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cuberite-2a/src/BlockEntities/FurnaceEntity.h

176 lines
4.7 KiB
C++

#pragma once
#include "BlockEntityWithItems.h"
#include "../FurnaceRecipe.h"
class cClientHandle;
// tolua_begin
class cFurnaceEntity :
public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
public:
enum
{
fsInput = 0, // Input slot number
fsFuel = 1, // Fuel slot number
fsOutput = 2, // Output slot number
ContentsWidth = 3,
ContentsHeight = 1,
};
// tolua_end
BLOCKENTITY_PROTODEF(cFurnaceEntity)
/** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
virtual ~cFurnaceEntity();
// cBlockEntity overrides:
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void Destroy() override
{
m_IsDestroyed = true;
super::Destroy();
}
/** Restarts cooking
Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
Returns true if cooking */
bool ContinueCooking(void);
// tolua_begin
/** Returns the item in the input slot */
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
/** Returns the item in the fuel slot */
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
/** Returns the item in the output slot */
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
/** Sets the item in the input slot */
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
/** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
/** Sets the item in the output slot */
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
/** Returns the time that the current item has been cooking, in ticks */
int GetTimeCooked(void) const { return m_TimeCooked; }
/** Returns the time until the current item finishes cooking, in ticks */
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
/** Returns the time until the current fuel is depleted, in ticks */
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
/** Returns true if there's time left before the current fuel is depleted */
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
// tolua_end
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
{
m_FuelBurnTime = a_FuelBurnTime;
m_TimeBurned = a_TimeBurned;
}
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
{
m_NeedCookTime = a_NeedCookTime;
m_TimeCooked = a_TimeCooked;
}
void SetLoading(bool a_IsLoading)
{
m_IsLoading = a_IsLoading;
}
protected:
/** Block meta of the block currently represented by this entity */
NIBBLETYPE m_BlockMeta;
/** The recipe for the current input slot */
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
/** The item that is being smelted */
cItem m_LastInput;
/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
bool m_IsDestroyed;
/** Set to true if the furnace is cooking an item */
bool m_IsCooking;
/** Amount of ticks needed to fully cook current item */
int m_NeedCookTime;
/** Amount of ticks that the current item has been cooking */
int m_TimeCooked;
/** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
int m_FuelBurnTime;
/** Amount of ticks that the current fuel has been burning */
int m_TimeBurned;
/** Is the block currently being loaded into the world? */
bool m_IsLoading;
/** Sends the specified progressbar value to all clients of the window */
void BroadcastProgress(short a_ProgressbarID, short a_Value);
/** One item finished cooking */
void FinishOne();
/** Starts burning a new fuel, if possible */
void BurnNewFuel(void);
/** Updates the recipe, based on the current input */
void UpdateInput(void);
/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
void UpdateFuel(void);
/** Called when the output slot changes */
void UpdateOutput(void);
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
bool CanCookInputToOutput(void) const;
/** Broadcasts progressbar updates, if needed */
void UpdateProgressBars(bool a_ForceUpdate = false);
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
void SetIsCooking(bool a_IsCooking);
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
} ; // tolua_export