68cced73af
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
93 lines
1.4 KiB
C++
93 lines
1.4 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "BlockOre.h"
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class cBlockRedstoneOreHandler :
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public cBlockOreHandler
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{
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using Super = cBlockOreHandler;
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public:
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using Super::Super; // Inherit constructor from base
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) const override
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{
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a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_REDSTONE_ORE_GLOWING, 0);
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return false;
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}
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virtual void OnDigging(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos
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) const override
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{
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a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_REDSTONE_ORE_GLOWING, 0);
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}
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virtual bool IsUseable() const override
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{
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return true;
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}
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};
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class cBlockGlowingRedstoneOreHandler:
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public cBlockOreHandler
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{
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using Super = cBlockOreHandler;
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public:
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using Super::Super; // Inherit constructor from base
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virtual void OnUpdate(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cBlockPluginInterface & a_BlockPluginInterface,
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cChunk & a_Chunk,
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const Vector3i a_RelPos
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) const override
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{
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auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos);
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a_ChunkInterface.SetBlock(BlockPos, E_BLOCK_REDSTONE_ORE, 0);
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}
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};
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