32ee1708a2
* added wolf breading * mpoved breeding to monster * checkstyle * fixed my IDE "helping" * removed magic number and fixed faster aging * added flooring to age manipulation * fixed copiler error * fixed typo * moved tps to Defines.h * removed the TPS constant from the lua API exposure * added inline constexpr added explanation * fixed broken build * "fixed" build Co-authored-by: 12xx12 <12xx12100@gmail.com>
78 lines
1.3 KiB
C++
78 lines
1.3 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveMonster.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../BoundingBox.h"
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#include "../Items/ItemSpawnEgg.h"
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cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, double a_Width, double a_Height) :
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Super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_SoundAmbient, a_Width, a_Height)
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{
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m_EMPersonality = PASSIVE;
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}
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bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (!Super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
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{
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m_EMState = ESCAPING;
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}
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return true;
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}
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void cPassiveMonster::Destroyed()
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{
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Super::Destroyed();
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}
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void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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Super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (m_EMState == ESCAPING)
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{
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CheckEventLostPlayer();
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}
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cMonster::LoveTick();
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}
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void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
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{
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Super::OnRightClicked(a_Player);
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Super::RightClickFeed(a_Player);
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}
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