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cuberite-2a/VC2010
faketruth ca1d98a7ba Changed long to long long so it works fine on 32bit systems
Added printing for Byte array tags (the length is incorrect though)
Structured the tags enums a bit more
In cConvert.cpp the correct compounds are opened before accessing data
Added VS2010 project so the converter can be compiled through VS2010

git-svn-id: http://mc-server.googlecode.com/svn/trunk@27 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-30 11:41:18 +00:00
..
clean.bat Compiles for linux 2011-10-21 21:25:29 +00:00
Converter.vcxproj Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
Converter.vcxproj.filters Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
Converter.vcxproj.user Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
icon.ico Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.rc Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.sln Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
MCServer.vcxproj Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. 2011-10-26 16:49:01 +00:00
MCServer.vcxproj.filters Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. 2011-10-26 16:49:01 +00:00
MCServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
resource.h Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00