1
0
cuberite-2a/src/Blocks/BlockGravel.h
Tiger Wang c53a0ba5f6 Unify block entity pickup conversion
- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
2020-09-25 09:07:01 +00:00

46 lines
606 B
C++

#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// TODO: Handle the Fortune and Silk touch enchantments here
if (GetRandomProvider().RandBool(0.10))
{
return cItem(E_ITEM_FLINT, 1, 0);
}
else
{
return cItem(E_BLOCK_GRAVEL, 1, 0);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;