1
0
cuberite-2a/WebServer/Socket.h
faketruth c142424571 Can now receive POST data in WebPlugins!
Fixed Debug With optimized Noise in VS2010 by having it run the correct MCServer_debug.exe instead of MCServer.exe
Changed winsock.h to Winsock2.h in Globals.h so sockets can be graciously closed (See webserver Socket::Close() )

git-svn-id: http://mc-server.googlecode.com/svn/trunk@197 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31 00:38:18 +00:00

109 lines
2.6 KiB
C++

/*
Socket.h
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must not
claim that you wrote the original source code. If you use this source code
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
/*
Note on point 2:
THIS IS NOT THE ORIGINAL SOURCE1!!1!!!~!!~`1ONE!!`1
*/
#ifndef SOCKET_H
#define SOCKET_H
#include "../source/MCSocket.h"
// #ifdef _WIN32
// #include <winsock2.h>
// #endif
#include <string>
enum TypeSocket {BlockingSocket, NonBlockingSocket};
class Socket {
public:
virtual ~Socket();
Socket(const Socket&);
Socket& operator=(Socket&);
std::string ReceiveLine();
std::string ReceiveBytes( unsigned int a_Length );
void Close( bool a_WaitSend = false );
// The parameter of SendLine is not a const reference
// because SendLine modifes the std::string passed.
void SendLine (std::string);
// The parameter of SendBytes is a const reference
// because SendBytes does not modify the std::string passed
// (in contrast to SendLine).
void SendBytes(const std::string&);
protected:
friend class SocketServer;
friend class SocketSelect;
Socket(SOCKET s);
Socket();
SOCKET s_;
int* refCounter_;
private:
static void Start();
static void End();
static int nofSockets_;
};
class SocketClient : public Socket {
public:
SocketClient(const std::string& host, int port);
};
class SocketServer : public Socket {
public:
SocketServer(int port, int connections, TypeSocket type=BlockingSocket);
Socket* Accept();
};
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp
class SocketSelect {
public:
SocketSelect(Socket const * const s1, Socket const * const s2=NULL, TypeSocket type=BlockingSocket);
bool Readable(Socket const * const s);
private:
fd_set fds_;
};
#endif