1
0
cuberite-2a/source/packets/cPacket_EntityEquipment.cpp
madmaxoft@gmail.com eb3ed1aec1 Another handful of packets rewritten.
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 11:51:17 +00:00

49 lines
1018 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_EntityEquipment.h"
cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
{
m_PacketID = E_ENTITY_EQUIPMENT;
m_UniqueID = a_Copy.m_UniqueID;
m_SlotNum = a_Copy.m_SlotNum;
m_ItemType = a_Copy.m_ItemType;
m_ItemDamage = a_Copy.m_ItemDamage;
}
int cPacket_EntityEquipment::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes);
return TotalBytes;
}
void cPacket_EntityEquipment::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_SlotNum);
AppendShort (a_Data, m_ItemType);
AppendShort (a_Data, m_ItemDamage);
}