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cuberite-2a/src/Blocks/BlockMobHead.h

71 lines
1.6 KiB
C++

#pragma once
#include "BlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
class cBlockMobHeadHandler :
public cBlockEntityHandler
{
public:
cBlockMobHeadHandler(BLOCKTYPE a_BlockType):
cBlockEntityHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// The drop spawn is in the OnDestroyedByPlayer method
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (a_Player.IsGameModeCreative())
{
// No drops in creative mode
return;
}
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, [](cBlockEntity & a_BlockEntity)
{
if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
{
return false;
}
auto & MobHeadEntity = static_cast<cMobHeadEntity&>(a_BlockEntity);
cItems Pickups;
Pickups.Add(E_ITEM_HEAD, 1, static_cast<short>(MobHeadEntity.GetType()));
auto & r1 = GetRandomProvider();
// Mid-block position first
double MicroX, MicroY, MicroZ;
MicroX = MobHeadEntity.GetPosX() + 0.5;
MicroY = MobHeadEntity.GetPosY() + 0.5;
MicroZ = MobHeadEntity.GetPosZ() + 0.5;
// Add random offset second
MicroX += r1.RandReal<double>(-0.5, 0.5);
MicroZ += r1.RandReal<double>(-0.5, 0.5);
MobHeadEntity.GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
return false;
}
);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 0;
}
} ;