eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
49 lines
1018 B
C++
49 lines
1018 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_EntityEquipment.h"
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cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
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{
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m_PacketID = E_ENTITY_EQUIPMENT;
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m_UniqueID = a_Copy.m_UniqueID;
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m_SlotNum = a_Copy.m_SlotNum;
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m_ItemType = a_Copy.m_ItemType;
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m_ItemDamage = a_Copy.m_ItemDamage;
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}
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int cPacket_EntityEquipment::Parse(cByteBuffer & a_Buffer)
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{
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int TotalBytes = 0;
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HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
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HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes);
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HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes);
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HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes);
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return TotalBytes;
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}
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void cPacket_EntityEquipment::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_UniqueID);
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AppendShort (a_Data, m_SlotNum);
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AppendShort (a_Data, m_ItemType);
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AppendShort (a_Data, m_ItemDamage);
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}
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