Player)
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-- Command syntax: ProtDelArea AreaID
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if (#a_Split ~= 2) then
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a_Player:SendMessage(g_Msgs.ErrExpectedAreaID);
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return true;
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end
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-- Parse the AreaID
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local AreaID = tonumber(a_Split[2]);
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if (AreaID == nil) then
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a_Player:SendMessage(g_Msgs.ErrParseAreaID);
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return true;
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end
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-- Delete the area
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g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID);
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a_Player:SendMessage(string.format(g_Msgs.AreaDeleted, AreaID));
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleGiveWand(a_Split, a_Player)
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local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem());
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if (NumGiven == 1) then
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a_Player:SendMessage(g_Msgs.WandGiven);
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else
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a_Player:SendMessage(g_Msgs.ErrNoSpaceForWand);
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end
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return true;
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end
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function HandleListAreas(a_Split, a_Player)
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-- Command syntax: ProtListAreas [x, z]
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local x, z;
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if (#a_Split == 1) then
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-- Get the last "wanded" coord
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local CmdState = GetCommandStateForPlayer(a_Player);
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if (CmdState == nil) then
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a_Player:SendMessage(g_Msgs.ErrCmdStateNilListAreas);
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return true;
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end
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x, z = CmdState:GetLastCoords();
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if ((x == nil) or (z == nil)) then
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a_Player:SendMessage(g_Msgs.ErrListNotWanded);
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return true;
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end
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elseif (#a_Split == 3) then
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-- Parse the coords from the command params
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x = tonumber(a_Split[2]);
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z = tonumber(a_Split[3]);
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if ((x == nil) or (z == nil)) then
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a_Player:SendMessage(g_Msgs.ErrParseCoordsListAreas);
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return true;
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end
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else
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-- Wrong number of params, report back to the user
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a_Player:SendMessage(g_Msgs.ErrSyntaxErrorListAreas);
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return true;
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end
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a_Player:SendMessage(string.format(g_Msgs.ListAreasHeader, x, z));
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-- List areas intersecting the coords
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local PlayerName = a_Player:GetName();
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local WorldName = a_Player:GetWorld():GetName();
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g_Storage:ForEachArea(x, z, WorldName,
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function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)
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local Coords = string.format("%s: {%d, %d} - {%d, %d} ", AreaID, MinX, MinZ, MaxX, MaxZ);
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local Allowance;
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if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then
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Allowance = g_Msgs.AreaAllowed;
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else
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Allowance = g_Msgs.AreaNotAllowed;
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end
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a_Player:SendMessage(string.format(g_Msgs.ListAreasRow, Coords, Allowance, CreatorName));
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end
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);
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a_Player:SendMessage(g_Msgs.ListAreasFooter);
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return true;
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end
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--- Lists all allowed users for a particular area
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function HandleListUsers(a_Split, a_Player)
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-- Command syntax: ProtListUsers AreaID
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if (#a_Split ~= 2) then
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a_Player:SendMessage(g_Msgs.ErrExpectedAreaID);
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end
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-- Get the general info about the area
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local AreaID = a_Split[2];
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local WorldName = a_Player:GetWorld():GetName();
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local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName);
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if (MinX == nil) then
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a_Player:SendMessage(string.format(g_Msgs.ErrNoSuchArea, AreaID));
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return true;
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end
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-- Send the header
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a_Player:SendMessage(string.format(g_Msgs.ListUsersHeader, AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName));
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-- List and count the allowed users
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local NumUsers = 0;
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g_Storage:ForEachUserInArea(AreaID, WorldName,
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function(UserName)
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a_Player:SendMessage(string.format(g_Msgs.ListUsersRow, UserName));
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NumUsers = NumUsers + 1;
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end
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);
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-- Send the footer
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a_Player:SendMessage(string.format(g_Msgs.ListUsersFooter, AreaID, NumUsers));
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return true;
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end
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function HandleRemoveUser(a_Split, a_Player)
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-- Command syntax: ProtRemUser AreaID UserName
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if (#a_Split ~= 3) then
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a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUserName);
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return true;
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end
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-- Parse the AreaID
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local AreaID = tonumber(a_Split[2]);
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if (AreaID == nil) then
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a_Player:SendMessage(g_Msgs.ErrParseAreaID);
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return true;
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end
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-- Remove the user from the DB
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local UserName = a_Split[3];
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g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName());
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-- Send confirmation
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a_Player:SendMessage(string.format(g_Msgs.RemovedUser, UserName, AreaID));
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleRemoveUserAll(a_Split, a_Player)
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-- Command syntax: ProtRemUserAll UserName
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if (#a_Split ~= 2) then
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a_Player:SendMessage(g_Msgs.ErrExpectedUserName);
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return true;
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end
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-- Remove the user from the DB
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g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName());
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-- Send confirmation
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a_Player:SendMessage(string.format(g_Msgs.RemovedUserAll, UserName));
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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