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cuberite-2a/source/cPassiveAggressiveMonster.cpp
cedeel@gmail.com 92c59963f8 Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00

38 lines
735 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPassiveAggressiveMonster.h"
#include "cPlayer.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster()
{
m_EMPersonality = PASSIVE;
}
cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
{
}
void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() != 1)
{
m_EMState = CHASING;
}
}
}
void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
{
return cMonster::EventSeePlayer(a_Entity);
}