73b8be0fef
This not only provides fire resistence, but also prevents blaze fireballs. See #2556
55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FireChargeEntity.h"
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#include "../World.h"
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cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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SetAirDrag(0);
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}
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void cFireChargeEntity::Explode(Vector3i a_Block)
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{
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if (m_World->GetBlock(a_Block) == E_BLOCK_AIR)
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{
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m_World->SetBlock(a_Block.x, a_Block.y, a_Block.z, E_BLOCK_FIRE, 1);
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}
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}
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode(a_HitPos.Floor());
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}
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode(a_HitPos.Floor());
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if (!a_EntityHit.IsFireproof())
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{
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// TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball)
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
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}
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}
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