14dce23845
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
32 lines
757 B
C++
32 lines
757 B
C++
#pragma once
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#include "Item.h"
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#include "../cWorld.h"
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#include "../cPlayer.h"
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class cItemDyeHandler : public cItemHandler
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{
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public:
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cItemDyeHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
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// Handle growing the plants:
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if (a_Item->m_ItemHealth == E_META_DYE_WHITE)
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{
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if(a_World->GrowPlant(a_X, a_Y, a_Z, true))
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{
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if (a_Player->GetGameMode() == eGameMode_Survival)
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{
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a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1, a_Item->m_ItemHealth));
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return true;
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}
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}
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}
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return false;
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}
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}; |