76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
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#pragma once
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#include "PassiveMonster.h"
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#include "../UUID.h"
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class cOcelot :
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public cPassiveMonster
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{
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typedef cPassiveMonster super;
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public:
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enum eCatType
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{
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ctWildOcelot,
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ctTuxedo,
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ctTabby,
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ctSiamese,
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} ;
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cOcelot(void);
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CLASS_PROTODEF(cOcelot)
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void TickFollowPlayer();
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void GetBreedingItems(cItems & a_Items) override
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{
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a_Items.Add(E_ITEM_RAW_FISH);
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}
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// Get functions
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bool IsSitting (void) const override { return m_IsSitting; }
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bool IsTame (void) const override { return m_IsTame; }
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bool IsBegging (void) const { return m_IsBegging; }
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AString GetOwnerName (void) const { return m_OwnerName; }
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cUUID GetOwnerUUID (void) const { return m_OwnerUUID; }
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eCatType GetOcelotType (void) const { return m_CatType; }
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// Set functions
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void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
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void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
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void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
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void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
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{
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m_OwnerName = a_NewOwnerName;
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m_OwnerUUID = a_NewOwnerUUID;
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}
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void SetCatType (eCatType a_CatType) { m_CatType = a_CatType; }
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/** Returns true if there's a cat sitting above the given position */
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static bool IsCatSittingOnBlock(cWorld * a_World, Vector3d a_BlockPosition);
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protected:
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bool m_IsSitting;
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bool m_IsTame;
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bool m_IsBegging;
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eCatType m_CatType;
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/** Only check for a nearby player holding the breeding items every 23 ticks. */
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int m_CheckPlayerTickCount;
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AString m_OwnerName;
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cUUID m_OwnerUUID;
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} ;
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