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cuberite-2a/source/MobTypesManager.h

42 lines
1.4 KiB
C++

#pragma once
#include <vector>
#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace
class cFastRandom;
// this aggregate static functionnalities about mob types (some could call it helper)
// functionnalities are (in the first version) :
// - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs)
// - can transform MobTypes from enums to string and reciprocal
class cMobTypesManager
{
public:
static const std::string& fromMobTypeToString(cMonster::eType a_MobType);
static cMonster::eType fromStringToMobType(const std::string&);
public:
class NotAMonsterException : public std::exception {}; //MG TODO : check if this is this project way to do it
protected :
typedef const std::map<cMonster::eType,std::string> tMobTypes2Names;
static tMobTypes2Names& m_MobsTypes2Names();
static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11();
static cFastRandom& m_Random();
public :
/** create a new object of the specified mob.
Warning, new without delete here;
a_MobType is the type of the mob to be created
a_Size is the size (for mobs with size)
if a_Size is let to -1 for entities that need size, size will be random
assert or return null if mob type is not specified
assert if size < 1 or > 3 for entities that need size
*/
static cMonster* NewMonsterFromType(cMonster::eType a_MobType, int a_Size=-1);
}; // tolua_export