67 lines
1.1 KiB
C++
67 lines
1.1 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemArmorHandler :
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public cItemHandler
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{
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public:
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cItemArmorHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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int SlotNum;
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if (ItemCategory::IsHelmet(a_Item.m_ItemType))
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{
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SlotNum = 0;
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}
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else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
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{
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SlotNum = 1;
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}
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else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
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{
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SlotNum = 2;
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}
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else if (ItemCategory::IsBoots(a_Item.m_ItemType))
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{
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SlotNum = 3;
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}
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else
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{
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LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
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return false;
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}
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if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
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{
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return false;
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}
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a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
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cItem Item(a_Item);
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Item.m_ItemCount--;
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if (Item.m_ItemCount <= 0)
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{
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Item.Empty();
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}
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a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
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return true;
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}
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} ;
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