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cuberite-2a/src/Blocks/BlockWorkbench.h
Tiger Wang 68cced73af
BlockHandler initialisation is a constant expression (#4891)
* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00

62 lines
825 B
C++

#pragma once
#include "BlockHandler.h"
#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"
class cBlockWorkbenchHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
a_Player.GetStatManager().AddValue(Statistic::InteractWithCraftingTable);
cWindow * Window = new cCraftingWindow();
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) const override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 13;
}
} ;